크래프트 관련 여러가지 질문 드립니다..
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//##########################################################################
// 큐빙할 크래프트 설정하기
//--------------------------
// MyConfig_CubingCraftedList.push([아이템 ClassID, 아이템 ClassID의 레벨, 룬 ClassID, 보석 ClassID])
// 아이템 ClassID의 레벨: 설정한 레벨 이상의 "아이템 ClassID"를 큐빙합니다.(0은 "아이템 ClassID"의 레벨 검사를 생략합니다)
// 주의: "아이템 ClassID"가 "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 아이템이면 큐빙을 하지 않습니다.
// 주얼은 자동으로 찾아 큐빙합니다. "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 주얼이면 큐빙을 하지 않습니다.
// 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
// 참고: 큐빙 재료로 사용할 주얼은 "주워 보관할 아이템 설정하기"에서 줍도록 설정합니다.
//==========================================================================
// 힛 파워 아이템
//----------------
// (25-50) Defense vs. Missiles, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([309, 0, 615, 571]); // Full Helm + Ith Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([355, 0, 615, 571]); // Basinet + Ith Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([425, 0, 615, 571]); // Giant Conch + Ith Rune + Perfect Sapphire
// (25-50) Defense vs. Melee, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([341, 0, 617, 571]); // Chain Boots + Ral Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([387, 0, 617, 571]); // Mesh Boots + Ral Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([457, 0, 617, 571]); // Boneweave Boots + Ral Rune + Perfect Sapphire
// Knockback, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([336, 0, 618, 571]); // Chain Gloves + Ort Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([382, 0, 618, 571]); // Heavy Bracers + Ort Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([452, 0, 618, 571]); // Vambraces + Ort Rune + Perfect Sapphire
// (5-10) % Damage Goes to Mana, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([347, 0, 616, 571]); // Heavy Belt + Tal Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([393, 0, 616, 571]); // Battle Belt + Tal Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([463, 0, 616, 571]); // Troll Belt + Tal Rune + Perfect Sapphire
// (5-10%) Increased Chance of Blocking, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([333, 0, 614, 571]); // Gothic Shield + Eth Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([379, 0, 614, 571]); // Ancient Shield + Eth Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([449, 0, 614, 571]); // Ward + Eth Rune + Perfect Sapphire
// 10% Faster Hit Recovery, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([323, 0, 613, 571]); // Field Plate + Nef Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([369, 0, 613, 571]); // Sharktooth Armor + Nef Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([439, 0, 613, 571]); // Kraken Shell + Nef Rune + Perfect Sapphire
//Hit Causes Monster To Flee [5-15] %, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-10)
//MyConfig_CubingCraftedList.push([520, 0, 619, 571]); // Amulet + Thul Rune + Perfect Sapphire
// + (1-5) To Dexterity, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-6)
//MyConfig_CubingCraftedList.push([522, 0, 620, 571]); // Ring + Amn Rune + Perfect Sapphire
// + (35-60%) Enhanced Damage, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([, 0, 612, 571]); // 무기는 생략합니다.
// 블러드 아이템
//---------------
// 5-10% Deadly Strike, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([308, 0, 617, 581]); // Helm + Ral Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([354, 0, 617, 581]); // Casque + Ral Rune + Perfect Ruby
MyConfig_CubingCraftedList.push([424, 0, 617, 581]); // Armet + Ral Rune + Perfect Ruby
// Replenish Life + (5-10), (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([342, 0, 614, 581]); // Light Plated Boots + Eth Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([388, 0, 614, 581]); // Battle Boots + Eth Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([458, 0, 614, 581]); // Mirrored Boots + Eth Rune + Perfect Ruby
// Crushing Blow (5-10)%, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([335, 0, 613, 581]); // Heavy Gloves + Nef Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([381, 0, 613, 581]); // Sharkskin Gloves + Nef Rune + Perfect Ruby
MyConfig_CubingCraftedList.push([451, 0, 613, 581]); // Vampirebone Glove + Nef Rune + Perfect Ruby
// Open Wounds (5-10)%, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([346, 0, 616, 581]); // Belt + Tal Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([392, 0, 616, 581]); // Mesh Belt + Tal Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([462, 0, 616, 581]); // Mithril Coil + Tal Rune + Perfect Ruby
// Attacker Takes Damage of (4-7), (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([351, 0, 615, 581]); // Spiked Shield + Ith Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([397, 0, 615, 581]); // Barbed Shield + Ith Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([467, 0, 615, 581]); // Blade Barrier + Ith Rune + Perfect Ruby
// + (1-3) Life Per Demon Kill, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([322, 0, 619, 581]); // Plate Mail + Thul Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([368, 0, 619, 581]); // Templar Coat + Thul Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([438, 0, 619, 581]); // Hellforge Plate + Thul Rune + Perfect Ruby
// 5-10% Faster Run/Walk, (1-4)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([520, 0, 620, 581]); // Amulet + Amn Rune + Perfect Ruby
// + (1-5) To Strength, (1-3)% Life Stolen Per Hit, +(10-20) To Life
MyConfig_CubingCraftedList.push([522, 0, 621, 581]); // Ring + Sol Rune + Perfect Ruby
// + (30-60%) Enhanced Damage, (1-4)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([, 0, 618, 581]); // 무기는 생략합니다.
// 캐스터 아이템
//---------------
// (1-4)% Mana Stolen Per Hit, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([312, 0, 613, 561]); // Mask + Nef Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([358, 0, 613, 561]); // Death Mask + Nef Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([428, 0, 613, 561]); // Demonhead Mask + Nef Rune + Perfect Amethyst
// Increase Maximum Mana (2-5)%, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([339, 0, 619, 561]); // Boots + Thul Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([385, 0, 619, 561]); // Demonhide Boots + Thul Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([455, 0, 619, 561]); // Wyrmhide Boots + Thul Rune + Perfect Amethyst
// + (1-3) Mana Per Kill, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([334, 0, 618, 561]); // Leather Gloves + Ort Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([380, 0, 618, 561]); // Demonhide Gloves + Ort Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([450, 0, 618, 561]); // Bramble Mitts + Ort Rune + Perfect Amethyst
// 5-10% Faster Cast Rate, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([345, 0, 615, 561]); // Light Belt + Ith Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([391, 0, 615, 561]); // Sharkskin Belt + Ith Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([461, 0, 615, 561]); // Vampirefang Belt + Ith Rune + Perfect Amethyst
// + (5-10)% Increased Chance Of Blocking, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([329, 0, 614, 561]); // Small Shield + Eth Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([375, 0, 614, 561]); // Round Shield + Eth Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([445, 0, 614, 561]); // Luna + Eth Rune + Perfect Amethyst
// + (1-3) Mana Per Kill, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([327, 0, 616, 561]); // Light Plate + Tal Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([373, 0, 616, 561]); // Mage Plate + Tal Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([443, 0, 616, 561]); // Archon Plate + Tal Rune + Perfect Amethyst
// (5-10)% Faster Cast Rate, Regenerate Mana (4-10)%, + (10-20) To Mana
MyConfig_CubingCraftedList.push([520, 0, 617, 561]); // Amulet + Ral Rune + Perfect Amethyst
// + (1-5) To Energy, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([522, 0, 620, 561]); // Ring + Amn Rune + Perfect Amethyst
// Increase Maximum Mana (1-5)%, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([, 0, 612, 561]); // 무기는 생략합니다.
// 세이프티 아이템
//-----------------
// + (10-30)% Enhanced Defense, Lightning Resist + (5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([311, 0, 615, 576]); // Crown + Ith Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([357, 0, 615, 576]); // Grand Crown + Ith Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([427, 0, 615, 576]); // Corona + Ith Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Fire Resist + (5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([343, 0, 618, 576]); // Greaves + Ort Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([389, 0, 618, 576]); // War Boots + Ort Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([459, 0, 618, 576]); // Myrmidon Boots + Ort Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Cold Resist + (5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([338, 0, 617, 576]); // Gauntlets + Ral Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([384, 0, 617, 576]); // War Gauntlets + Ral Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([454, 0, 617, 576]); // Ogre Gauntlets + Ral Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Poison Resist +(5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([344, 0, 616, 576]); // Sash + Tal Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([390, 0, 616, 576]); // Demonhide Sash + Tal Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([460, 0, 616, 576]); // Spiderweb Sash + Tal Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Magic Resistance +(5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([331, 0, 613, 576]); // Kite Shield + Nef Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([377, 0, 613, 576]); // Dragon Shield + Nef Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([447, 0, 613, 576]); // Monarch + Nef Rune + Perfect Emerald
// + (10-100)% Enhanced Defense, Half Freeze Duration, Magic Damage Reduced By (1-2), Damage Reduced By (1-6)
//MyConfig_CubingCraftedList.push([320, 0, 614, 576]); // Breast Plate + Eth Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([366, 0, 614, 576]); // Cuirass + Eth Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([436, 0, 614, 576]); // Great Hauberk + Eth Rune + Perfect Emerald
// + (1-10)% Increased Chance Of Blocking, Magic Damage Reduced By (1-2), Damage Reduced By (1-4),
//MyConfig_CubingCraftedList.push([520, 0, 619, 576]); // Amulet + Thul Rune + Perfect Emerald
// + (1-5) To Vitality, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([522, 0, 620, 576]); // Ring + Amn Rune + Perfect Emerald
// + (5-10%) Enhanced Defense, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([, 0, 621, 576]); // 무기는 생략합니다.
//##########################################################################
// 큐빙할 매직 아이템 설정하기
//-----------------------------
// 주의: "MyConfig_CubingMagicList.push(매직 아이템 ClassID)"가 "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 아이템이면 큐빙을 하지 않습니다.
// 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
// 참고: "매직 아이템 ClassID"가 "캐릭터설정파일(scripts/NTBot/char_configs/NTConfig_클래스_캐릭터이름.ntl)"에서 "NTConfig_Columns"를 0으로 설정한 곳에 있으면 큐빙을 하지 않습니다.
//==========================================================================
// 매직 아이템 설정하기
// MyConfig_CubingMagicList.push(매직 아이템 ClassID)
// 참고: 설정한 순서대로 큐빙을 합니다.
//---------------------------------------
MyConfig_CubingMagicList.push(603); // Small Charm
//MyConfig_CubingMagicList.push(604); // Large Charm
MyConfig_CubingMagicList.push(605); // Grand Charm
MyConfig_CubingMagicList.push(447); // Monarch
// 보석 설정하기
// 주의: 보석을 반드시 1개 이상 설정합니다.
//------------------------------------------
MyConfig_CubingMagicGemList.push(586); // Perfect Diamond
MyConfig_CubingMagicGemList.push(561); // Perfect Amethyst
MyConfig_CubingMagicGemList.push(571); // Perfect Saphire
MyConfig_CubingMagicGemList.push(566); // Perfect Topaz
//MyConfig_CubingMagicGemList.push(581); // Perfect Ruby
MyConfig_CubingMagicGemList.push(576); // Perfect Emerald
MyConfig_CubingMagicGemList.push(601); // Perfect Skull
//##########################################################################
// 큐빙할 레어 아이템 설정하기
//-----------------------------
// MyConfig_CubingRare = 레어 아이템 ClassID
// 주의: "레어 아이템 ClassID"가 "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 아이템이면 큐빙을 하지 않습니다.
// 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
// 참고: "최상급 스컬" 6개는 자동으로 찾아 큐빙합니다.
//==========================================================================
//MyConfig_CubingRare = 17; // War Scepter
//##########################################################################
// 큐빙할 노멀 아이템 설정하기
//-----------------------------
// MyConfig_CubingNormalList.push([노멀 아이템 ClassID, 에테리얼, 첫 번째 룬 ClassID, 두 번째 룬 ClassID, 보석 ClassID])
// 에테리얼: 0 = 모두, 1 = 에테리얼, 2 = 노에테리얼
// 주의: 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
//==========================================================================
//MyConfig_CubingNormalList.push([갑옷, 0, 616, 619, 566]); // 갑옷 + Tal Rune + Thul Rune + Perfect Topaz
//MyConfig_CubingNormalList.push([투구, 0, 617, 619, 571]); // 투구 + Ral Rune + Thul Rune + Perfect Sapphire
//MyConfig_CubingNormalList.push([방패, 0, 616, 620, 581]); // 방패 + Tal Rune + Amn Rune + Perfect Ruby
//MyConfig_CubingNormalList.push([무기, 0, 617, 620, 561]); // 무기 + Ral Rune + Amn Rune + Perfect Amethyst
//##########################################################################
// 만들 룬워드 아이템 설정하기
//-----------------------------
// MyConfig_MakeRunewordList.push([아이템 ClassID, 룬 ClassID . . .])
// 주의: "MyConfig_MakeRunewordNtip"를 설정해야만 룬워드 아이템을 만듭니다.
// 헬룬이 있어야만 룬워드 아이템을 만듭니다.(만들기에 실패하면 "아이템 ClassID"에 박은 룬을 파괴하기 위해 헬룬이 필요)
// "룬 ClassID"를 설정한 순서대로 "아이템 ClassID"에 박습니다.
// "아이템 ClassID + 룬 ClassID" 큐빙 후 "MyConfig_MakeRunewordNtip"에 설정된 아이템이 아니면 "아이템 ClassID + 헬룬 + 타운포탈 스크롤" 큐빙으로 박은 룬을 파괴합니다.
// "아이템 ClassID + 헬룬 + 타운포탈 스크롤" 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
//==========================================================================
//MyConfig_MakeRunewordList.push([447, 616, 619, 618, 620]); // Spirit: Monarch + Tal Rune + Thul Rune + Ort Rune + Amn Rune
//MyConfig_MakeRunewordList.push([258, 617, 612, 616, 621]); // Insight: Giant Thresher + Ral Rune + Tir Rune + Tal Rune + Sol Rune
// 룬워드 아이템을 만든 후 비교할 아이템 이니/옵션 설정하기
//----------------------------------------------------------
// MyConfig_MakeRunewordNtip = ["아이템 이니/옵션" . . .]
// 주의: "아이템 이니/옵션"을 1개만 설정하면 아이템 이니 방식으로 비교합니다.
// "아이템 이니/옵션"을 2개 이상 설정하면 아이템의 옵션 내용과 직접 비교합니다.
// 참고: 아이템의 오라 옵션은 아이템의 옵션 내용과 직접 비교하는 방식만 가능합니다.
//==========================================================================
//MyConfig_MakeRunewordNtip = ["# [FCR] >= 35"]; // Spirit
//MyConfig_MakeRunewordNtip = ["Level 17 Meditation Aura When Equipped", "장착시 17레벨의 메디테이션 오라의 효과 적용"]; // Insight
//##########################################################################
// 주워 보관할 아이템 설정하기
//-----------------------------
// MyConfig_PickUpItemList.push([아이템 ClassID])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티, 아이템 레벨])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티, 아이템 레벨, 에테리얼])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티, 아이템 레벨, 에테리얼, 소켓 수])
// 참고: 아이템 이니(scripts/NTBot/item_configs/*.nip) 설정에 해당되지 않는 아이템들(안줍거나 팔거나 버리는 것) 중에서 여기에 설정한 아이템들을 주워 보관합니다.
// 설정하지 않거나 보관할 개수 0, 아이템 퀄리티 0, 아이템 레벨 0, 에테리얼 0, 소켓 수 9는 각각의 검사를 생략합니다.
// 보관할 개수 : 아이템 이니(scripts/NTBot/item_configs/*.nip) 설정에 해당되는 아이템은 보관할 개수에서 제외됩니다.
// 아이템 퀄리티: 1 = Low Quality, 2 = Normal, 3 = Superior, 4 = Magic, 5 = Set, 6 = Rare, 7 = Unique, 8 = Crafted, 9 = Tempered
// 아이템 레벨 : 설정한 레벨 이상의 아이템을 줍습니다.
// 아이템 레벨에 100을 더해서 설정하면 "공식1"이 적용됩니다. "공식1": int(케릭터 레벨 / 2) + int(아이템 레벨 / 2)
// 예) 90은 아이템 레벨 90이상 줍습니다.
// 190은 "공식1"을 적용하여 줍습니다.(캐릭터 레벨이 90이라면 아이템 레벨 90이상 줍습니다. 95라면 86이상 줍습니다)
// 에테리얼 : 0 = 모두, 1 = 에테리얼, 2 = 노에테리얼
//==========================================================================
//MyConfig_PickUpItemList.push([557, 1]); // Chipped Amethyst
//MyConfig_PickUpItemList.push([562, 1]); // Chipped Topaz
//MyConfig_PickUpItemList.push([567, 1]); // Chipped Saphire
//MyConfig_PickUpItemList.push([572, 1]); // Chipped Emerald
//MyConfig_PickUpItemList.push([577, 1]); // Chipped Ruby
//MyConfig_PickUpItemList.push([582, 1]); // Chipped Diamond
//MyConfig_PickUpItemList.push([597]); // Chipped Skull
//MyConfig_PickUpItemList.push([558, 1]); // Flawed Amethyst
//MyConfig_PickUpItemList.push([563, 1]); // Flawed Topaz
//MyConfig_PickUpItemList.push([568, 1]); // Flawed Saphire
//MyConfig_PickUpItemList.push([573, 1]); // Flawed Emerald
//MyConfig_PickUpItemList.push([578, 1]); // Flawed Ruby
//MyConfig_PickUpItemList.push([583, 1]); // Flawed Diamond
//MyConfig_PickUpItemList.push([598]); // Flawed Skull
//MyConfig_PickUpItemList.push([559]); // Normal Amethyst
//MyConfig_PickUpItemList.push([564]); // Normal Topaz
//MyConfig_PickUpItemList.push([569]); // Normal Saphire
//MyConfig_PickUpItemList.push([574]); // Normal Emerald
//MyConfig_PickUpItemList.push([579]); // Normal Ruby
//MyConfig_PickUpItemList.push([584]); // Normal Diamond
//MyConfig_PickUpItemList.push([599]); // Normal Skull
MyConfig_PickUpItemList.push([560, 3]); // Flawless Amethyst
MyConfig_PickUpItemList.push([565, 3]); // Flawless Topaz
MyConfig_PickUpItemList.push([570, 3]); // Flawless Saphire
MyConfig_PickUpItemList.push([575, 3]); // Flawless Emerald
MyConfig_PickUpItemList.push([580, 3]); // Flawless Ruby
MyConfig_PickUpItemList.push([585, 3]); // Flawless Diamond
MyConfig_PickUpItemList.push([600, 3]); // Flawless Skull
MyConfig_PickUpItemList.push([561, 3]); // Perfect Amethyst
MyConfig_PickUpItemList.push([566, 3]); // Perfect Topaz
MyConfig_PickUpItemList.push([571, 3]); // Perfect Saphire
MyConfig_PickUpItemList.push([576, 3]); // Perfect Emerald
MyConfig_PickUpItemList.push([581, 5]); // Perfect Ruby
MyConfig_PickUpItemList.push([586, 3]); // Perfect Diamond
MyConfig_PickUpItemList.push([601, 3]); // Perfect Skull
//MyConfig_PickUpItemList.push([610]); // El Rune
//MyConfig_PickUpItemList.push([611]); // Eld Rune
//MyConfig_PickUpItemList.push([612]); // Tir Rune
MyConfig_PickUpItemList.push([613, 1]); // Nef Rune
//MyConfig_PickUpItemList.push([614]); // Eth Rune
//MyConfig_PickUpItemList.push([615]); // Ith Rune
//MyConfig_PickUpItemList.push([616]); // Tal Rune
MyConfig_PickUpItemList.push([617, 5]); // Ral Rune
//MyConfig_PickUpItemList.push([618, 1]); // Ort Rune
//MyConfig_PickUpItemList.push([619]); // Thul Rune
//MyConfig_PickUpItemList.push([620]); // Amn Rune
//MyConfig_PickUpItemList.push([621, 1]); // Sol Rune
//MyConfig_PickUpItemList.push([622]); // Shael Rune
//MyConfig_PickUpItemList.push([623]); // Dol Rune
//MyConfig_PickUpItemList.push([624]); // Hel Rune
//MyConfig_PickUpItemList.push([625]); // Io Rune
//MyConfig_PickUpItemList.push([626]); // Lum Rune
//MyConfig_PickUpItemList.push([627]); // Ko Rune
//MyConfig_PickUpItemList.push([628]); // Fal Rune
//MyConfig_PickUpItemList.push([629]); // Lem Rune
//MyConfig_PickUpItemList.push([647]); // Key of Terror
//MyConfig_PickUpItemList.push([648]); // Key of Hate
//MyConfig_PickUpItemList.push([649]); // Key of Destruction
//MyConfig_PickUpItemList.push([654, 1]); // Twisted Essence of Suffering
//MyConfig_PickUpItemList.push([655, 1]); // Charged Essence of Hatred
//MyConfig_PickUpItemList.push([656, 1]); // Burning Essence of Terror
//MyConfig_PickUpItemList.push([657, 1]); // Festering Essence of Destruction
// 흰여울님의 크래프트 큐빙 자료를 바탕으로 설정하였습니다.
//----------------------------------------------------------
MyConfig_PickUpItemList.push([603, 2, 4, 94]); // Small Charm
//MyConfig_PickUpItemList.push([604, 1, 4, 99]); // Large Charm
MyConfig_PickUpItemList.push([605, 1, 4, 84]); // Grand Charm
MyConfig_PickUpItemList.push([447, 1, 4, 99]); // Monarch ; Magic Cubing
//MyConfig_PickUpItemList.push([418, 1, 6]); // Circlet
//MyConfig_PickUpItemList.push([419, 1, 6]); // Coronet
//MyConfig_PickUpItemList.push([420, 1, 6]); // Tiara
//MyConfig_PickUpItemList.push([421, 1, 6]); // Diadem
MyConfig_PickUpItemList.push([520, 2, 4, 190]); // Amulet : int(charlv/2) + int(input ilvl/2) = 90(ilvl)
//MyConfig_PickUpItemList.push([522, 2, 4, 186]); // Ring : int(charlv/2) + int(input ilvl/2) = 86(ilvl)
MyConfig_PickUpItemList.push([643, 3]); // Jewel
//MyConfig_PickUpItemList.push([381, 1, 4, 178]); // Sharkskin Gloves : int(charlv/2) + int(input ilvl/2) = 78(ilvl)
MyConfig_PickUpItemList.push([451, 1, 4, 179]); // Vampirebone Gloves : int(charlv/2) + int(input ilvl/2) = 79(ilvl)
//MyConfig_PickUpItemList.push([382, 1, 4, 179]); // Heavy Bracers : int(charlv/2) + int(input ilvl/2) = 79(ilvl)
//MyConfig_PickUpItemList.push([452, 1, 4, 179]); // Vambraces : int(charlv/2) + int(input ilvl/2) = 79(ilvl)
//MyConfig_PickUpItemList.push([354, 1, 4, 184]); // Casque : int(charlv/2) + int(input ilvl/2) = 84(ilvl)
MyConfig_PickUpItemList.push([424, 2, 4, 184]); // Armet : int(charlv/2) + int(input ilvl/2) = 84(ilvl)
//MyConfig_PickUpItemList.push([391, 1, 4, 185]); // Sharkskin Belt : int(charlv/2) + int(input ilvl/2) = 85(ilvl)
//MyConfig_PickUpItemList.push([461, 1, 4, 185]); // Vampirefang Belt : int(charlv/2) + int(input ilvl/2) = 85(ilvl)
//MyConfig_PickUpItemList.push([392, 1, 4, 185]); // Mash Belt : int(charlv/2) + int(input ilvl/2) = 85(ilvl)
//MyConfig_PickUpItemList.push([462, 1, 4, 185]); // Mithril Coil : int(charlv/2) + int(input ilvl/2) = 85(ilvl)
//MyConfig_PickUpItemList.push([388, 1, 4, 185]); // Battle Boots : int(charlv/2) + int(input ilvl/2) = 85(ilvl)
//MyConfig_PickUpItemList.push([458, 1, 4, 185]); // Mirrored Boots : int(charlv/2) + int(input ilvl/2) = 85(ilvl)
//MyConfig_PickUpItemList.push([447, 1, 4, 182]); // Monarch ; Crafted Cubing : int(charlv/2) + int(input ilvl/2) = 82(ilvl)
여기까지 제 크래프트 부분입니다... 잡다하게 써있어서 죄송합니다...
1번=랄룬을 엄청나게 물어다 놉니다 약 4개정도를 물어다 놓습니다..
2번=아멧&장갑 재료를 물어다 놓지를 않습니다..
3번=아뮬렛은 물어다 놓고 큐빙은 하지 않습니다..
4번=모넉을 큐빙하려 했지만 물어오는게 없습니다..
정강란도 뒤져보았고 검색도 해보았습니다.. 하지만 답변은 나오지를 않더군요
이에 질문을 해봅니다 여러가지 질문이라 귀찮으시더라고 하나씩 아시는 답변 남겨주시면 감사하겠습니다..