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2021.02.16 17:58

스머프 기사 소소랑 팔로우 소소요

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// Sorceress config file

 

/* Brief instructions:

 * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/

 * To comment out something, put // in front of that line

 * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.

 * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;

 */

 

function LoadConfig() {

/* Sequence config

* Set to true if you want to run it, set to false if not.

* If you want to change the order of the scripts, just change the order of their lines by using cut and paste.

*/

 

Scripts.AutoSmurf = true;

Config.AutoSmurf.TeamSize = 4;

Config.AutoSmurf.TeleportingSorc = "MGC_soso"; // your leader sorceress charname.

Config.AutoSmurf.BoBarb = "mgc_baba"; // boBarb charname

Config.AutoSmurf.OtherChars = ["mgc_baba", "mgc_pala", "mgc_so"]; // all team charnames, excluding the leader and boBarb

Config.AutoSmurf.AllTeamProfiles = ["A1","A2","A3","A4"]; // the whole team PROFILE names

 

Config.AutoEquip = true;

Config.LowGold = 100000;

 

// Leeching section

Config.Leader = "MGC_soso"; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)

Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];

Config.QuitListMode = 1; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).

Config.QuitListDelay = [3, 5]; // Quit the game with random delay in case of using Config.QuitList. Example: Config.QuitListDelay = [1, 10]; will exit with random delay between 1 and 10 seconds.

 

// Town settings

Config.HealHP = 90; // Go to a healer if under designated percent of life.

Config.HealMP = 70; // Go to a healer if under designated percent of mana.

Config.HealStatus = true; // Go to a healer if poisoned or cursed

Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.

Config.MercWatch = false; // Instant merc revive during battle.

 

// Potion settings

Config.UseHP = 75; // Drink a healing potion if life is under designated percent.

Config.UseRejuvHP = 50; // Drink a rejuvenation potion if life is under designated percent.

Config.UseMP = 20; // Drink a mana potion if mana is under designated percent.

Config.UseRejuvMP = 1; // Drink a rejuvenation potion if mana is under designated percent.

Config.UseMercHP = 0; // Give a healing potion to your merc if his/her life is under designated percent.

Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.

Config.HPBuffer = 4; // Number of healing potions to keep in inventory.

Config.MPBuffer = 8; // Number of mana potions to keep in inventory.

Config.RejuvBuffer = 4; // Number of rejuvenation potions to keep in inventory.

 

// Chicken settings

Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent.

Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.

Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.

Config.TownHP = 35; // Go to town if life is under designated percent.

Config.TownMP = 0; // Go to town if mana is under designated percent.

 

/* Inventory lock configuration. !!!READ CAREFULLY!!!

* 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.

* Put 0s where your torch, annihilus and everything else you want to KEEP is.

* 1 = item is unlocked and will be dropped, stashed or sold.

* If you don't change the default values, the bot won't stash items.

*/

Config.Inventory[0] = [1,1,1,1,1,1,1,1,1,1];

Config.Inventory[1] = [1,1,1,1,1,1,1,1,1,1];

Config.Inventory[2] = [1,1,1,1,1,1,1,1,1,1];

Config.Inventory[3] = [1,1,1,1,1,1,1,1,1,1];

 

Config.StashGold = 1000; // Minimum amount of gold to stash.

 

/* Potion types for belt columns from left to right.

* Rejuvenation potions must always be rightmost.

* Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")

*/

Config.BeltColumn[0] = "hp";

Config.BeltColumn[1] = "mp";

Config.BeltColumn[2] = "mp";

Config.BeltColumn[3] = "rv";

 

/* Minimum amount of potions. If we have less, go to vendor to purchase more.

* Set rejuvenation columns to 0, because they can't be bought.

*/

Config.MinColumn[0] = 3;

Config.MinColumn[1] = 3;

Config.MinColumn[2] = 3;

Config.MinColumn[3] = 3;

 

// Pickit config. Default folder is kolbot/pickit.

//-----usual-------- 

Config.PickitFiles.push("autosmurf/charms.nip");

Config.PickitFiles.push("autosmurf/magic.nip");

Config.PickitFiles.push("autosmurf/rare.nip");

Config.PickitFiles.push("autosmurf/runes.nip");

Config.PickitFiles.push("autosmurf/runeword.nip");

Config.PickitFiles.push("autosmurf/set.nip");

Config.PickitFiles.push("autosmurf/unique.nip");

Config.PickitFiles.push("autosmurf/sell.nip");

Config.PickitFiles.push("autosmurf/merc.nip");

//-----special--------

Config.PickitFiles.push("autosmurf/sorceress.xpac.nip");

//Config.PickitFiles.push("autosmurf/paladin.xpac.nip");

//Config.PickitFiles.push("autosmurf/barbarian.xpac.nip");

Config.PickitFiles.push("autosmurf/white1.nip");

//Config.PickitFiles.push("autosmurf/white2.nip"); // advance white1.nip

Config.PickRange = 40; // Pick radius

Config.FastPick = false; // Check and pick items between attacks

 

/* Advanced automule settings

* Trigger - Having an item that is on the list will initiate muling. Useful if you want to mule something immediately upon finding.

* Force - Items listed here will be muled even if they are ingredients for cubing.

* Exclude - Items listed here will be ignored and will not be muled. Items on Trigger or Force lists are prioritized over this list.

*

* List can either be set as string in pickit format and/or as number referring to item classids. Each entries are separated by commas.

* Example :

*  Config.AutoMule.Trigger = [639, 640, "[type] == ring && [quality] == unique # [maxmana] == 20"];

This will initiate muling when your character finds Ber, Jah, or SOJ.

*  Config.AutoMule.Force = [561, 566, 571, 576, 581, 586, 601];

This will mule perfect gems/skull during muling.

*  Config.AutoMule.Exclude = ["[name] >= talrune && [name] <= solrune", "[name] >= 654 && [name] <= 657"];

This will exclude muling of runes from tal through sol, and any essences.

*/

Config.AutoMule.Trigger = [];

Config.AutoMule.Force = [];

Config.AutoMule.Exclude = [];

 

// Additional item info log settings. All info goes to \logs\ItemLog.txt

Config.ItemInfo = true; // Log stashed, skipped (due to no space) or sold items.

Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];

 

// Item identification settings

Config.CainID.Enable = false; // Identify items at Cain

Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.

Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.

Config.FieldID = false; // Identify items in the field instead of going to town.

Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs

Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];

 

// Manager Item Log Screen

Config.LogKeys = false; // Log keys on item viewer

Config.LogOrgans = true; // Log organs on item viewer

Config.LogLowRunes = false; // Log low runes (El - Dol) on item viewer

Config.LogMiddleRunes = false; // Log middle runes (Hel - Mal) on item viewer

Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer

Config.LogLowGems = false; // Log low gems (chipped, flawed, normal) on item viewer

Config.LogHighGems = false; // Log high gems (flawless, perfect) on item viewer

Config.SkipLogging = []; // Custom log skip list. Set as three digit item code or classid. Example: ["tes", "ceh", 656, 657] will ignore logging of essences.

Config.ShowCubingInfo = true; // Show cubing messages on console

 

// Repair settings

Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.

Config.RepairPercent = 80; // Durability percent of any equipped item that will trigger repairs.

 

// Gambling config

Config.Gamble = true;

Config.GambleGoldStart = 3000000;

Config.GambleGoldStop = 500000;

 

// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.

//Config.GambleItems.push(520); // Amulet

//Config.GambleItems.push(522); // Ring

Config.GambleItems.push(418); // Circlet

Config.GambleItems.push(419); // Coronet

 

/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl

* The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.

*/

Config.Cubing = true; // Set to true to enable cubing.

 

// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl

 

//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst

//Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz

//Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire

//Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald

//Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby

//Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond

//Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull

 

//Config.Recipes.push([Recipe.Gem, 578]); // ruby

//Config.Recipes.push([Recipe.Gem, 579]); // flawless ruby

//Config.Recipes.push([Recipe.Gem, 583]); // diamond

//Config.Recipes.push([Recipe.Gem, 584]); // flawless diamond

 

//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution

 

//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um

//Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal

//Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist

//Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul

//Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex

 

//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet

//Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring

//Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet

//Config.Recipes.push([Recipe.HitPower.Gloves, 452]); // Craft Hit Power Vambraces

 

// The gems not used by other recipes will be used for magic item rerolling.

 

//Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem

//Config.Recipes.push([Recipe.Reroll.Magic, 605]); // Reroll magic Grand Charm (ilvl 91+)

 

//Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem

 

/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.

* Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.

*/

Config.Recipes.push([Recipe.Socket.Weapon, "thresher", Roll.Eth]); // Socket ethereal Thresher

Config.Recipes.push([Recipe.Socket.Weapon, "crypticaxe", Roll.Eth]); // Socket ethereal Cryptic Axe

Config.Recipes.push([Recipe.Socket.Weapon, "greatpoleaxe", Roll.Eth]); // Socket ethereal GP

Config.Recipes.push([Recipe.Socket.Weapon, "giantthresher", Roll.Eth]); // Socket ethereal GT

Config.Recipes.push([Recipe.Socket.Weapon, "colossusvoulge", Roll.Eth]); // Socket ethereal CS

Config.Recipes.push([Recipe.Socket.Armor, "duskShroud", Roll.Eth]); 

Config.Recipes.push([Recipe.Socket.Armor, "greathauberk", Roll.Eth]); 

Config.Recipes.push([Recipe.Socket.Armor, "archonPlate", Roll.Eth]); 

 

//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 335, Roll.NonEth]); // Upgrade Bloodfist to Exceptional

//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 337, Roll.NonEth]); // Upgrade Magefist to Exceptional

//Config.Recipes.push([Recipe.Unique.Armor.ToElite, 381, Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite

//Config.Recipes.push([Recipe.Unique.Armor.ToElite, 383, Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite

//Config.Recipes.push([Recipe.Unique.Armor.ToElite, 389, Roll.NonEth]); // Upgrade Gore Rider to Elite

 

/* Runeword config. All recipes are available in Templates/Runewords.txt

* Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them

*/

Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling

 

//insight

Config.Runewords.push([Runeword.Insight, "poleaxe"]);

Config.Runewords.push([Runeword.Insight, "halberd"]);

Config.Runewords.push([Runeword.Insight, "bill"]);

Config.Runewords.push([Runeword.Insight, "battlescythe"]);

Config.Runewords.push([Runeword.Insight, "partizan"]);

Config.Runewords.push([Runeword.Insight, "becdecorbin"]);

Config.Runewords.push([Runeword.Insight, "thresher"]);

Config.Runewords.push([Runeword.Insight, "crypticaxe"]);

Config.Runewords.push([Runeword.Insight, "greatpoleaxe"]);

Config.Runewords.push([Runeword.Insight, "colossusvoulge"]);

 

Config.KeepRunewords.push("[type] == polearm # [meditationaura] <= 17");

 

//smoke

Config.Runewords.push([Runeword.Smoke, "lightplate"]);

Config.Runewords.push([Runeword.Smoke, "ghostarmor"]);

Config.Runewords.push([Runeword.Smoke, "serpentskinarmor"]);

Config.Runewords.push([Runeword.Smoke, "demonhidearmor"]);

Config.Runewords.push([Runeword.Smoke, "cuirass"]);

Config.Runewords.push([Runeword.Smoke, "mageplate"]);

Config.Runewords.push([Runeword.Smoke, "duskShroud"]);

Config.Runewords.push([Runeword.Smoke, "wyrmhide"]);

Config.Runewords.push([Runeword.Smoke, "scarabHusk"]);

Config.Runewords.push([Runeword.Smoke, "wireFleece"]);

Config.Runewords.push([Runeword.Smoke, "greatHauberk"]);

Config.Runewords.push([Runeword.Smoke, "boneweave"]);

Config.Runewords.push([Runeword.Smoke, "balrogSkin"]);

Config.Runewords.push([Runeword.Smoke, "archonPlate"]);

 

Config.KeepRunewords.push("[type] == armor # [FireResist] == 50 && [LightResist] == 50 "); 

 

//AncientsPledge

Config.Runewords.push([Runeword.AncientsPledge, "kiteshield"]);

Config.Runewords.push([Runeword.AncientsPledge, "largeshield"]);

Config.Runewords.push([Runeword.AncientsPledge, "boneshield"]);

Config.Runewords.push([Runeword.AncientsPledge, "targe"]);

Config.Runewords.push([Runeword.AncientsPledge, "rondache"]);

Config.Runewords.push([Runeword.AncientsPledge, "aerinshield"]);

Config.Runewords.push([Runeword.AncientsPledge, "crownshield"]);

Config.Runewords.push([Runeword.AncientsPledge, "royalshield"]);

 

Config.KeepRunewords.push("[type] == shield # [FireResist] >= 40 && [LightResist] >= 40 ");

 

//Lore

Config.Runewords.push([Runeword.Lore, "cap"]);

Config.Runewords.push([Runeword.Lore, "skullcap"]);

Config.Runewords.push([Runeword.Lore, "crown"]);

Config.Runewords.push([Runeword.Lore, "mask"]);

Config.Runewords.push([Runeword.Lore, "bonehelm"]);

Config.Runewords.push([Runeword.Lore, "warhat"]);

Config.Runewords.push([Runeword.Lore, "grimhelm"]);

Config.Runewords.push([Runeword.Lore, "GrandCrown"]);

Config.Runewords.push([Runeword.Lore, "Demonhead"]);

Config.Runewords.push([Runeword.Lore, "BoneVisage"]);

 

Config.KeepRunewords.push("[type] == helm # [LightResist] >= 25");

 

//Spirit Sword

Config.Runewords.push([Runeword.Spirit, "broadsword"]);

Config.Runewords.push([Runeword.Spirit, "crystalSword"]);

 

Config.KeepRunewords.push("[type] == sword # [itemallskills] == 2");

 

//Spirit Shield

Config.Runewords.push([Runeword.Spirit, "targe"]);

Config.Runewords.push([Runeword.Spirit, "rondache"]);

Config.Runewords.push([Runeword.Spirit, "heraldicshield"]);

Config.Runewords.push([Runeword.Spirit, "aerinshield"]);

Config.Runewords.push([Runeword.Spirit, "crownshield"]);

Config.Runewords.push([Runeword.Spirit, "akarantarge"]);

Config.Runewords.push([Runeword.Spirit, "akaranrondache"]);

Config.Runewords.push([Runeword.Spirit, "protectorshield"]);

Config.Runewords.push([Runeword.Spirit, "gildedshield"]);

Config.Runewords.push([Runeword.Spirit, "royalshield"]);

Config.Runewords.push([Runeword.Spirit, "Monarch"]);

Config.Runewords.push([Runeword.Spirit, "SacredTarge"]);

Config.Runewords.push([Runeword.Spirit, "sacredrondache"]);

Config.Runewords.push([Runeword.Spirit, "kurastshield"]);

Config.Runewords.push([Runeword.Spirit, "zakarumshield"]);

Config.Runewords.push([Runeword.Spirit, "vortexshield"]);

 

Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] <= 35");

 

// Public game options

 

// If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET

// To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET

// LocalChat messages will only be visible on clients running on the same PC

Config.LocalChat.Enabled = true; // enable the LocalChat system

Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2

Config.LocalChat.Mode = 2; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play)

// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.

// If set on true, it simply parties.

Config.PublicMode = 1; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable

// Party message settings. Each setting represents an array of messages that will be randomly chosen.

// $name, $level, $class and $killer are replaced by the player's name, level, class and killer

Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]

Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]

Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]

Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.

Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.

 

// General config

Config.AutoMap = true; // Set to true to open automap at the beginning of the game.

Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)

Config.MinGameTime = 180; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.

Config.MaxGameTime = 2400; // Maximum game time in seconds. Quit game when limit is reached.

Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes.

Config.OpenChests = true; // Open chests. Controls key buying.

Config.MiniShopBot = false; // Scan items in NPC shops.

Config.PacketShopping = true; // Use packets to shop. Improves shopping speed.

Config.TownCheck = true; // Go to town if out of potions

Config.LogExperience = true; // Print experience statistics in the manager.

Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.

Config.Silence = false; // Make the bot not say a word. Do not use in combination with LocalChat

 

// Shrine Scanner - scan for shrines while moving.

// Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt

Config.ScanShrines = [15, 12, 6, 3, 2];

 

// MF Switch

Config.MFSwitchPercent = 0; // Boss life % to switch to non-primary weapon slot. Set to 0 to disable.

 

// Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty)

Config.PrimarySlot = -1; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II

 

// Fastmod config

Config.FCR = 255; // 0 - disable, 1 to 255 - set value of faster cast rate

Config.FHR = 255; // 0 - disable, 1 to 255 - set value of faster hit recovery

Config.FBR = 255; // 0 - disable, 1 to 255 - set value of faster block recovery

Config.IAS = 255; // 0 - disable, 1 to 255 - set value of increased attack speed

Config.PacketCasting = 2; // 0 = disable, 1 = packet teleport, 2 = full packet casting.

Config.WaypointMenu = true;

 

// Anti-hostile config

Config.AntiHostile = false; // Enable anti-hostile

Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile

Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1

Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.

Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted

 

// DClone config

Config.StopOnDClone = false; // Go to town and idle as soon as Diablo walks the Earth

Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled

Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.

Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled

 

// Monster skip config

// Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".

// You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"

Config.SkipImmune = [];

// Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".

// You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"

Config.SkipEnchant = [];

// Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.

Config.SkipAura = [];

// Uncomment the following line to always attempt to kill these bosses despite immunities and mods

//Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector

 

/* Attack config

* To disable an attack, set it to -1

* Skills MUST be POSITIVE numbers. For reference see ...\kolbot\sdk\skills.txt

*/

Config.AttackSkill[0] = -1; // Preattack skill.

Config.AttackSkill[1] = 0; // Primary skill to bosses.

Config.AttackSkill[2] = 0; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.

Config.AttackSkill[3] = 0; // Primary skill to others.

Config.AttackSkill[4] = 0; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.

Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.

Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

 

// Low mana skills - these will be used if main skills can't be cast.

Config.LowManaSkill[0] = -1; // Timed low mana skill.

Config.LowManaSkill[1] = -1; // Untimed low mana skill.

 

/* Advanced Attack config. Allows custom skills to be used on custom monsters.

* Format: "Monster Name": [timed skill id, untimed skill id]

* Example: "Baal": [38, -1] to use charged bolt on Baal

* Multiple entries are separated by commas

*/

Config.CustomAttack = {

//"Monster Name": [-1, -1]

};

 

Config.NoTele = false; // Restrict char from teleporting. Useful for low level/low mana chars

Config.Dodge = true; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.

Config.DodgeRange = 10; // Distance to keep from monsters.

Config.DodgeHP = 100; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.

Config.BossPriority = true; // Set to true to attack Unique/SuperUnique monsters first when clearing

Config.ClearType = 0; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all

Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage

 

// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.

Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear

 

// Class specific config

Config.CastStatic = 100; // Cast static until the target is at designated life percent. 100 = disabled.

Config.StaticList = ["Griswold", /*"Gargoyle Trap", */"Andariel", "Duriel", "Mephisto", "Izual", "Diablo"]; // List of monster NAMES or CLASSIDS to static. Example: Config.StaticList = ["Andariel", 243];

 

/* AutoSkill builds character based on array defined by the user and it replaces AutoBuild's skill system.

* AutoSkill will automatically spend skill points and it can also allocate any prerequisite skills as required.

*

* Format: Config.AutoSkill.Build = [[skillID, count, satisfy], [skillID, count, satisfy], ... [skillID, count, satisfy]];

* skill - skill id number (see /sdk/skills.txt)

* count - maximum number of skill points to allocate for that skill

* satisfy - boolean value to stop(true) or continue(false) further allocation until count is met. Defaults to true if not specified.

*

* See libs/config/Templates/AutoSkillExampleBuilds.txt for Config.AutoSkill.Build examples.

*/

Config.AutoSkill.Enabled = true; // Enable or disable AutoSkill system

Config.AutoSkill.Save = 0; // Number of skill points that will not be spent and saved

Config.AutoSkill.Build = [];

 

/* AutoStat builds character based on array defined by the user and this will replace AutoBuild's stat system.

* AutoStat will stat Build array order. You may want to stat strength or dexterity first to meet item requirements.

*

* Format: Config.AutoStat.Build = [[statType, stat], [statType, stat], ... [statType, stat]];

* statType - defined as string, or as corresponding stat integer. "strength" or 0, "dexterity" or 2, "vitality" or 3, "energy" or 1

* stat - set to an integer value, and it will spend stat points until it reaches desired *hard stat value (*+stats from items are ignored).

* You can also set stat to string value "all", and it will spend all the remaining points.

* Dexterity can be set to "block" and it will stat dexterity up the the desired block value specified in arguemnt (ignored in classic).

*

* See libs/config/Templates/AutoStatExampleBuilds.txt for Config.AutoStat.Build examples.

*/

Config.AutoStat.Enabled = true; // Enable or disable AutoStat system

Config.AutoStat.Save = 0; // Number stat points that will not be spent and saved.

Config.AutoStat.BlockChance = 0; // An integer value set to desired block chance. This is ignored in classic.

Config.AutoStat.UseBulk = true; // Set true to spend multiple stat points at once (up to 100), or false to spend singe point at a time.

Config.AutoStat.Build = [];

 

// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )

Config.AutoBuild.Enabled = true; // This will enable or disable the AutoBuild system

 

Config.AutoBuild.Template = "ChainL"; // The name of the build associated with an existing 

// template filename located in libs/config/Builds/

 

Config.AutoBuild.Verbose = false; // Allows script to print messages in console

Config.AutoBuild.DebugMode = false; // Debug mode prints a little more information to console and 

// logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log

// It automatically enables Config.AutoBuild.Verbose


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