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나름 설정을 해봤는데 안되고 최상급 보석만 꽉 채워놓네요
바알참은 스몰이구요 창고에 넣어져있는 상태에요(날님 2차수정버전.)

이니들을 복사해서 쭉 올려볼게요
 // 큐빙 설정하기
 //==========================================================================
 MyConfig_isCubingGem = [true, false]; // [보석 큐빙하기, 아이템 로그] * 설정: 큐빙할 보석 설정하기
 MyConfig_isCubingRune = [false, true]; // [룬 큐빙하기, 아이템 로그] * 설정: 큐빙할 룬 설정하기
 MyConfig_isCubingCrafted = false; // 크래프트 큐빙 * 설정: 큐빙할 크래프트 설정하기
 MyConfig_isCubingMagic = true; // 매직 아이템 큐빙하기 * 설정: 큐빙할 매직 아이템 설정하기
 MyConfig_isCubingRare = false; // 레어 아이템 큐빙하기 * 설정: 큐빙할 레어 아이템 설정하기
 MyConfig_isCubingNormal = false; // 노멀 아이템 큐빙하기 * 설정: 큐빙할 노멀 아이템 설정하기
 MyConfig_isCubingMagicRing = false; // 매직 링 3개 큐빙하기
 MyConfig_isCubingMagicAmulet = false; // 매직 아뮬렛 3개 큐빙하기
 MyConfig_isCubingEssence = false; // 정수 큐빙하기

 MyConfig_isMakeRuneword = false; // 룬워드 아이템 만들기 * 설정: 만들 룬워드 아이템 설정하기

 MyConfig_isPickUpItem = true; // 아이템 주워 보관하기 * 설정: 주워 보관할 아이템 설정하기
 MyConfig_isDropItem = false; // 아이템 버리기 * 설정: 버릴 아이템 설정하기

-----------------------------------------------------------------------------------------------------------------------------------
2번
// 큐빙할 매직 아이템 설정하기
 //-----------------------------
 // 주의: "MyConfig_CubingMagic"가 "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 아이템이면 큐빙을 하지 않습니다.
 // 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
 // 참고: "매직 아이템 ClassID"가 "캐릭터설정파일(scripts/NTBot/char_configs/NTConfig_클래스_캐릭터이름.ntl)"에서 "NTConfig_Columns"를 0으로 설정한 곳에 있으면 큐빙을 하지 않습니다.
 //==========================================================================
 // 매직 아이템 설정하기
 // MyConfig_CubingMagic = 매직 아이템 ClassID
 // 주의: 매직 아이템을 1개만 선택합니다.
 //---------------------------------------
 MyConfig_CubingMagic = 603; // Small Charm
 //MyConfig_CubingMagic = 604; // Large Charm
 //MyConfig_CubingMagic = 605; // Grand Charm
 //MyConfig_CubingMagic = 447; // Monarch

 // 보석 설정하기
 // 주의: 보석을 반드시 1개 이상 선택합니다.
 //------------------------------------------
 MyConfig_CubingMagicGemList.push(586); // Perfect Diamond
 MyConfig_CubingMagicGemList.push(561); // Perfect Amethyst
 MyConfig_CubingMagicGemList.push(571); // Perfect Saphire
 MyConfig_CubingMagicGemList.push(566); // Perfect Topaz
 MyConfig_CubingMagicGemList.push(581); // Perfect Ruby
 MyConfig_CubingMagicGemList.push(576); // Perfect Emerald
 MyConfig_CubingMagicGemList.push(601); // Perfect Skull
---------------------------------------------------------------------------------------------------------------------------------------
3번
MyConfig_PickUpItemList.push([603, 2, 4, 99]); // Small Charm
 //MyConfig_PickUpItemList.push([604, 1, 4, 99]); // Large Charm
 //MyConfig_PickUpItemList.push([605, 1, 4, 94]); // Grand Charm
 //MyConfig_PickUpItemList.push([447, 1, 4, 99]); // Monarch ; Magic Cubing
----------------------
4번//위치 : D2NT3.1_NTBot4.2_2\scripts\NTBot\item_configs
// =============== Small ===============

// === Baal Small Charm ===
[Name] == SmallCharm && [Quality] == magic && [Level] >= 99 //

// === Life ===
//[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 //
//[Name] == SmallCharm && [Quality] == magic # [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && ([MaxMana] >= 12 || [Tohit] >= 34 || [Defense] >= 30 || [MinDamage] == 1 || [MaxDamage] >= 1) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 7 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [ColdResist] >= 10 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && [Tohit] >= 5 //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 4 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 10 && [MaxDamage] >= 3 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 && [MaxDamage] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 10 && [MaxDamage] >= 3 && [Tohit] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Faster Hit Recovery ===
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [MaxMana] >= 15 //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] >= 10 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Faster Run Walk ===
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([MaxDamage] >= 3 || [Tohit] == 36 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Strength ===
//[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Dexterity ===
//[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === MaxDamage ===
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 3 && ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10 || [FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 2 && [Tohit] >= 20 && [ItemGoldBonus] >= 10 //

// === Gold Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([MaxMana] >= 15 || [Defense] >= 25 || [Tohit] >= 30) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Magic Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 //

// === All Resist ===
[Name] == SmallCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //

// === Poison Damage ===
//[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 // PoisonDamage 100
//[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 // PoisonDamage 175
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 291 // PoisonDamage 313
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([MaxDamage] == 1 || [FHR] == 5 || [ItemGoldBonus] >= 5 || [ItemMagicBonus] >= 3 || [MaxHp] >= 5 || [Strength] >= 1) //
// PoisonDamage 100 MaxDamage 1 over, PoisonDamage 100 FHR 5, PoisonDamage 100 GF 5 over, PoisonDamage 100 MF 3 over, PoisonDamage 100 Life 5 over, PoisonDamage 100 Strength 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([Dexterity] >= 1 || [FRW] == 3 || [ColdMindam] >= 1 || [FireMindam] >= 1 || [LightMindam] >= 1) //
// PoisonDamage 100 Dexterity 1 over, PoisonDamage 100 FRW 3, PoisonDamage 100 MinColdDamage 1 over, PoisonDamage 100 MinFireDamage 1 over, PoisonDamage 100 MinLihgtDamage 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && [MaxHp] >= 15 // PoisonDamage 175 Life 15 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FHR] == 5 || [FRW] == 3) // PoisonDamage 175 FHR 5, PoisonDamage 175 FRW 3
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([ItemGoldBonus] == 10 || [ItemMagicBonus] == 7) // PoisonDamage 175 GF 10, PoisonDamage 175 MF 7
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([Strength] == 2 || [Dexterity] == 2 || [MaxDamage] == 1) // PoisonDamage 175 Strength 2, PoisonDamage 175 Dexterity 2, PoisonDamage 175 MaxDamage 1
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) // PoisonDamage 175 MaxFireDamage 13, PoisonDamage 175 MaxLightDamage 28, PoisonDamage 175 MaxColdDamage 9
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] >= 300 // 29.16/sec(PoisonDamage 175 Small Charm) over : 281, 330, 377, 451

// === Fire, Lightning, Cold Damage ===
[Name] == SmallCharm && [Quality] == magic # ([FireMaxdam] >= 35 || [LightMaxdam] >= 80 || [ColdMaxdam] >= 25) // FireMaxDamage 29/13, LightMaxDamage 71/28, ColdMaxDamage 20/9

// === Resist ===
//[Name] == SmallCharm && [Quality] == magic # [FireResist] >= 10 //
//[Name] == SmallCharm && [Quality] == magic # [LightResist] >= 10 //
//[Name] == SmallCharm && [Quality] == magic # [ColdResist] >= 10 //
//[Name] == SmallCharm && [Quality] == magic # [PoisonResist] >= 10 //
---------------------------------------------------------------------------------------------------
마지막 5번 위치 : D2NT3.1_NTBot4.2_2\scripts\NTBot\item_configs\advance
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == magic # (([MaxDamage] >= 3 && [ToHit] >= 12) || [MaxMana] >= 12 || ([FireResist] >= 4 && [LightResist] >= 4)) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
[Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 24 || [LightMaxDam] >= 55 || [ColdMaxDam] >= 17) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
[Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 30
[Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 35 || [LightMaxDam] >= 85 || [ColdMaxDam] >= 25
[Name] == SmallCharm && [Quality] == magic && [Prefix] == 1407 && [Suffix] > 0
[Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 21
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
[Name] == SmallCharm && [Quality] == magic # [FHR] >= 5
[Name] == SmallCharm && [Quality] == magic # [PoisonMinDam] >=100
//[Name] == SmallCharm && [Quality] == magic && [Level] >= 99


이상입니다 도와주세요~~