날아다녀님 13차버전 룬큐빙 질문입니다
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안녕하세요~
날아다녀님 13차버전 사용중인 유저입니다^^
다름이 아니고 룬큐빙을 설정하려고 하는데 막히는 부분이 많네요;;;
고급룬들의 경우 큐빙을 할때 하급에메랄드, 하급다이아몬드 등의 보석이 사용되는데요
아이템이니에서 보석을 주서오게 설정을 했더니 인벤토리에 보석을 꽉채워버리네요ㅠ;ㅠ
보석을 한개씩만 보관하도록 하는 방법이 없을까요?
그리고 지금 이렇게 설정을 해놓으면 룬큐빙이 정상적으로 작동하는게 맞나요???
아래는 캐릭콘피그 룬큐빙설정 내용입니다.
//##########################################################################
// 큐빙 설정하기
//---------------
// 참고: 설정한 순서대로 큐빙합니다.
//==========================================================================
//MyConfig_CubingList.push("보석_큐빙"); // 설정: 큐빙할 보석 설정하기
MyConfig_CubingList.push("룬_큐빙"); // 설정: 큐빙할 룬 설정하기
//MyConfig_CubingList.push("크래프트_큐빙"); // 설정: 큐빙할 크래프트 설정하기
//MyConfig_CubingList.push("매직_아이템_큐빙"); // 설정: 큐빙할 매직 아이템 설정하기
//MyConfig_CubingList.push("레어_아이템_큐빙"); // 설정: 큐빙할 레어 아이템 설정하기
//MyConfig_CubingList.push("노멀_아이템_큐빙"); // 설정: 큐빙할 노멀 아이템 설정하기
//MyConfig_CubingList.push("매직_링_큐빙");
//MyConfig_CubingList.push("매직_아뮬렛_큐빙");
//MyConfig_CubingList.push("정수_큐빙");
//MyConfig_CubingList.push("룬워드_아이템_만들기"); // 설정: 만들 룬워드 아이템 설정하기
//##########################################################################
// 큐빙할 보석 설정하기
//----------------------
// 주의: 큐빙 후 아이템이니에 설정된 아이템이 아니면 버립니다.
// 참고: 설정한 순서대로 큐빙합니다.
//==========================================================================
//MyConfig_CubingGemList.push(557); // Chipped Amethyst
//MyConfig_CubingGemList.push(562); // Chipped Topaz
//MyConfig_CubingGemList.push(567); // Chipped Saphire
//MyConfig_CubingGemList.push(572); // Chipped Emerald
//MyConfig_CubingGemList.push(577); // Chipped Ruby
//MyConfig_CubingGemList.push(582); // Chipped Diamond
//MyConfig_CubingGemList.push(597); // Chipped Skull
//MyConfig_CubingGemList.push(558); // Flawed Amethyst
//MyConfig_CubingGemList.push(563); // Flawed Topaz
//MyConfig_CubingGemList.push(568); // Flawed Saphire
//MyConfig_CubingGemList.push(573); // Flawed Emerald
//MyConfig_CubingGemList.push(578); // Flawed Ruby
//MyConfig_CubingGemList.push(583); // Flawed Diamond
//MyConfig_CubingGemList.push(598); // Flawed Skull
//MyConfig_CubingGemList.push(559); // Normal Amethyst
//MyConfig_CubingGemList.push(564); // Normal Topaz
//MyConfig_CubingGemList.push(569); // Normal Saphire
//MyConfig_CubingGemList.push(574); // Normal Emerald
//MyConfig_CubingGemList.push(579); // Normal Ruby
//MyConfig_CubingGemList.push(584); // Normal Diamond
//MyConfig_CubingGemList.push(599); // Normal Skull
//MyConfig_CubingGemList.push(560); // Flawless Amethyst
//MyConfig_CubingGemList.push(565); // Flawless Topaz
//MyConfig_CubingGemList.push(570); // Flawless Saphire
//MyConfig_CubingGemList.push(575); // Flawless Emerald
//MyConfig_CubingGemList.push(580); // Flawless Ruby
//MyConfig_CubingGemList.push(585); // Flawless Diamond
//MyConfig_CubingGemList.push(600); // Flawless Skull
//##########################################################################
// 큐빙할 룬 설정하기
//--------------------
// 주의: 큐빙 후 아이템이니에 설정된 아이템이 아니면 버립니다.
// 참고: 설정한 순서대로 큐빙합니다.
//==========================================================================
//MyConfig_CubingRuneList.push([610]); // El Rune
//MyConfig_CubingRuneList.push([611]); // Eld Rune
//MyConfig_CubingRuneList.push([612]); // Tir Rune
//MyConfig_CubingRuneList.push([613]); // Nef Rune
//MyConfig_CubingRuneList.push([614]); // Eth Rune
//MyConfig_CubingRuneList.push([615]); // Ith Rune
//MyConfig_CubingRuneList.push([616]); // Tal Rune
//MyConfig_CubingRuneList.push([617]); // Ral Rune
//MyConfig_CubingRuneList.push([618]); // Ort Rune
//MyConfig_CubingRuneList.push([619, 3, 562]); // Thul Rune + Chipped Topaz
//MyConfig_CubingRuneList.push([620, 3, 557]); // Amn Rune + Chipped Amethyst
//MyConfig_CubingRuneList.push([621, 3, 567]); // Sol Rune + Chipped Saphire
//MyConfig_CubingRuneList.push([622, 3, 577]); // Shael Rune + Chipped Ruby
//MyConfig_CubingRuneList.push([623, 3, 572]); // Dol Rune + Chipped Emerald
//MyConfig_CubingRuneList.push([624, 3, 582]); // Hel Rune + Chipped Diamond
//MyConfig_CubingRuneList.push([625, 3, 563]); // Io Rune + Flawed Topaz
//MyConfig_CubingRuneList.push([626, 3, 558]); // Lum Rune + Flawed Amethyst
//MyConfig_CubingRuneList.push([627, 3, 568]); // Ko Rune + Flawed Saphire
//MyConfig_CubingRuneList.push([628, 3, 578]); // Fal Rune + Flawed Ruby
MyConfig_CubingRuneList.push([629, 3, 573]); // Lem Rune + Flawed Emerald
MyConfig_CubingRuneList.push([630, 2, 583]); // Pul Rune + Flawed Diamond
MyConfig_CubingRuneList.push([631, 2, 564]); // Um Rune + Topaz
MyConfig_CubingRuneList.push([632, 2, 559]); // Mal Rune + Amethyst
//MyConfig_CubingRuneList.push([633, 2, 569]); // Ist Rune + Saphire
//MyConfig_CubingRuneList.push([634, 2, 579]); // Gul Rune + Ruby
//MyConfig_CubingRuneList.push([635, 2, 574]); // Vex Rune + Emerald
//MyConfig_CubingRuneList.push([636, 2, 584]); // Ohm Rune + Diamond
//MyConfig_CubingRuneList.push([637, 2, 565]); // Lo Rune + Flawless Topaz
//MyConfig_CubingRuneList.push([638, 2, 560]); // Sur Rune + Flawless Amethyst
//MyConfig_CubingRuneList.push([639, 2, 570]); // Ber Rune + Flawless Saphire
//MyConfig_CubingRuneList.push([640, 2, 580]); // Jah Rune + Flawless Ruby
//MyConfig_CubingRuneList.push([641, 2, 575]); // Cham Rune + Flawless Emerald
아래는 gems.nip 입니다
// =============== Chipped ===============
//[Name] == ChippedAmethyst//
//[Name] == ChippedDiamond//
//[Name] == ChippedEmerald//
//[Name] == ChippedRuby//
//[Name] == ChippedSapphire//
//[Name] == ChippedSkull//
//[Name] == ChippedTopaz//
// =============== Flawed ===============
//[Name] == FlawedAmethyst//
[Name] == FlawedDiamond//
[Name] == FlawedEmerald//
//[Name] == FlawedRuby//
//[Name] == FlawedSapphire//
//[Name] == FlawedSkull//
//[Name] == FlawedTopaz//
// =============== Gem ===============
[Name] == Amethyst//
//[Name] == Diamond//
//[Name] == Emerald//
//[Name] == Ruby//
//[Name] == Skull//
//[Name] == Sapphire//
[Name] == Topaz//
// =============== Flawless ===============
//[Name] == FlawlessAmethyst//
//[Name] == FlawlessDiamond//
//[Name] == FlawlessEmerald//
//[Name] == FlawlessRuby//
//[Name] == FlawlessSapphire//
//[Name] == FlawlessSkull//
//[Name] == Flawless Topaz//
// =============== Perfect ===============
//[Name] == PerfectAmethyst//
//[Name] == PerfectDiamond//
//[Name] == PerfectEmerald//
//[Name] == PerfectRuby//
//[Name] == PerfectSapphire//
//[Name] == PerfectSkull//
//[Name] == PerfectTopaz//
아래는 normal.nip 파일입니다.
// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
//[Name] == DolRune
//[Name] == HelRune
//[Name] == IoRune
//[Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
//[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] >= IstRune && [Name] <= ZodRune
// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
[Name] == FlawedDiamond
[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz
아래는 Mycubing.nip 입니다.
//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == ElRune @
//[Name] == EldRune @
//[Name] == TirRune @
//[Name] == NefRune @
//[Name] == EthRune @
//[Name] == IthRune @
//[Name] == TalRune @
//[Name] == RalRune @
//[Name] == OrtRune @
//[Name] == ThulRune @
//[Name] == AmnRune @
//[Name] == SolRune @
//[Name] == ShaelRune @
//[Name] == DolRune @
//[Name] == HelRune @
//[Name] == IoRune @
//[Name] == LumRune @
//[Name] == KoRune @
//[Name] == FalRune @
[Name] == LemRune @
[Name] == PulRune @
[Name] == UmRune @
[Name] == MalRune @
//[Name] == IstRune @
//[Name] == GulRune @
//[Name] == VexRune @
//[Name] == OhmRune @
//[Name] == LoRune @
//[Name] == SurRune @
//[Name] == BerRune @
//[Name] == JahRune @
//[Name] == ChamRune @
//[Name] == ZodRune @
설정은 이렇게 되어 있습니다;;;
아참... 룬은 이스트룬까지 큐빙하도록 설정해 놓은것입니다;;
고수님들 많은 질타 부탁드립니다^^

