[Type] == Sword && [Quality] == rare && [Flag] == ethereal # (([EnhancedDamage] >= 250 && [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1) || [EnhancedDamage] >= 350) && ([Sockets] == 0 || [ItemReplenishDurability] >= 1) //
[Sockets] == 0 <ㅡㅡ 요렇게 해주 2소켓까지 물고오는지요?