//##############################################################################
// 보석 큐빙
//==============================================================================
//[Name] == ChippedAmethyst %1 @
//[Name] == ChippedTopaz %1 @
//[Name] == ChippedSapphire %1 @
//[Name] == ChippedEmerald %1 @
//[Name] == ChippedRuby %1 @
//[Name] == ChippedDiamond %1 @
//[Name] == ChippedSkull %1 @
//[Name] == FlawedAmethyst %1 @
//[Name] == FlawedTopaz %1 @
//[Name] == FlawedSapphire %1 @
//[Name] == FlawedEmerald %1 @
//[Name] == FlawedRuby %1 @
//[Name] == FlawedDiamond %1 @
//[Name] == FlawedSkull %1 @
//[Name] == Amethyst %1 @ ^ [Name] == MalRune $2
//[Name] == Topaz %1 @ ^ [Name] == UmRune $2
//[Name] == Sapphire %1 @ ^ [Name] == IstRune $2
//[Name] == Emerald %1 @ ^ [Name] == VexRune $2
//[Name] == Ruby %1 @ ^ [Name] == GulRune $2
//[Name] == Diamond %1 @ ^ [Name] == OhmRune $2
//[Name] == Skull @
//[Name] == FlawlessAmethyst @
//[Name] == FlawlessTopaz @
//[Name] == FlawlessSapphire @
//[Name] == FlawlessEmerald @
//[Name] == FlawlessRuby @
//[Name] == FlawlessDiamond @
//[Name] == FlawlessSkull @
//[Name] == FlawlessAmethyst %3 @
//[Name] == FlawlessRuby %3 @
//[Name] == FlawlessSapphire %3 @
//[Name] == PerfectAmethyst %1 @
//[Name] == PerfectTopaz @
//[Name] == PerfectSapphire %2 @
//[Name] == PerfectEmerald @
//[Name] == PerfectRuby %4 @
//[Name] == PerfectDiamond @
//[Name] == PerfectSkull @
[Name] == FlawlessAmethyst %3 @ ^ [Name] == PerfectAmethyst %1 @
[Name] == FlawlessRuby %3 @ ^ [Name] == PerfectRuby %4 @
[Name] == FlawlessSapphire %3 @ ^ [Name] == PerfectSapphire %2 @
-----------------------------------------------------------------------
위에처럼 설정을 했는데요..
퍼팩트 루비나 사파이어나 자수정을 만들고 나서 퍼팩트 보석을 상점에 팔아버립니다..
이유가 뭘까요?
상급보석이 자리를 3칸이나 차지해서 정해진 퍼팩트보석의 갯수만큼 확충되면 상급보석을 안줍게 하려고 정강란에서 이니공부를 한후 수정을 했는데 퍼팩트보석을 팔아버리네요.. 도저히 모르겠습니다..