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//##############################################################################
// 노말 아이템 큐빙
//==============================================================================
[Name] == ColossusVoulge && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 %1 @
[Name] == Thresher&& [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 %1 @
[Name] == CrypticAxe && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 %1 @
[Name] == GiantThresher && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 %1 @
[Name] == GreatPoleaxe && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 %1 @

[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 %1
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 %1
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 %1
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 790 && [Sockets] == 0 %1
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 780 && [Sockets] == 0 %1
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0 %1
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 %1

[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 757 && [Sockets] == 0 %1
[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 751 && [Sockets] == 0 %1
[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 744 && [Sockets] == 0 %1
[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 733 && [Sockets] == 0 %1
[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 721 && [Sockets] == 0 %1
[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 711 && [Sockets] == 0 %1
[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 705 && [Sockets] == 0 %1
[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0 %1

마이큐빙에 이렇게 넣어 놓았고


// =============== Insight(poor) ===============

[Name] == ColossusVoulge && [Quality] <= superior # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Thresher&& [Quality] <= superior # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] <= superior # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] <= superior # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] <= superior # [Sockets] == 4 //normal

[Name] == ColossusVoulge && [Quality] <= normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == Thresher&& [Quality] <= normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] <= normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] <= normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] <= normal && [Flag] == ethereal # [Sockets] == 4 //

// =============== Insight / Obedience / Infinity ===============

//[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
//[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //

//[Name] == Scythe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
//[Name] == Voulge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //

흰여울님 재료이니는 이렇게 넣어놓았습니다

위에 틀린부분이있는지 어떤지를 몰라서 확인가능하신분 답변좀 부탁드립니다.

마이큐빙 에테노말로 줍는데 흰여울님 재료이니에 슈페리어 이니도 주석처리해놔야하는지궁금합니다.

아시는분 답변좀부탁드립니다.

모두들 즐거운하루되시고 득템득작하세요~