이니질문드립니다.(수정)아이템샷 올렸습니다.
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흰여울님32차 매직이니입니다.
매직써클종류와 매직모나크를 무시하고 줍지안습니다.
손댄것없고 처음것 그냥 쓰고 있습니다.
// =============== Class AllSkill FCR / FRW ===============
[Type] == circlet && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30 //
[Name] == Diadem && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30 //
[Type] == circlet && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20 //
// =============== Class TabSkill FCR / Life ===============
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30 //
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30 //
[Type] == circlet && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20 //
// =============== ETC ===============
[Name] == Diadem && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [MaxHp] >= 100 //
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [MaxHp] == 90 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemPoisonLengthResist] >= 75 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Dexterity] == 30 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Strength] == 30 //
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FRW] == 30 //
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FCR] == 20 //
//[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MinDamage] == 13 //
//[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MaxDamage] == 12 //
//[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [LifeLeech] >= 8 //
//[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ManaLeech] >= 8 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemMagicBonus] >= 35 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemGoldBonus] >= 80 //
// =============== Shield ===============
//[Type] == shield && [class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [ItemReqpercent] == -20 || [MaxHp] >= 50 || [ItemHalfFreezeDuration] >= 1 || [FHR] == 17 || [ItemAttackerTakesDamage] == 20) //
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [ItemReqpercent] == -20 || [MaxHp] >= 50 || [ItemHalfFreezeDuration] >= 1 || [FHR] == 17 || [ItemAttackerTakesDamage] == 20) //
[Name] == Ward && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [MaxHp] >= 50 || [FHR] == 17) //
[Name] == Aegis && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [MaxHp] >= 50 || [FHR] == 17) //

