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검색해서 찾아보고 했는데 한글815님께서 자세하게 적어주신글보고 제 나름대로 whites 파일 내용을 토대로 조금 수정해봣는데 맞는지 부탁 드릴께요.

[Name] == ColossusVoulge && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Thresher && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15&& [Tohit] == 3 && [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //

내용이 좀 많네요.
잘 수정햇는지 한번 봐주세요.