[Name] == Flail && [Quality] == normal # [Sockets] == 4
[Name] == Flail && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4
[Name] == Flail && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3
[Name] == Flail && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3
[Name] == Scourge && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3
[Name] == Scourge && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3