Skip to content

보석큐빙후 그냥 버립니다.?

분류 질문 조회 수 1,397 추천 수 0

HeavenlyStone님 봇쓰고 있습니다.
분명 이니에서 큐빙을 true로 해서 쓰고 있는데,,
지금 보니 큐빙후 보석을 보리네요..
아래 이니 첨부합니다..
보시고, 수정할 부분있으면 감사하겠습니다.

var NTConfig_CastStatic;

function NT_LoadConfig()
{
 //------------------------------------------------------------------------------
 // Boss configuration
 //------------------------------------------------------------------------------
 NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
 //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
 NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
 NTConfig_Script.push("NTThreshSocket.ntj");
 //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
 //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
 //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
 //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
 //NTConfig_Script.push("NTDiablo.ntj");
 //NTConfig_Script.push("NTHephasto.ntj");
 //NTConfig_Script.push("NTIzual.ntj");
 NTConfig_Script.push("NTMephisto.ntj");
 //NTConfig_Script.push("NTTravincal.ntj");
 //NTConfig_Script.push("NTKurastTravel.ntj");
 //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
 //NTConfig_Script.push("NTDuriel.ntj");
 //NTConfig_Script.push("NTAncientTunnels.ntj");
 //NTConfig_Script.push("NTColdworm.ntj");
 //NTConfig_Script.push("NTRadament.ntj");
 NTConfig_Script.push("NTAndariel.ntj");
 NTConfig_Script.push("NTCountess.ntj");
 //NTConfig_Script.push("NTTreehead.ntj");
 NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
 //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
 NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
 NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
 NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
 NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
 NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
 NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc

 NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
 NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
 NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
 NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
 NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
 NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
 NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
 NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

 // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
 NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
 NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
 NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
 NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

 NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

 //----------------------------------------------------------------------------------------------
 // Type of potion used in each belt column
 // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
 // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
 // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
 // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
 // To use rejuvenations only, put "rv" in all columns.
 //----------------------------------------------------------------------------------------------
 NTConfig_BeltColType[0] = "mp";
 NTConfig_BeltColType[1] = "mp";
 NTConfig_BeltColType[2] = "mp";
 NTConfig_BeltColType[3] = "hp";

 //-----------------------------------------------------------------------------------
 // SnagIt configuration
 // Select one group only (normal / advance / extreme)
 //-----------------------------------------------------------------------------------
 //NTConfig_NIPFilePath.push("normal/normal.nip");
 //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
 //NTConfig_NIPFilePath.push("normal/set.nip");
 //NTConfig_NIPFilePath.push("normal/unique.nip");
 //NTConfig_NIPFilePath.push("normal/craft.nip");

 NTConfig_NIPFilePath.push("advance/normal.nip");
 NTConfig_NIPFilePath.push("advance/magic_rare.nip");
 NTConfig_NIPFilePath.push("advance/set.nip");
 NTConfig_NIPFilePath.push("advance/unique.nip");
 NTConfig_NIPFilePath.push("advance/craft.nip");

 //NTConfig_NIPFilePath.push("extreme/normal.nip");
 //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
 //NTConfig_NIPFilePath.push("extreme/set.nip");
 //NTConfig_NIPFilePath.push("extreme/unique.nip");
 //NTConfig_NIPFilePath.push("extreme/craft.nip");

 NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

 //------------------------------------------------------------------------------
 // Cubing configuration
 //------------------------------------------------------------------------------
 NTConfig_Cubing = true; // Enable cubing

 NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
 NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
 NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
 NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
 NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
 NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
 NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

 //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
 //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
 NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

 NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
 NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

 NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
 //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
 //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
 //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
 NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
 NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
 NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
 NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
 NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
 NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
 NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
 //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
 //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
 //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
 //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
 //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
 //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

 //***** Include the following, Primary item must be setted in item_configs folder *****

 //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

 NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
 NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
 NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
 NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

 //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

 //------------------------------------------------------------------------------
 // Gamble configuration
 // To specify what items to gamble, adjust the array with the desired item codes
 //------------------------------------------------------------------------------
 NTConfig_Gamble = true; // Enable gambling
 NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
 NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

 NTConfig_GambleItem.push(520); // Amulets
 NTConfig_GambleItem.push(522); // Rings
 NTConfig_GambleItem.push(418); // Circlets
 NTConfig_GambleItem.push(419); // Coronets
 //NTConfig_GambleItem.push(334); // Leather Gloves
 //NTConfig_GambleItem.push(335); // Heavy Gloves
 NTConfig_GambleItem.push(336); // Chain Gloves
 //NTConfig_GambleItem.push(337); // Light Gauntlets
 //NTConfig_GambleItem.push(338); // Gauntlets

 //------------------------------------------------------------------------------
 // General configuration
 //------------------------------------------------------------------------------
 NTConfig_PublicMode = false;
 NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
 NTConfig_OpenChest = true; // Set to true to open chest
 me.quitonhostile = false;

 //------------------------------------------------------------------------------
 // Attack configuration
 //------------------------------------------------------------------------------
 NTConfig_AttackSkill[0] = 42; // First skill. Set to 0 if you won't
 NTConfig_AttackSkill[1] = 64; // Primary skill to boss.
 NTConfig_AttackSkill[2] = 47; // Primary untimed skill to boss. Set to 0 if you won't
 NTConfig_AttackSkill[3] = 59; // Primary skill to others.
 NTConfig_AttackSkill[4] = 55; // Primary untimed skill to others. Set to 0 if you won't
 NTConfig_AttackSkill[5] = 42; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
 NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
 NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

 // Check self safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckSelfSafe = 0x04|0x40;
 // Check merc's safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

 NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
  • Gods_수노 2010.03.30 16:08
    큐빙해서 아이템의 수치가 조건보다 낮게 나온게 아닐까요?..
  • Fantasista 2010.03.30 16:12
    아이템 이니 설정에서 보석먹게 해놨는지요?
  • 마스콧 2010.03.30 16:14
    캐릭설정에서 문제가 있는게 아니고요. 아이템 이니에 문제가 있는듯 보입니다. 헤븐리스톤님의 3.0 버전에 아이템 이니중엔 gems.nip 가 없습니다. 그래서 보석 큐빙후 퍼보석이 되었는데, 아이템 이니에 퍼보석이 없으니까 보관을 안하고 그냥 버리는게 아닐까요? (아마도 맞을듯) 캐릭 설정에서.. NTConfig_NIPFilePath.push("advance/gems.nip"); 추가해주시고, 그담에 advance 아이템 이니 폴더에 gems.nip 파일을 생성해 주시고, 그 안에 퍼보석 이니를 넣어주세요. [Name] == PerfectAmethyst// [Name] == PerfectDiamond// [Name] == PerfectEmerald// [Name] == PerfectRuby// [Name] == PerfectSapphire// [Name] == PerfectSkull// [Name] == PerfectTopaz//
  • 망구스 2010.03.30 16:21
    마스콧님 감사합니다..

번호 분류 제목 글쓴이 날짜 조회
공지   게시판 푸시 알림 / 통합 앱 서비스 36 file 트디개발자 2023.09.20 964.8k
공지 안내 D2NT 처음 이용하는 분은 튜토리얼을 참고바랍니다. 135 우녕자 2014.12.21 51.0k
공지   맨땅 초보자 가이드 620 file 뮤리아 2020.10.16 1018.4k
공지   카카오톡 1:1 채팅방 만드는 법 108 트디개발자 2018.05.20 431.3k
191 질문 룬을 줏어먹지 않아요... 3 우주™ 2010.03.30 1.4k
190 질문 피트에서 반복해서 에러가 나서 질문올립니다. 5 마토프 2010.03.30 1.7k
189 질문 이니 설정시 템 옵션에 대한 설정 명령어가 궁금합니다. 3 키아 2010.03.30 1.7k
188 질문 템을 주워다 팔아서 돈을 마련하려면 어딜 손봐야 하나요?... 4 光速바바 2010.03.30 669
187 질문 죄송하지만.. 소켓재료템 안먹는방법 어떻게하나요? 2 쫑쫑쫑잉 2010.03.30 351
186 질문 레더 6기 봇 질문[아이템설정] 4 부가티 2010.03.30 1.8k
185 질문 D2NT 봇 . 아이템이니 (룬줍기) 설정 질문. 2 EE 2010.03.30 1.8k
184 질문 제 소서가 피트돌때 1 하우스미깡 2010.03.30 1.8k
183 질문 수수없는 사냥 또 질문 드립니다... 2 뛰자뛰어 2010.03.30 1.4k
182 질문 헤븐리스톤님의 봇을 오리에서 사용하는데.. 스킬질문입니다. 1 Lucy 2010.03.30 1.4k
181 질문 헤븐리스톤님의 3.0 봇. 바알참을 큐빙후 버립니다. 5 Ac11 2010.03.30 1.4k
180 질문 정수 질문좀 드릴게요 2 두고온 일산 2010.03.30 1.1k
179 질문 혹시 메일 알림 기능 가능할까요?.. 2 Gods_수노 2010.03.30 1.7k
> 질문 보석큐빙후 그냥 버립니다.? 4 망구스 2010.03.30 1.4k
177 질문 D2NT 3.0 노멀 폴암류를 너무 줍네요, 용병 치킨 질문입니다 3 온니시곤 2010.03.30 1.8k
176 질문 바알방에서 포탈을 열지않아요 2 허걱! 2010.03.30 488
175 질문 안녕하세요 맨땅 이니 부탁드려요:D 1 코크 2010.03.30 1.6k
174 질문 사냥터 조절은 어떻게하는건가요? [케릭이니 포함] 5 블랙신사[변태] 2010.03.30 601
173 질문 듀리엘은 콜드 이뮨인가요..? 3 rednaras 2010.03.30 941
172 질문 이번에 나온 정수 먹을려면 어떻게 설정해야 하나요 1 2ne1막내나르샤 2010.03.30 1.2k