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사냥터 조절은 어떻게하는건가요? [케릭이니 포함]

분류 질문 조회 수 601 추천 수 0
블랙신사[변태] https://tradia.me/diablo2/diablo2_faq/317132

var NTConfig_CastStatic;

function NT_LoadConfig()
{
 //------------------------------------------------------------------------------
 // Boss configuration
 //------------------------------------------------------------------------------
 NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
 //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
 NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
 NTConfig_Script.push("NTThreshSocket.ntj");
 //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
 //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
 //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
 //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
 //NTConfig_Script.push("NTDiablo.ntj");
 //NTConfig_Script.push("NTHephasto.ntj");
 //NTConfig_Script.push("NTIzual.ntj");
 NTConfig_Script.push("NTMephisto.ntj");
 NTConfig_Script.push("NTDuriel.ntj");
 NTConfig_Script.push("NTAncientTunnels.ntj");
 NTConfig_Script.push("NTAndariel.ntj");
 NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
 NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
 NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
 NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
 NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
 NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
 NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

 NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
 NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
 NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
 NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
 NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
 NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
 NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
 NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

 // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
 NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

 NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

 //----------------------------------------------------------------------------------------------
 // Type of potion used in each belt column
 // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
 // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
 // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
 // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
 // To use rejuvenations only, put "rv" in all columns.
 //----------------------------------------------------------------------------------------------
 NTConfig_BeltColType[0] = "hp";
 NTConfig_BeltColType[1] = "mp";
 NTConfig_BeltColType[2] = "rv";
 NTConfig_BeltColType[3] = "rv";

 //-----------------------------------------------------------------------------------
 // SnagIt configuration
 // Select one group only (normal / advance / extreme)
 //-----------------------------------------------------------------------------------
 NTConfig_NIPFilePath.push("normal/normal.nip");
 NTConfig_NIPFilePath.push("normal/magic_rare.nip");
 NTConfig_NIPFilePath.push("normal/set.nip");
 NTConfig_NIPFilePath.push("normal/unique.nip");
 NTConfig_NIPFilePath.push("normal/craft.nip");

 //NTConfig_NIPFilePath.push("advance/normal.nip");
 //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
 //NTConfig_NIPFilePath.push("advance/set.nip");
 //NTConfig_NIPFilePath.push("advance/unique.nip");
 //NTConfig_NIPFilePath.push("advance/craft.nip");

 //NTConfig_NIPFilePath.push("extreme/normal.nip");
 //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
 //NTConfig_NIPFilePath.push("extreme/set.nip");
 //NTConfig_NIPFilePath.push("extreme/unique.nip");
 //NTConfig_NIPFilePath.push("extreme/craft.nip");

 NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

 //------------------------------------------------------------------------------
 // Cubing configuration
 //------------------------------------------------------------------------------
 NTConfig_Cubing = false; // Enable cubing

 //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
 //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
 //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
 //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
 //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
 //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
 //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

 //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
 //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
 NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

 NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
 NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

 NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
 //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
 //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
 //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
 NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
 NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
 NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
 NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
 NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
 NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
 NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
 //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
 //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
 //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
 //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
 //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
 //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

 //***** Include the following, Primary item must be setted in item_configs folder *****

 //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

 //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

 //------------------------------------------------------------------------------
 // Gamble configuration
 // To specify what items to gamble, adjust the array with the desired item codes
 //------------------------------------------------------------------------------
 NTConfig_Gamble = true; // Enable gambling
 NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
 NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

 NTConfig_GambleItem.push(520); // Amulets
 NTConfig_GambleItem.push(522); // Rings
 NTConfig_GambleItem.push(418); // Circlets
 NTConfig_GambleItem.push(419); // Coronets
 //NTConfig_GambleItem.push(334); // Leather Gloves
 //NTConfig_GambleItem.push(335); // Heavy Gloves
 NTConfig_GambleItem.push(336); // Chain Gloves
 //NTConfig_GambleItem.push(337); // Light Gauntlets
 //NTConfig_GambleItem.push(338); // Gauntlets

 //------------------------------------------------------------------------------
 // General configuration
 //------------------------------------------------------------------------------
 NTConfig_PublicMode = false;
 NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
 NTConfig_OpenChest = true; // Set to true to open chest
 me.quitonhostile = false;

 //------------------------------------------------------------------------------
 // Attack configuration
 //------------------------------------------------------------------------------
 NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
 NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
 NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
 NTConfig_AttackSkill[3] = 0; // Primary skill to others.
 NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
 NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
 NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
 NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

 // Check self safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckSelfSafe = 0x04|0x40;
 // Check merc's safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

 NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}


현제 이렇게해놧는데

맨위에꺼 주석처리를 하든 아에 지우든
사냥코스가 변하질않네요..
엑트4,5는 핀들하나밖에안도는데
엑3부터는 트리스트럼까지 싹다 돕니다
  • 쭤꿔붜 2010.03.30 15:38
    혹시 처음 구동시 load default config 가 화면에 뜨지 않나요? 제대로 로딩이 되지 않아 디폴트 값이 읽어진것 아닌지.. 캐릭 ini 설정시 캐릭명에서 대소문자 제대로 맞춰 주셨는지?
  • 블랙신사[변태] 2010.03.30 16:08
    네 처음구동시 뜹니다.. char_configs 폴더에서 해당클래스 지우고 자기 케릭명 쓰는거아닌가요? NTConfig_케릭명.ntl 이런식으로.. 대소문자 구별도 다햇는데 이상하네요.. 템 이니는 수정한데로 잘 물어옵니다.
  • 쭤꿔붜 2010.03.30 16:50
    아니에요 NTConfig_Sorceress_캐릭명.ntl 입니다. 캐릭 클래스 남겨놔야 됩니다.
  • ☆조로★[A1L] 2010.03.30 18:44
    이번버전은 캐릭명 안적으시고 그대로 내비둬도 작동합니다^^
  • 쭤꿔붜 2010.03.30 18:59
    캐릭명 안적고 그냥 둬도 작동은 하지만, 캐릭별로 설정을 별도로 잡을 경우에는, 셋팅 해주셔야 별도로 적용됩니다.

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