샵봇 확장용 아이템이니 추가하는방법부탁드려요,
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bbong[O.P]
https://tradia.me/diablo2/diablo2_faq/358222
저의 myshopbot파일을 열고 들어가니. 오리지널용으로만 다전시되어있네요,ㅎㅎㅎ
확장용으로 추가하는 법좀알려주세요.
기본적으로 피뚜겅,피갑옷,클러, 이런거좀 구하려고합니다.
기본적으로는 4솟기본아칸 90~100피, 더스크90~100피,와플,와이엄...기본이겟구요
그리구 뚜껑은 3솟피뚜껑, 종류별로 다좀 뽑을수있는 이니좀 부탁합니다.
특히 클러는 3트랩 라센/클마 뭐 2/3/옵붙는 이니설정 아시는분 답변좀 부탁합니다,
// 셉터는 데미지 순으로 되어있습니다.
// 셉터
//------
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3
// 셉터(15힘 이상)
//-----------------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [Strength] >= 15
// 셉터(10패캐 이상)
//-------------------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 1 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [FCR] >= 10
// 완드
//------
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillDecrepify] == 3 && [FCR] >= 20
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillIronMaiden] == 3 && [FCR] >= 20
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillBoneSpear] == 3 && [FCR] >= 20
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillBoneSpear] == 3 && [SkillDecrepify] == 3 && [FCR] >= 20
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillBoneSpear] == 3 && [SkillIronMaiden] == 3 && [FCR] >= 20
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSkeletalMage] == 3
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSkeletonMastery] == 3
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSummonResist] == 3
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillSkeletalMage] == 3 && [SkillSkeletonMastery] == 3
[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillSkeletalMage] == 3 && [SkillSummonResist] == 3
// 스태프
//--------
[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillBlizzard] == 3 && [FCR] >= 20
[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillBlizzard] == 3 && [SkillIceBlast] == 3 && [FCR] >= 20
[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillEnchant] == 3 && [FCR] >= 20
// 라지쉴드(15방상/3소켓, 노멀/액트 2/파라 한테서 삽니다)
//--------------------------------------------------------
[Name] == LargeShield && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] >= 3
// 바바리안 함성용 무기
//----------------------
[Quality] == magic # [BarbarianSkills] == 2 && [Dexterity] <= 0 && [Strength] <= 48