Hopefully I haven't given the impression that we're not aware of all the threads and issues people are discussing though. (moar tppk threads plz) But regardless thanks for the thread and at least trying to do something positive during the testing period.
A lot of good feedback and some good external sources and guides on reproducing some issues have been provided, they've been infinitely helpful on informing us of how these things happen and even just simply how we can address them immediately.
We're being careful right now about posting replies (ie not doing it) because we can't commit to anything yet. There's been too much expectation around 1.13 already. We're still evaluating a lot of reports, a lot of issues, new or returning requests, and we'll have to make decisions on a case by case basis for how we'll move forward. It would be a mistake at this point to further raise expectations of requests/fixes that can't or maybe just won't make it in. To give you a small hint, nothing is going to happen or be decided until after the new year.
빨라야 3개월내에는 안될거에요...스탯,스킬 초기화 되는건 정말 엄청난 이벤트지만 광렙이 사라진다면 솔직히 1.12때보다 메리트는 없을것 같아요. 스탯스킬이 초기화 되면 물론 계정관리도 쉽고 여러가지 방법으로 한캐릭을 재셋팅할수도 있겠지만 캐릭을 키우려면 트리런보다는 엄청난 시간이 소요되겠죠...차라리 스탯스킬 초기화가 없어도 트리런을 할수있는거 더 낫죠...패치될때마다 느끼는거지만 밸런스조정같은거 보다는 구유닉템의 부활이나 새로운 룬워드를 유저는 더 원하지 않을까요?
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