Diablo II: Resurrected
Combine a character, form, weapon, and attack-speed effects to calculate the current animation frames and next breakpoint.
Loading game weapon data…
Choose from top to bottom; only compatible weapons and skills remain available.
Enter weapon IAS separately from IAS on armor, gloves, and other equipment.
Levels and current charges are converted to SIAS.
Enable these only when the hostile aura, curse, or chilled state applies.
No animation data is available for this combination.
Minimum selected-side item IAS values that change the result with the current setup.
For dual-wield skills, the table holds secondary IAS constant and varies primary IAS only.
| Item IAS | IEIAS | EIAS | Increment | Frames |
|---|
IEIAS = floor(120 × item IAS ÷ (120 + item IAS))
EIAS = IEIAS + SIAS − WSM + skill modifier
The final frame count applies the game animation length, start frame, action frame, and speed increment.
For rollback multi-hit skills, a middle dot separates the frame segment of each hit.
Hits per second is derived by completing every hit declared by the reference calculator. It can change when fewer targets or attacks are available, and is omitted for dodge and trap-laying actions.
Weapon names and WSM values come from the site’s D2R weapons.txt and item-names.json; the displayed build is read directly from dataversionbuild.txt.
Cleave and Mirrored Blades use the animation and skill-SIAS formulas from the bundled reference calculator. Their in-game frames may still need further verification.
감사합니다
본문 발췌: 악마술사는 시전, 타격 후 회복, 방어, 통 차기, 무기 투척에 있어 강령술사와 완전히 동일한 공격 속도 증가(EIAS) 임계값을 가지고 있습니다.
범어동 문사장//프레임이 4+(2)+6 표시된건 연타스킬은 첯타,중간타,막타 모션이 각각 존재합니다. 질딘 열의가 5연타라면 공속 프레임이 42226 이렇게 들어감. 드로이드 광분, 팔라딘 열의, 아마존 잽등이 이렇게 발동함.
@범어동문사장
속사같은데 10발이라 치면
4는 첫발프레임 6은 마지막발프레임 2는 2~9발째 프레임이에요
4+(2)+6 각 숫자별로 이건 무슨뜻일까요. 4프레임은 알아보겠는데 나머지 것들은..
정보 감사합니다
오와 이런게있다니
6프레임이 있나요?
야만용사 이중투척은 공속이 안나옴
좋은정보 감사합니다.