어레,강타,치타,상악의 최대확률과 각효과
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출처는 위키디아와 아리앗서밋의 내용이고 중요한건 코멘트를 달아보았습니다.
몇몇 내용소개는 딱히 해석할필요없어서 원문 그대로 옮겼고요.
#공격등급,어레(attack rating): melee attacks will never have less than 5%more than 95% chance to hit. => 최소 5퍼, 최대 95퍼
Attack Rating, often abbreviated AR is an integral stat relating to the combat in Diablo II.
Attack rating is used to calculate how likely physical attacks are to hit their targets.
AR is boosted by numerous item bonuses, charms, and skills, as well by raising the dexterity stat. Other factors, including Clvl, Mlvl,( Clvl= 캐릭레벨, Mlvl= 몬스터레벨)
and defense, are also checked when the game calculates whether or not an attack will hit.
Generally speaking, higher Attack Rating gives your character a better chance to hit the target.
#강한타격,강타(crushing blow): it is possible to get up to 100% chance for crushing blow. anything above 100% is discarded.=>최대 100퍼
The Crushing Blow modifier is found on numerous weapons and may also be added from some special items of armor.
CB has a % chance to work, and it can be stacked up to 100% with multiple items adding the bonus.
CB's damage is fractional: some % of the target's current (not total) hit points are removed.
This makes it very powerful against targets with a lot of life, and hardly noticeable against weak or nearly dead enemies.
CB was overpowered initially, and the effectiveness was scaled back with the Expansion (and the addition of many more items with CB on them).
Normal monster: 1/4 Melee, 1/8 Ranged Attack.
Boss/Champion monster: 1/8 Melee, 1/16 Ranged Attack.
Player/Hireling: 1/10 Melee, 1/20 Ranged Attack
물리데미지에 영향을 미치므로 물리내성에는 효과가 없다
#상처악화,상악(open wounds): it is possible to get up to 100% chance for open wounds. anything above 100% is discarded.=> 최대 100퍼
Open Wounds is a weapon mod which leads to a constant loss of life on the target hit over 8 seconds (200 s). 약 8초간, 200프렘
It's not actual damage the target receives, but a negative life regeneration,
which is not offset against target's damage regeneration (for monsters, hirelings and pets).
Instead, regeneration is immediately cut off once Open Wounds steps in (Replenish Life from items and healing from a skill like Prayer still function).
Unlike Prevent Monster Heal the Open Wounds mod will also work when applied by a hireling or Iron Golem.
Clvl=1-15: 25*(9*Clvl+31)/256
Clvl=16-30: 25*(18*Clvl-104)/256
Clvl=31-45: 25*(27*Clvl-374)/256
Clvl=46-60: 25*(36*Clvl-779)/256
Clvl=61-99: 25*(45*Clvl-1319)/256
페널티
노말몬스터 - 1
적대 플레이어 - 1/4
원거리 - 1/2
보스,챔피언 -1/2
#치명적 타격,치타(deadly strike/critical strike): there is no point to having more than a 100% chance of ds/cs. =>최대 100퍼
Deadly Strike is an item bonus that causes the physical damage of your attack to double.
The damage bonus is only from the physical damage, and is calculated after all other damage modifiers
(strength, dexterity, weapon bonuses, charms, skills, etc).
Deadly Strike works just the same as the Critical Strike bonus, delivered by various skills.
Deadly Strike and Critical Strike never stack to yield 4x bonus, but both properties are checked when present,
increasing the odds that something will double the damage of a given attack
Critical Strike 와 Deadly Strike는 서로 상호 작용한다.
더블데미지 확률 =CS + (DS/100)*(100-CS)
*치타나 크리 둘다, 물리데미지만 2배를 일으킨다. 원소뎀지2배데미지를 일으키진않는다.
(원소데미지 2배의 잘못된 속설,예전 아리앗서밋의 내용엔 좀 애매모호한 정의로 기입된적이 있어서 논란이 많이 있었지만, 최근엔(이래봤자 몇년됬습니다.) 물리데미지라 정확히 기입되어있습니다.)
*강타와 치타, 상악은 독립적인 효과이므로 동시에 발동하며 효과를 일으킨다. (각수치가 높음과 낮음이 서로 효과를 방해하지않는다.)
*가끔 강타와 치타는 100퍼인데 가끔 발동되지 않느냐란 물음을 던지는분이 계시는데,
첫문장에 있듯이 어레는 최대 95퍼입니다. 강타와 치타는 타격이 되야 그다음에 발동하는 확률이지요.