정말 너무 답답해서 두루네식구분들께 큐빙에관한질문이에요
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디아봇을 돌린지 한 일주일 정도 된듯한데
아 생각만큼 많이 복잡하고 어렵네요
돌리면서 큐빙하는거를 설정할려고 하는데
검색을 해봐도 도저히 모르겠네요 ...
일단 여러검색해본 결과 아이템 이니는 주석을 그대로 두고
케릭 이니에서만 주석을 지우라는 것같은데
전 아이템 이니 주석을 그대로 두면 보석을 줍지를 않는 현상이 나오네요
이건 왜이런건지 설정법좀 가르쳐 주실분
일단 제 설정은
아이템 이니는
// =============== Chipped ===============
[Name] == ChippedAmethyst//
[Name] == ChippedDiamond//
[Name] == ChippedEmerald//
[Name] == ChippedRuby//
[Name] == ChippedSapphire//
[Name] == ChippedSkull//
[Name] == ChippedTopaz//
// =============== Flawed ===============
[Name] == FlawedAmethyst//
[Name] == FlawedDiamond//
[Name] == FlawedEmerald//
[Name] == FlawedRuby//
[Name] == FlawedSapphire//
[Name] == FlawedSkull//
[Name] == FlawedTopaz//
요기 두군데 주석을 지우면 보석은 줍기하는데
큐빙을 안하고요 주석처리해주면 보석을 줍지않으니 큐빙하는지 테스는 못해봤네요
검색해본 결과 주석을 쳐야될듯한데 보석을 안먹으니 ........
케릭이니는
// 줍지 않을 아이템 설정하기
//---------------------------
MyConfig_MoneyIgnored.push(88); // Wirt's Leg
//MyConfig_MoneyIgnored.push(89); // Horadric Malus
//MyConfig_MoneyIgnored.push(550); // Horadric Scroll
//MyConfig_MoneyIgnored.push(92); // Staff of Kings
//MyConfig_MoneyIgnored.push(521); // Viper Amulet
//MyConfig_MoneyIgnored.push(91); // Horadric Staff
//MyConfig_MoneyIgnored.push(547); // The Golden Bird
//MyConfig_MoneyIgnored.push(87); // Gidbinn
MyConfig_MoneyIgnored.push(173); // Khalim's Flail
//MyConfig_MoneyIgnored.push(174); // Khalim's Will
MyConfig_MoneyIgnored.push(90); // Hellforge Hammr
//##########################################################################
// 이동 중 사용할 성소 설정하기
//==========================================================================
MyConfig_CatchExperienceShrine = false; // 경험의 성소
MyConfig_CatchGemShrine = true; // 보석의 성소
// 가지고 다닐 보석 개수 설정하기
//--------------------------------
MyConfig_GemShrineHave = 1;
// 가지고 다닐 보석 설정하기
//---------------------------
//MyConfig_GemShrineGem.push(557); // Chipped Amethyst
//MyConfig_GemShrineGem.push(562); // Chipped Topaz
//MyConfig_GemShrineGem.push(567); // Chipped Saphire
//MyConfig_GemShrineGem.push(572); // Chipped Emerald
//MyConfig_GemShrineGem.push(577); // Chipped Ruby
//MyConfig_GemShrineGem.push(582); // Chipped Diamond
//MyConfig_GemShrineGem.push(597); // Chipped Skull
//MyConfig_GemShrineGem.push(558); // Flawed Amethyst
//MyConfig_GemShrineGem.push(563); // Flawed Topaz
//MyConfig_GemShrineGem.push(568); // Flawed Saphire
//MyConfig_GemShrineGem.push(573); // Flawed Emerald
//MyConfig_GemShrineGem.push(578); // Flawed Ruby
//MyConfig_GemShrineGem.push(583); // Flawed Diamond
//MyConfig_GemShrineGem.push(598); // Flawed Skull
//MyConfig_GemShrineGem.push(559); // Normal Amethyst
//MyConfig_GemShrineGem.push(564); // Normal Topaz
//MyConfig_GemShrineGem.push(569); // Normal Saphire
//MyConfig_GemShrineGem.push(574); // Normal Emerald
//MyConfig_GemShrineGem.push(579); // Normal Ruby
//MyConfig_GemShrineGem.push(584); // Normal Diamond
//MyConfig_GemShrineGem.push(599); // Normal Skull
MyConfig_GemShrineGem.push(560); // Flawless Amethyst
//MyConfig_GemShrineGem.push(565); // Flawless Topaz
//MyConfig_GemShrineGem.push(570); // Flawless Saphire
//MyConfig_GemShrineGem.push(575); // Flawless Emerald
MyConfig_GemShrineGem.push(580); // Flawless Ruby
//MyConfig_GemShrineGem.push(585); // Flawless Diamond
//MyConfig_GemShrineGem.push(600); // Flawless Skull
//##########################################################################
// 큐빙 설정하기
//==========================================================================
MyConfig_isCubingGem = true; // 보석을 큐빙합니다. 큐빙할 보석 설정은 "큐빙할 보석 설정하기"에서
MyConfig_isCubingRune = true; // 룬을 큐빙합니다. 큐빙할 룬 설정은 "큐빙할 룬 설정하기"에서
MyConfig_isCubingCrafted = true; // 크래프트로 큐빙합니다. 큐빙할 크래프트 설정은 "큐빙할 크래프트 설정하기"에서
MyConfig_isCubingMagic = true; // 매직 아이템을 큐빙합니다. 큐빙할 매직 아이템 설정은 "큐빙할 매직 아이템 설정하기"에서
MyConfig_isCubingRare = false; // 레어 아이템을 큐빙합니다. 큐빙할 레어 아이템 설정은 "큐빙할 레어 아이템 설정하기"에서
MyConfig_isCubingNormal = false; // 노멀 아이템을 큐빙합니다. 큐빙할 노멀 아이템 설정은 "큐빙할 노멀 아이템 설정하기"에서
MyConfig_isCubingMagicRing = false; // 매직 링 3개를 큐빙합니다.
MyConfig_isCubingMagicAmulet = false; // 매직 아뮬렛 3개를 큐빙합니다.
MyConfig_isCubingEssense = true; // 정수를 큐빙합니다.
MyConfig_isMakeRuneword = false; // 룬워드 아이템을 만듭니다. 만들 룬워드 아이템 설정은 "만들 룬워드 아이템 설정하기"에서
MyConfig_isPickUpItem = false; // 아이템을 주워 보관합니다. 주워 보관할 아이템 설정은 "주워 보관할 아이템 설정하기"에서
MyConfig_isDropItem = false; // 아이템을 버립니다. 버릴 아이템 설정은 "버릴 아이템 설정하기"에서
//##########################################################################
// 큐빙할 보석 설정하기
//----------------------
// 주의: 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
//==========================================================================
//MyConfig_CubingGemList.push(557); // Chipped Amethyst
//MyConfig_CubingGemList.push(562); // Chipped Topaz
//MyConfig_CubingGemList.push(567); // Chipped Saphire
//MyConfig_CubingGemList.push(572); // Chipped Emerald
//MyConfig_CubingGemList.push(577); // Chipped Ruby
//MyConfig_CubingGemList.push(582); // Chipped Diamond
//MyConfig_CubingGemList.push(597); // Chipped Skull
//MyConfig_CubingGemList.push(558); // Flawed Amethyst
//MyConfig_CubingGemList.push(563); // Flawed Topaz
//MyConfig_CubingGemList.push(568); // Flawed Saphire
//MyConfig_CubingGemList.push(573); // Flawed Emerald
//MyConfig_CubingGemList.push(578); // Flawed Ruby
//MyConfig_CubingGemList.push(583); // Flawed Diamond
//MyConfig_CubingGemList.push(598); // Flawed Skull
//MyConfig_CubingGemList.push(559); // Normal Amethyst
//MyConfig_CubingGemList.push(564); // Normal Topaz
//MyConfig_CubingGemList.push(569); // Normal Saphire
//MyConfig_CubingGemList.push(574); // Normal Emerald
//MyConfig_CubingGemList.push(579); // Normal Ruby
//MyConfig_CubingGemList.push(584); // Normal Diamond
//MyConfig_CubingGemList.push(599); // Normal Skull
MyConfig_CubingGemList.push(560); // Flawless Amethyst
MyConfig_CubingGemList.push(565); // Flawless Topaz
MyConfig_CubingGemList.push(570); // Flawless Saphire
MyConfig_CubingGemList.push(575); // Flawless Emerald
MyConfig_CubingGemList.push(580); // Flawless Ruby
MyConfig_CubingGemList.push(585); // Flawless Diamond
MyConfig_CubingGemList.push(600); // Flawless Skull
//##########################################################################
// 큐빙할 크래프트 설정하기
//--------------------------
// MyConfig_CubingCraftedList.push([아이템 ClassID, 아이템 ClassID의 레벨, 룬 ClassID, 보석 ClassID])
// 아이템 ClassID의 레벨: 설정한 레벨 이상의 "아이템 ClassID"를 큐빙합니다.(0은 "아이템 ClassID"의 레벨 검사를 생략합니다)
// 주의: "아이템 ClassID"가 "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 아이템이면 큐빙을 하지 않습니다.
// 주얼은 자동으로 찾아 큐빙합니다. "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 주얼이면 큐빙을 하지 않습니다.
// 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
// 참고: 큐빙 재료로 사용할 주얼은 "주워 보관할 아이템 설정하기"에서 줍도록 설정합니다
// 힛 파워 아이템
//----------------
// (25-50) Defense vs. Missiles, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([309, 0, 615, 571]); // Full Helm + Ith Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([355, 0, 615, 571]); // Basinet + Ith Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([425, 0, 615, 571]); // Giant Conch + Ith Rune + Perfect Sapphire
// (25-50) Defense vs. Melee, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([341, 0, 617, 571]); // Chain Boots + Ral Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([387, 0, 617, 571]); // Mesh Boots + Ral Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([457, 0, 617, 571]); // Boneweave Boots + Ral Rune + Perfect Sapphire
// Knockback, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([336, 0, 618, 571]); // Chain Gloves + Ort Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([382, 0, 618, 571]); // Heavy Bracers + Ort Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([452, 0, 618, 571]); // Vambraces + Ort Rune + Perfect Sapphire
// (5-10) % Damage Goes to Mana, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([347, 0, 616, 571]); // Heavy Belt + Tal Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([393, 0, 616, 571]); // Battle Belt + Tal Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([463, 0, 616, 571]); // Troll Belt + Tal Rune + Perfect Sapphire
// (5-10%) Increased Chance of Blocking, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([333, 0, 614, 571]); // Gothic Shield + Eth Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([379, 0, 614, 571]); // Ancient Shield + Eth Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([449, 0, 614, 571]); // Ward + Eth Rune + Perfect Sapphire
// 10% Faster Hit Recovery, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([323, 0, 613, 571]); // Field Plate + Nef Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([369, 0, 613, 571]); // Sharktooth Armor + Nef Rune + Perfect Sapphire
//MyConfig_CubingCraftedList.push([439, 0, 613, 571]); // Kraken Shell + Nef Rune + Perfect Sapphire
//Hit Causes Monster To Flee [5-15] %, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-10)
//MyConfig_CubingCraftedList.push([520, 0, 619, 571]); // Amulet + Thul Rune + Perfect Sapphire
// + (1-5) To Dexterity, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-6)
//MyConfig_CubingCraftedList.push([522, 0, 620, 571]); // Ring + Amn Rune + Perfect Sapphire
// + (35-60%) Enhanced Damage, 5% Chance To Cast Level 4 Frost Nova When Struck, Attacker Takes Damage of (3-7)
//MyConfig_CubingCraftedList.push([, 0, 612, 571]); // 무기는 생략합니다.
// 블러드 아이템
//---------------
// 5-10% Deadly Strike, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([308, 0, 617, 581]); // Helm + Ral Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([354, 0, 617, 581]); // Casque + Ral Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([424, 0, 617, 581]); // Armet + Ral Rune + Perfect Ruby
// Replenish Life + (5-10), (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([342, 0, 614, 581]); // Light Plated Boots + Eth Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([388, 0, 614, 581]); // Battle Boots + Eth Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([458, 0, 614, 581]); // Mirrored Boots + Eth Rune + Perfect Ruby
// Crushing Blow (5-10)%, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([335, 0, 613, 581]); // Heavy Gloves + Nef Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([381, 0, 613, 581]); // Sharkskin Gloves + Nef Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([451, 0, 613, 581]); // Vampirebone Glove + Nef Rune + Perfect Ruby
// Open Wounds (5-10)%, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([346, 0, 616, 581]); // Belt + Tal Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([392, 0, 616, 581]); // Mesh Belt + Tal Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([462, 0, 616, 581]); // Mithril Coil + Tal Rune + Perfect Ruby
// Attacker Takes Damage of (4-7), (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([351, 0, 615, 581]); // Spiked Shield + Ith Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([397, 0, 615, 581]); // Barbed Shield + Ith Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([467, 0, 615, 581]); // Blade Barrier + Ith Rune + Perfect Ruby
// + (1-3) Life Per Demon Kill, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([322, 0, 619, 581]); // Plate Mail + Thul Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([368, 0, 619, 581]); // Templar Coat + Thul Rune + Perfect Ruby
//MyConfig_CubingCraftedList.push([438, 0, 619, 581]); // Hellforge Plate + Thul Rune + Perfect Ruby
// 5-10% Faster Run/Walk, (1-4)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([520, 0, 620, 581]); // Amulet + Amn Rune + Perfect Ruby
// + (1-5) To Strength, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([522, 0, 621, 581]); // Ring + Sol Rune + Perfect Ruby
// + (30-60%) Enhanced Damage, (1-4)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([, 0, 618, 581]); // 무기는 생략합니다.
// 캐스터 아이템
//---------------
// (1-4)% Mana Stolen Per Hit, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([312, 0, 613, 561]); // Mask + Nef Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([358, 0, 613, 561]); // Death Mask + Nef Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([428, 0, 613, 561]); // Demonhead Mask + Nef Rune + Perfect Amethyst
// Increase Maximum Mana (2-5)%, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([339, 0, 619, 561]); // Boots + Thul Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([385, 0, 619, 561]); // Demonhide Boots + Thul Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([455, 0, 619, 561]); // Wyrmhide Boots + Thul Rune + Perfect Amethyst
// + (1-3) Mana Per Kill, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([334, 0, 618, 561]); // Leather Gloves + Ort Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([380, 0, 618, 561]); // Demonhide Gloves + Ort Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([450, 0, 618, 561]); // Bramble Mitts + Ort Rune + Perfect Amethyst
// 5-10% Faster Cast Rate, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([345, 0, 615, 561]); // Light Belt + Ith Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([391, 0, 615, 561]); // Sharkskin Belt + Ith Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([461, 0, 615, 561]); // Vampirefang Belt + Ith Rune + Perfect Amethyst
// + (5-10)% Increased Chance Of Blocking, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([329, 0, 614, 561]); // Small Shield + Eth Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([375, 0, 614, 561]); // Round Shield + Eth Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([445, 0, 614, 561]); // Luna + Eth Rune + Perfect Amethyst
// + (1-3) Mana Per Kill, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([327, 0, 616, 561]); // Light Plate + Tal Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([373, 0, 616, 561]); // Mage Plate + Tal Rune + Perfect Amethyst
//MyConfig_CubingCraftedList.push([443, 0, 616, 561]); // Archon Plate + Tal Rune + Perfect Amethyst
// (5-10)% Faster Cast Rate, Regenerate Mana (4-10)%, + (10-20) To Mana
MyConfig_CubingCraftedList.push([520, 0, 617, 561]); // Amulet + Ral Rune + Perfect Amethyst
// + (1-5) To Energy, Regenerate Mana (4-10)%, + (10-20) To Mana
MyConfig_CubingCraftedList.push([522, 0, 620, 561]); // Ring + Amn Rune + Perfect Amethyst
// Increase Maximum Mana (1-5)%, Regenerate Mana (4-10)%, + (10-20) To Mana
//MyConfig_CubingCraftedList.push([, 0, 612, 561]); // 무기는 생략합니다.
// 세이프티 아이템
//-----------------
// + (10-30)% Enhanced Defense, Lightning Resist + (5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([311, 0, 615, 576]); // Crown + Ith Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([357, 0, 615, 576]); // Grand Crown + Ith Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([427, 0, 615, 576]); // Corona + Ith Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Fire Resist + (5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([343, 0, 618, 576]); // Greaves + Ort Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([389, 0, 618, 576]); // War Boots + Ort Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([459, 0, 618, 576]); // Myrmidon Boots + Ort Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Cold Resist + (5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([338, 0, 617, 576]); // Gauntlets + Ral Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([384, 0, 617, 576]); // War Gauntlets + Ral Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([454, 0, 617, 576]); // Ogre Gauntlets + Ral Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Poison Resist +(5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([344, 0, 616, 576]); // Sash + Tal Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([390, 0, 616, 576]); // Demonhide Sash + Tal Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([460, 0, 616, 576]); // Spiderweb Sash + Tal Rune + Perfect Emerald
// + (10-30)% Enhanced Defense, Magic Resistance +(5-10)%, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([331, 0, 613, 576]); // Kite Shield + Nef Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([377, 0, 613, 576]); // Dragon Shield + Nef Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([447, 0, 613, 576]); // Monarch + Nef Rune + Perfect Emerald
// + (10-100)% Enhanced Defense, Half Freeze Duration, Magic Damage Reduced By (1-2), Damage Reduced By (1-6)
//MyConfig_CubingCraftedList.push([320, 0, 614, 576]); // Breast Plate + Eth Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([366, 0, 614, 576]); // Cuirass + Eth Rune + Perfect Emerald
//MyConfig_CubingCraftedList.push([436, 0, 614, 576]); // Great Hauberk + Eth Rune + Perfect Emerald
// + (1-10)% Increased Chance Of Blocking, Magic Damage Reduced By (1-2), Damage Reduced By (1-4),
//MyConfig_CubingCraftedList.push([520, 0, 619, 576]); // Amulet + Thul Rune + Perfect Emerald
// + (1-5) To Vitality, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([522, 0, 620, 576]); // Ring + Amn Rune + Perfect Emerald
// + (5-10%) Enhanced Defense, Magic Damage Reduced By (1-2), Damage Reduced By (1-4)
//MyConfig_CubingCraftedList.push([, 0, 621, 576]); // 무기는 생략합니다.
//##########################################################################
// 큐빙할 매직 아이템 설정하기
//-----------------------------
// 주의: "MyConfig_CubingMagic"가 "아이템 이니(scripts/NTBot/item_configs/*.nip)"에 설정된 아이템이면 큐빙을 하지 않습니다.
// 큐빙 후 "아이템 이니(scripts/NTBot/item_configs/*.nip)" 또는 "주워 보관할 아이템 설정하기"에 설정된 아이템이 아니면 버립니다.
// 참고: "매직 아이템 ClassID"가 "캐릭터설정파일(scripts/NTBot/char_configs/NTConfig_클래스_캐릭터이름.ntl)"에서 "NTConfig_Columns"를 0으로 설정한 곳에 있으면 큐빙을 하지 않습니다.
//==========================================================================
// 매직 아이템 설정하기
// MyConfig_CubingMagic = 매직 아이템 ClassID
// 주의: 매직 아이템을 1개만 선택합니다.
//---------------------------------------
//MyConfig_CubingMagic = 603; // Small Charm
//MyConfig_CubingMagic = 604; // Large Charm
MyConfig_CubingMagic = 605; // Grand Charm
//MyConfig_CubingMagic = 447; // Monarch
// 보석 설정하기
// 주의: 보석을 반드시 1개 이상 선택합니다.
//------------------------------------------
MyConfig_CubingMagicGemList.push(586); // Perfect Diamond
MyConfig_CubingMagicGemList.push(561); // Perfect Amethyst
MyConfig_CubingMagicGemList.push(571); // Perfect Saphire
MyConfig_CubingMagicGemList.push(566); // Perfect Topaz
MyConfig_CubingMagicGemList.push(581); // Perfect Ruby
MyConfig_CubingMagicGemList.push(576); // Perfect Emerald
MyConfig_CubingMagicGemList.push(601); // Perfect Skull
//##########################################################################
// 주워 보관할 아이템 설정하기
//-----------------------------
// MyConfig_PickUpItemList.push([아이템 ClassID])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티, 아이템 레벨])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티, 아이템 레벨, 에테리얼])
// MyConfig_PickUpItemList.push([아이템 ClassID, 보관할 개수, 아이템 퀄리티, 아이템 레벨, 에테리얼, 소켓 수])
// 참고: 아이템 이니(scripts/NTBot/item_configs/*.nip) 설정에 해당되지 않는 아이템들(안줍거나 팔거나 버리는 것) 중에서 여기에 설정한 아이템들을 주워 보관합니다.
// 설정하지 않거나 보관할 개수 0, 아이템 퀄리티 0, 아이템 레벨 0, 에테리얼 0, 소켓 수 9는 각각의 검사를 생략합니다.
// 보관할 개수 : 아이템 이니(scripts/NTBot/item_configs/*.nip) 설정에 해당되는 아이템은 보관할 개수에서 제외됩니다.
// 아이템 퀄리티: 1 = Low Quality, 2 = Normal, 3 = Superior, 4 = Magic, 5 = Set, 6 = Rare, 7 = Unique, 8 = Crafted, 9 = Tempered
// 아이템 레벨 : 설정한 레벨 이상의 아이템을 줍습니다.
// 아이템 레벨에 100을 더해서 설정하면 "공식1"이 적용됩니다. "공식1": int(케릭터 레벨 / 2) + int(아이템 레벨 / 2)
// 예) 90은 아이템 레벨 90이상 줍습니다.
// 190은 "공식1"을 적용하여 줍습니다.(캐릭터 레벨이 90이라면 아이템 레벨 90이상 줍습니다. 95라면 86이상 줍습니다)
// 에테리얼 : 0 = 모두, 1 = 에테리얼, 2 = 노에테리얼
//==========================================================================
//MyConfig_PickUpItemList.push([557, 1]); // Chipped Amethyst
//MyConfig_PickUpItemList.push([562, 1]); // Chipped Topaz
//MyConfig_PickUpItemList.push([567, 1]); // Chipped Saphire
//MyConfig_PickUpItemList.push([572, 1]); // Chipped Emerald
//MyConfig_PickUpItemList.push([577, 1]); // Chipped Ruby
//MyConfig_PickUpItemList.push([582, 1]); // Chipped Diamond
//MyConfig_PickUpItemList.push([597]); // Chipped Skull
//MyConfig_PickUpItemList.push([558, 1]); // Flawed Amethyst
//MyConfig_PickUpItemList.push([563, 1]); // Flawed Topaz
//MyConfig_PickUpItemList.push([568, 1]); // Flawed Saphire
//MyConfig_PickUpItemList.push([573, 1]); // Flawed Emerald
//MyConfig_PickUpItemList.push([578, 1]); // Flawed Ruby
//MyConfig_PickUpItemList.push([583, 1]); // Flawed Diamond
//MyConfig_PickUpItemList.push([598]); // Flawed Skull
//MyConfig_PickUpItemList.push([559]); // Normal Amethyst
//MyConfig_PickUpItemList.push([564]); // Normal Topaz
//MyConfig_PickUpItemList.push([569]); // Normal Saphire
//MyConfig_PickUpItemList.push([574]); // Normal Emerald
//MyConfig_PickUpItemList.push([579]); // Normal Ruby
//MyConfig_PickUpItemList.push([584]); // Normal Diamond
//MyConfig_PickUpItemList.push([599]); // Normal Skull
MyConfig_PickUpItemList.push([560]); // Flawless Amethyst
MyConfig_PickUpItemList.push([565]); // Flawless Topaz
MyConfig_PickUpItemList.push([570]); // Flawless Saphire
MyConfig_PickUpItemList.push([575]); // Flawless Emerald
MyConfig_PickUpItemList.push([580]); // Flawless Ruby
MyConfig_PickUpItemList.push([585]); // Flawless Diamond
MyConfig_PickUpItemList.push([600]); // Flawless Skull
MyConfig_PickUpItemList.push([561]); // Perfect Amethyst
MyConfig_PickUpItemList.push([566]); // Perfect Topaz
MyConfig_PickUpItemList.push([571]); // Perfect Saphire
MyConfig_PickUpItemList.push([576]); // Perfect Emerald
MyConfig_PickUpItemList.push([581]); // Perfect Ruby
MyConfig_PickUpItemList.push([586]); // Perfect Diamond
MyConfig_PickUpItemList.push([601]); // Perfect Skull
// 흰여울님의 크래프트 큐빙 자료를 바탕으로 설정하였습니다.
//----------------------------------------------------------
//MyConfig_PickUpItemList.push([603, 2, 4, 94]); // Small Charm
//MyConfig_PickUpItemList.push([604, 1, 4, 99]); // Large Charm
MyConfig_PickUpItemList.push([605, 1, 4, 99]); // Grand Charm
//MyConfig_PickUpItemList.push([447, 1, 4, 99]); // Monarch ; Magic Cubing
이런 상태입니다. 바알 그랜드참만 돌려볼려는 생각중입니다.
제가검색해 본 결과 여기부분에서만 손대면 될듯 한데
제가 여기부분에서 잘못된점이나
제가 생각 못하는 빠진부분이 있으면 좀 가르쳐 주실래요...
2-3일만에 배울려는게 제 욕심일수도 있지만
너무 답답해서적어봅니다. 부탁드려요

