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35차] 크래프트 아뮬 큐빙 설정 질문드립니다.

분류 질문 조회 수 701 추천 수 0





다른 분들이 큐빙 질문 올리신 거 참고해서 따라해봤는데 역시 혼자 하기엔 버거움이 있어서 이렇게 질문드려봅니다.

저는 크래프트 아뮬렛 큐빙만 할려고 합니다.

아뮬 + 랄 + 퍼자수정 + 주얼

일단 길잡이 설정은 스샷처럼 해놨습니다.




그리고 이니는 35차에 기본으로 들어가있는 MyCubing 이니에서 저혼자 이것 저것 만져서 쓰고있습니다

혹시 이거 말고도 다른 거 설정 할게 있는지 알려주세요!!





//##############################################################################
// 보석 큐빙
//==============================================================================
//[Name] == ChippedTopaz @
//[Name] == ChippedAmethyst @
//[Name] == ChippedSapphire @
//[Name] == ChippedRuby @
//[Name] == ChippedEmerald @
//[Name] == ChippedDiamond @

//[Name] == FlawedTopaz ## [Total] < 1 @
//[Name] == FlawedAmethyst ## [Total] < 1 @
//[Name] == FlawedSapphire ## [Total] < 1 @
//[Name] == FlawedRuby ## [Total] < 1 @
//[Name] == FlawedEmerald ## [Total] < 1 @ ^= [Name] == LemRune ## [Total] >= 2
//[Name] == FlawedDiamond ## [Total] < 1 @ ^= [Name] == PulRune ## [Total] >= 2

//[Name] == Topaz ## [Total] < 1 @ ^= [Name] == UmRune ## [Total] >= 2
//[Name] == Amethyst ## [Total] < 1 @ ^= [Name] == MalRune ## [Total] >= 2
//[Name] == Sapphire ## [Total] < 1 @ ^= [Name] == IstRune ## [Total] >= 2
//[Name] == Ruby ## [Total] < 1 @ ^= [Name] == GulRune ## [Total] >= 2
//[Name] == Emerald ## [Total] < 1 @ ^= [Name] == VexRune ## [Total] >= 2
//[Name] == Diamond ## [Total] < 1 @ ^= [Name] == OhmRune ## [Total] >= 2

[Name] == FlawlessTopaz @
[Name] == FlawlessAmethyst @
//[Name] == FlawlessSapphire @
//[Name] == FlawlessRuby @
//[Name] == FlawlessEmerald @
//[Name] == FlawlessDiamond @
//[Name] == FlawlessSkull @

[Name] == PerfectTopaz ## [Total] < 6 @
[Name] == PerfectAmethyst ## [Total] < 6 @
//[Name] == PerfectSapphire @
//[Name] == PerfectRuby @
//[Name] == PerfectEmerald @
//[Name] == PerfectDiamond @
//[Name] == PerfectSkull @


//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == TirRune ## [Total] < 1 @
//[Name] == NefRune ## [Total] < 1 @
//[Name] == EthRune ## [Total] < 1 @
[Name] == TalRune ## [Total] < 5 @
//[Name] == RalRune ## [Total] < 6 @
//[Name] == OrtRune ## [Total] < 2 @
//[Name] == ThulRune ## [Total] < 2 @
//[Name] == AmnRune ## [Total] < 2 @
//[Name] == SolRune ## [Total] < 1 @
//[Name] == ShaelRune ## [Total] < 1 @
//[Name] == HelRune ## [Total] < 2 @
//[Name] == KoRune ## [Total] < 1 @
//[Name] == LemRune ## [Total] < 1 @
//[Name] == MalRune ## [Total] < 1 @
//[Name] == VexRune @
//[Name] == OhmRune @
//[Name] == LoRune @
//[Name] == SurRune @


//##############################################################################
// 크래프트 큐빙
//==============================================================================
//[Name] == Armet && [Quality] == Magic && [CharacterItemLevel] >= 84 ## [Total] < 3 @ // Blood

//[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 ## [Total] < 1 @ // Blood

//[Name] == HeavyBracers && [Quality] == Magic && [CharacterItemLevel] >= 79 ## [Total] < 1 @ // Hit Power

[Type] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 86 ## [Total] < 1 @ // Blood, Caster, Safety

//[Type] == Ring && [Quality] == Magic && [CharacterItemLevel] >= 77 ## [Total] < 1 @ // Blood, Caster, Hit Power

[Name] == Jewel && [Quality] == Magic && [Level] >= 80 # ['{Total:Keep}[Name] == Jewel && [Quality] == Magic && [Level] >= 80 {< 3}'] @


//##############################################################################
// 매직 아이템 큐빙
//==============================================================================
//[Name] == GrandCharm && [Quality] == Magic && [Level] >= 94 ## [Total] < 1 @
//[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94 ## [Total] < 2 @
//[Name] == SmallCharm && [Quality] == Magic && [Level] <= 93 ## [Total] < 1 @ ^! [Name] == SmallCharm && [Quality] == Magic && [Level] >= 94

//##############################################################################
// 노말 아이템 큐빙
//==============================================================================
//[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 786 ## [Total] < 1 @
//[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 867 ## [Total] < 1 @

([Name] == SacredTarge || [Name] == SacredRondache || [Name] == VortexShield) && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ([FireResist] >= 40 || [EnhancedDamage] >= 65) ## [Total] < 1 @

//##############################################################################
// 정수 큐빙
//==============================================================================
//[Name] == TwistedEssenceOfSuffering ## [Total] < 1 @
//[Name] == ChargedEssenseOfHatred ## [Total] < 1 @
//[Name] == BurningEssenceOfTerror ## [Total] < 1 @
//[Name] == FesteringEssenceOfDestruction ## [Total] < 1 @


//##############################################################################
// 룬워드 아이템 만들기
//==============================================================================
([Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [FireResist] >= 45 && [EnhancedDefense] >= 15 ## [Total] < 1 @
//[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 4 && [EnhancedDefense] >= 15 && ([ItemMaxDurabilityPercent] == 0 || [ItemMaxDurabilityPercent] == 15) ## [Total] < 1 @ ^! ([Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == superior # [Sockets] >= 4
//[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 148 ## [Total] < 1 @ ^! ([Name] == Monarch || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == superior # [Sockets] >= 4

([Name] == BerserkerAxe || [Name] == ColossusBlade || [Name] == PhaseBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 && [ToHit] >= 3 ## [Total] < 1 @
//[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 ## [Total] < 1 @ ^! ([Name] == BerserkerAxe || [Name] == ColossusBlade || [Name] == PhaseBlade) && [Quality] == superior # [Sockets] == 5








일단은 이렇게 해놨습니다. 어떤게 잘못됐는지 봐주시면 감사하겠습니다.

그리고 다른 거 설정할 게 있는지도 알려주세요.

감사합니다. 좋은 주말되세요!
  • 카인 2013.09.06 22:32
    [Type] == FlawlessAmethyst # ['{Total:Keep}[Type] == FlawlessAmethyst{< 3}'] @ //상급 자수정 [Type] == PerfectAmethyst # ['{Total:Keep}[Type] == PerfectAmethyst{< 1}'] @ //최상급 자수정 [Type] == RalRune # ['{Total:Keep}[Type] == RalRune{< 1}'] @ //랄룬 [Type] == Jewel # ['{Total:Keep}[Type] == Jewel{< 3}'] @ //주얼 [Type] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 80 # ['{Total:Keep}[Type] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 80{< 1}'] @ //아뮬렛 일단 수량지정 방법이 35차에서 바뀌었습니다. 참고하세요
  • 막타 2013.09.07 00:17
    카인 님 // 제가 알기로는 특정보석의 아이템이름은 [Name] 로 하는걸로 알고 있습니다. [Type] 으로 할경우는 [Type] == Amethyst 와같이 설정을 하고, 최상급자수정,상급자수정,자수정,하급자수정,최하급자수정을 포괄적으로 표시할때 쓰는걸로 알고 있습니다. 그래서 보통은 [Name] 로 쓰는걸로 알고 있습니다. (정확하게 설명되있는글을 보지는 못해서 100%장담은 못하지만, NTItemAlias.ntl 자료를 보면 그런듯해서 댓글 남겨봅니다. )
  • 박지혜 2013.09.07 01:57
    이상하게 많은분들이 scripts > NTBot > item_configs > DC디갤 > A)래더전용 안에있는 MyCubing을 사용하신듯 합니다. scripts > NTBot > item_configs > 기타 안에있는 MyCubing을 길잡이로 불러서 사용 적용해보세요. 본문의 [Type] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 86 ## [Total] < 1 @ // Blood, Caster, Safety 는 34차에 사용되었던 문맥 입니다. 35차 MyCubing에서는 [Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 90 # ['{Total:Keep}[Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 90{< 1}'] @ 이런 유형의 문맥을 사용 합니다.
  • 커밍순 2013.09.07 12:54
    박지혜님 말대로 scripts > NTBot > item_configs > 기타 안에있는 MyCubing 를 사용했습니다. 그런데 이번에는 보석을 줍고 퍼보석으로 만들기는 합니다만 크랩아뮬을 안만들고 계속 모아놓습니다. 일단 룬이니에서 랄룬은 //쳐놨습니다. 큐빙용이 아니라 보관용으로 인식된다고 하셔서. 그리고 아이템->정비하기에서 저는 보관용 아이템은 좌상단에서 좌우로 큐빙용 아이템은 우하단부터 하상으로 보관하기로 설정해놨습니다. 재료를 잘줍는데 왜 크랩아뮬을 안만들까요 ㅠㅠ //############################################################################## // 만능 큐빙 //============================================================================== //############################################################################## // 보석 큐빙 //============================================================================== //[Name] == ChippedAmethyst # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] @ //[Name] == ChippedTopaz # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] @ //[Name] == ChippedSapphire # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] @ //[Name] == ChippedEmerald # ['{Total:Keep}[Name] == ChippedEmerald{< 1}'] @ //[Name] == ChippedRuby # ['{Total:Keep}[Name] == ChippedRuby{< 1}'] @ //[Name] == ChippedDiamond # ['{Total:Keep}[Name] == ChippedDiamond{< 1}'] @ //[Name] == ChippedSkull # ['{Total:Keep}[Name] == ChippedSkull{< 1}'] @ //[Name] == FlawedAmethyst # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] @ //[Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] @ //[Name] == FlawedSapphire # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] @ //[Name] == FlawedEmerald # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] @ //[Name] == FlawedRuby # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] @ //[Name] == FlawedDiamond # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] @ //[Name] == FlawedSkull # ['{Total:Keep}[Name] == FlawedSkull{< 1}'] @ //[Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @ //[Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @ //[Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @ //[Name] == Emerald # ['{Total:Keep}[Name] == Emerald{< 1}'] && ['{Total:Keep}[Name] == VexRune{>= 2}'] @ //[Name] == Ruby # ['{Total:Keep}[Name] == Ruby{< 1}'] && ['{Total:Keep}[Name] == GulRune{>= 2}'] @ //[Name] == Diamond # ['{Total:Keep}[Name] == Diamond{< 1}'] && ['{Total:Keep}[Name] == OhmRune{>= 2}'] @ //[Name] == Skull @ [Name] == FlawlessAmethyst @ [Name] == FlawlessTopaz @ //[Name] == FlawlessSapphire @ //[Name] == FlawlessEmerald @ //[Name] == FlawlessRuby @ //[Name] == FlawlessDiamond @ //[Name] == FlawlessSkull @ [Name] == PerfectAmethyst @ [Name] == PerfectTopaz @ //[Name] == PerfectSapphire @ //[Name] == PerfectEmerald @ //[Name] == PerfectRuby @ //[Name] == PerfectDiamond @ //[Name] == PerfectSkull @ //############################################################################## // 룬 큐빙 //============================================================================== //[Name] == ElRune @ //[Name] == EldRune @ //[Name] == TirRune @ //[Name] == NefRune @ //[Name] == EthRune @ //[Name] == IthRune @ //[Name] == TalRune @ //[Name] == RalRune @ //[Name] == OrtRune @ //[Name] == ThulRune @ //[Name] == AmnRune @ //[Name] == SolRune @ //[Name] == ShaelRune @ //[Name] == DolRune @ //[Name] == HelRune @ //[Name] == IoRune @ //[Name] == LumRune @ //[Name] == KoRune @ //[Name] == FalRune @ //[Name] == LemRune @ //[Name] == PulRune @ //[Name] == UmRune @ //[Name] == MalRune @ //[Name] == IstRune @ //[Name] == GulRune @ //[Name] == VexRune @ //[Name] == OhmRune @ //[Name] == LoRune @ //[Name] == SurRune @ //[Name] == BerRune @ //[Name] == JahRune @ //[Name] == ChamRune @ //[Name] == ZodRune @ //############################################################################## // 크래프트 큐빙 //============================================================================== //[Name] == SharkskinGloves && [Quality] == Magic && [CharacterItemLevel] >= 78 # ['{Total:Keep}[Name] == SharkskinGloves && [Quality] == Magic && [CharacterItemLevel] >= 78 @{< 1}'] @ //[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 @{< 1}'] @ //[Name] == HeavyBracers && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}[Name] == HeavyBracers && [Quality] == Magic && [CharacterItemLevel] >= 79 @{< 1}'] @ //[Name] == Vambraces && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}[Name] == Vambraces && [Quality] == Magic && [CharacterItemLevel] >= 79 @{< 1}'] @ //[Name] == Casque && [Quality] == Magic && [CharacterItemLevel] >= 84 # ['{Total:Keep}[Name] == Casque && [Quality] == Magic && [CharacterItemLevel] >= 84 @{< 1}'] @ //[Name] == Armet && [Quality] == Magic && [CharacterItemLevel] >= 84 # ['{Total:Keep}[Name] == Armet && [Quality] == Magic && [CharacterItemLevel] >= 84 @{< 1}'] @ //[Name] == SharkskinBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}[Name] == SharkskinBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 @{< 1}'] @ //[Name] == VampirefangBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}[Name] == VampirefangBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 @{< 1}'] @ //[Name] == MeshBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}[Name] == MeshBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 @{< 1}'] @ //[Name] == MithrilCoil && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}[Name] == MithrilCoil && [Quality] == Magic && [CharacterItemLevel] >= 85 @{< 1}'] @ //[Name] == BattleBoots && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}[Name] == BattleBoots && [Quality] == Magic && [CharacterItemLevel] >= 85 @{< 1}'] @ //[Name] == MirroredBoots && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}[Name] == MirroredBoots && [Quality] == Magic && [CharacterItemLevel] >= 85 @{< 1}'] @ //[Name] == Monarch && [Quality] == Magic && [CharacterItemLevel] >= 82 # ['{Total:Keep}[Name] == Monarch && [Quality] == Magic && [CharacterItemLevel] >= 82 @{< 1}'] @ [Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 86 # ['{Total:Keep}[Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 86{< 1}'] @ [Name] == Jewel # ['{Total:Keep}[Name] == Jewel{< 2}'] @ //############################################################################## // 매직 아이템 큐빙 //============================================================================== //[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94 @{< 2}'] @ //[Name] == LargeCharm && [Quality] == Magic && [Level] >= 99 # ['{Total:Keep}[Name] == LargeCharm && [Quality] == Magic && [Level] >= 99 @{< 1}'] @ //[Name] == GrandCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}[Name] == GrandCharm && [Quality] == Magic && [Level] >= 94 @{< 1}'] @ //[Name] == Monarch && [Quality] == Magic && [Level] >= 99 # ['{Total:Keep}[Name] == Monarch && [Quality] == Magic && [Level] >= 99 @{< 1}'] @ //############################################################################## // 레어 아이템 큐빙 //============================================================================== //[Name] == Scepter && [Quality] == Rare # ['{Total:Keep}[Name] == Scepter && [Quality] == Rare @{< 1}'] @ //############################################################################## // 노말 아이템 큐빙 //============================================================================== //############################################################################## // 매직 링/아뮬렛 큐빙 //============================================================================== //[Type] == Ring && [Quality] == Magic @ //[Type] == Amulet && [Quality] == Magic @ //############################################################################## // 정수 큐빙 //============================================================================== //[Name] == TwistedEssenceOfSuffering # ['{Total:Keep}[Name] == TwistedEssenceOfSuffering{< 1}'] @ //[Name] == ChargedEssenseOfHatred # ['{Total:Keep}[Name] == ChargedEssenseOfHatred{< 1}'] @ //[Name] == BurningEssenceOfTerror # ['{Total:Keep}[Name] == BurningEssenceOfTerror{< 1}'] @ //[Name] == FesteringEssenceOfDestruction # ['{Total:Keep}[Name] == FesteringEssenceOfDestruction{< 1}'] @ //############################################################################## // 활력포션 큐빙 //============================================================================== //[Name] == RejuvenationPotion @ //############################################################################## // 업그레이드 큐빙 //============================================================================== //############################################################################## // 룬워드 만들기 //==============================================================================
  • 박지혜 2013.09.07 13:53
    댓글의 이니가 사용중인 MyCubing 이라면 랄룬이 주석처리되어 당연히 큐빙을 안하는거죠 [Name] == FlawlessAmethyst @ [Name] == PerfectAmethyst @ [Name] == RalRune @ [Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 86 # ['{Total:Keep}[Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 86{< 1}'] @ [Name] == Jewel # ['{Total:Keep}[Name] == Jewel{< 2}'] @ 이니는 이렇게 하고 길잡이에 되어있다면 크랩합니다.
  • 커밍순 2013.09.08 08:39
    감사합니다~ 이제 잘됩니다^^ 매번 너무 감사드립니다. 좋은 주말 보내세요^^

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