38차 큐빙/이니설정 등의 문의 입니다.
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//##############################################################################
// 보석 큐빙
//==============================================================================
//[Name] == ChippedAmethyst # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedTopaz # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedSapphire # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedEmerald # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedRuby # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedDiamond # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedSkull # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedAmethyst # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedTopaz # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedSapphire # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedEmerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @ // 렘룬이3개 이상이면 하급에메랄드1개를 큐빙용으로 보관. 렘룬설정은 별도로 돼있어야 하고, 결과물인 풀룬의 설정도 별도로 돼있어야 합니다.
//[Name] == FlawedRuby # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedDiamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == PulRune{>= 2}'] @
//[Name] == FlawedSkull # ['{Total:Keep}?{< 1}'] @
[Name] == Amethyst # ['{Total:Keep}?{< 1}'] @
//[Name] == Topaz # ['{Total:Keep}?{< 1}'] @
[Name] == Sapphire # ['{Total:Keep}?{< 1}'] @
[Name] == Emerald # ['{Total:Keep}?{< 1}'] @
[Name] == Ruby # ['{Total:Keep}?{< 1}'] @
[Name] == Diamond # ['{Total:Keep}?{< 1}'] @
//[Name] == Skull # ['{Total:Keep}?{< 1}'] @
[Name] == FlawlessAmethyst @
[Name] == FlawlessTopaz @
[Name] == FlawlessSapphire @
[Name] == FlawlessEmerald @
[Name] == FlawlessRuby @
[Name] == FlawlessDiamond @
//[Name] == FlawlessSkull # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectSkull{< 1}'] @
[Name] == PerfectAmethyst @
[Name] == PerfectTopaz @
[Name] == PerfectSapphire @
[Name] == PerfectEmerald @
[Name] == PerfectRuby @
[Name] == PerfectDiamond @
//[Name] == PerfectSkull # ['{Total:Keep}?{< 1}'] @
//##############################################################################
// 룬 큐빙
//==============================================================================
[Name] == ElRune # ['{Total:Keep}?{< 1}'] @
//[Name] == EldRune # ['{Total:Keep}?{< 1}'] @
[Name] == TirRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @ //큐빙용으로 티르룬 1개보관.창고지기호출시 1개만 남기고 넘김.(1개만 줍게 했기때문에 넘겨줄것도없을겁니다.)
//[Name] == NefRune # ['{Total:Keep}?{< 1}'] @
//[Name] == EthRune # ['{Total:Keep}?{< 1}'] @
//[Name] == IthRune # ['{Total:Keep}?{< 1}'] @
[Name] == TalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == RalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == OrtRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == ThulRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == AmnRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == SolRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == ShaelRune # ['{Total:Keep}?{< 1}'] @
[Name] == DolRune # ['{Total:Keep}?{< 1}'] @
[Name] == HelRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == IoRune # ['{Total:Keep}?{< 1}'] @
//[Name] == LumRune # ['{Total:Keep}?{< 1}'] @
//[Name] == KoRune # ['{Total:Keep}?{< 1}'] @
//[Name] == FalRune # ['{Total:Keep}?{< 1}'] @
//[Name] == LemRune # ['{Total:Keep}?{< 3}'] @
//[Name] == PulRune # ['{Total:Keep}?{< 2}'] @
//[Name] == UmRune # ['{Total:Keep}?{< 2}'] @
[Name] == MalRune @
[Name] == IstRune @
[Name] == GulRune @
[Name] == VexRune @
[Name] == OhmRune @
[Name] == LoRune
[Name] == SurRune @
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune @
[Name] == ZodRune
// 룬워드 만들기
//==============================================================================
// 무기
[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @ // 에테 콜불즈 4솟 큐빙용보관. 창고지기 호출시 1개를 남기고 창고지기에게 다 넘김.
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 @
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 @
[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 @
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 @
// 방어구 에테4솟
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 4 @
// 방어구 에테3솟
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1050 && [Sockets] == 3 @
// 방패 모너크
[Name] == Monarch && [Quality] <= superior # [Defense] >= 148 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
// 팔라딘 엘리트방패 올레지 40이상,45이상 4솟
[Name] == sacredtarge && [Quality] <= superior && [Flag] != ethereal # [FireResist] >= 40 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
[Name] == sacredrondache && [Quality] <= superior && [Flag] != ethereal # [FireResist] >= 40 && [Sockets] == 4 @
[Name] == kurastshield && [Quality] <= superior && [Flag] != ethereal # [FireResist] >= 45 && [Sockets] == 4 @
[Name] == zakarumshield && [Quality] <= superior && [Flag] != ethereal # [FireResist] >= 45 && [Sockets] == 4 @
[Name] == vortexshield && [Quality] <= superior && [Flag] != ethereal # [FireResist] >= 45 && [Sockets] == 4 @
// 팔라딘 엘리트방패 올레지 40이상 4솟 에테벅큐빙 성공시 큐빙용보관
[Name] == sacredtarge && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Defense] >= 283 && [Sockets] == 4 @
[Name] == sacredrondache && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Defense] >= 310 && [Sockets] == 4 @
[Name] == kurastshield && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Defense] >= 346 && [Sockets] == 4 @
[Name] == zakarumshield && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Defense] >= 380 && [Sockets] == 4 @
[Name] == vortexshield && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Defense] >= 409 && [Sockets] == 4 @
//##############################################################################
//별도의 룬워드이니가 없는 하급,중급,상급 아이템이니를 사용하시는분들을 위해서 추가했습니다.
//==============================================================================
// 룬워드
//------------------------------------------------------------------------------
// +++++++++++++++++ 통찰력 +++++++++++++++++
[Flag] == Runeword # (['{0}메디테이션'] >= 17 || ['{0}Meditation'] >= 17) //17메디
//아래이니들은 증뎀이 260 으뜸이기 때문에 개별적으로 쓰실경우 수치를 수정해서 사용하세요.
//[Name] == ColossusVoulge && [Flag] == Runeword # ['{0}메디테이션 오라'] >= 17 && ['{0}증가된 데미지'] >= 260
//[Name] == Thresher && [Flag] == Runeword # ['{0}메디테이션 오라'] >= 17 && ['{0}증가된 데미지'] >= 260
//[Name] == CrypticAxe && [Flag] == Runeword # ['{0}메디테이션 오라'] >= 17 && ['{0}증가된 데미지'] >= 260
//[Name] == GreatPoleaxe && [Flag] == Runeword # ['{0}메디테이션 오라'] >= 17 && ['{0}증가된 데미지'] >= 260
//[Name] == GiantThresher && [Flag] == Runeword # ['{0}메디테이션 오라'] >= 17 && ['{0}증가된 데미지'] >= 260
// +++++++++++++++++ 스피리트 +++++++++++++++++
[Name] == Monarch && [Flag] == Runeword # [FCR] >= 35
//모너크 35패캐
[Type] == auricshields && [Flag] == Runeword # [FCR] >= 35
//팔라딘 전용 방패 35패캐
아래 질문에서 도움을 받았는데..
아직도 모르는게 많아서 글을 다시 올립니다.
샷과 같이 보석들을 다 창고에 모으네요..
상급 보석들을 최상급으로 큐빙하고 참 돌리기에 사용하면 좋겠는데 말이죠..
지금 저는 통찰 룬워드, 스피릿 룬워드 만들기를 하구요
말룬부터 오움까지 룬큐빙하여 로룬을 만들기 합니다.
에테 갑옷 큐빙 설정하였구요..
세크 인내 룬워드 설정을 했는데 뭐가 문제인지 만들지를 않습니다.
제가 이리 저리 만져서... 엉망인 이니입니다...
부탁드립니다.
인내 룬워드 만들기
말룬부터 - 오움까지 큐빙하여 로룬 만들기
문제의 보석들을 창고에 두는게 아니라 큐빙하여 참돌리는데 쓰이게끔...
방법 좀 알려주세요 ㅠㅠ
오늘 종일 이거만 보고 있습니다 ㅠㅠ

