엘드리치/생크] 에러메시지가 떠 한번 더 도는 현상을 없에는 방법
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먼저 \scripts\libs\XP\XP_Config_클래스네임_캐릭터네임.d2l
이 부분에 들어가서 아래에 표시된 부분을 찾아 수정해주시면 됩니다.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// FrigidXP configuration
//-------------------------------------------------------------------------------------------------------------------------------
function FHXP_Variables() {
FHXP_KillEldritch = true;
FHXP_KillSharp = false; //샤프투쓰를 잡음, 기본값=true
FHXP_KillEyeback = false; //아이백을 잡음, 기본값=true
FHXP_EldritchOffsetX=0;
FHXP_EldritchOffsetY=0;
FHXP_SkipOnImmune = true;
XP_SwitchOnKill=false;
XP_SwitchHP=40;
XP_StallKill=false;
XP_StallHP=40;
XP_StallSkipPhys=false;
DA_CheckImmunes=false;
DA_CheckEnchantements=false;
DA_CheckAuras=false;
XP_KillMinions=true;
}
===============================================================================================================================
===============================================================================================================================
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BloodyXP configuration
//===============================================================================================================================
// BLXP_ClearPathToShenk = true/false Clear the path (stairs) on the way to Shenk
// BLXP_DoShenk = true/false Go and Kill Shenk
// BLXP_DoTopBloody = true/false Clear the top section of the foothills up to Dac Farren spot
// BLXP_DoDacFarren =true/false Kill Dac Farren
// BLXP_DoBottomBloody = true/false Clear the bottom section of the foothills up to the town gate
// BLXP_EnterTownAtEnd = true/false Enter town by the gate if you set BLXP_DoBottomBloody to true
// BLXP_ShenkOffsetX=xx Offset for Shenk
// BLXP_ShenkOffsetY=xx
// BLXP_SkipOnImmune=true; Skip the boss if he is immune and go to next. If false, it will clear around and let
// the merc kill the boss.
// XP_SwitchOnKill=true/false Set to true to switch to the weapon with the greatest magic find upon killing a boss
// XP_SwitchHP=xx This is the amount of the boss hp out of 128 that is remaining before switching weapon
// XP_StallKill=true/false Set this to true to let your merc get the last hit
// XP_StallHP=xx This is the amount of hp of 128 that you will stall for the boss to die on
// XP_StallSkipPhys=true/false Set to true along with XP_StallKill and you won't stall if the boss is immune to physical
// DA_CheckImmunes = true/false Check immunities and immunities combos
// DA_CheckEnchantements = true/false Check enchantements and enchantements combos
// DA_CheckAuras=true/false Check auras and auras combos
// For combos of auras/enchantements/immunities, set both flags to true to check them
// XP_KillMinions=true/false Set to true to kill all minions before picking items
//-------------------------------------------------------------------------------------------------------------------------------
function BLXP_Variables() {
BLXP_ClearPathToShenk = true;
BLXP_DoShenk = true;
BLXP_DoTopBloody = false; //아래로 하염없이 내려감.. 기본값=true
BLXP_DoDacFarren = false; //기본값=true
BLXP_DoBottomBloody = false; //기본값=true
BLXP_EnterTownAtEnd = true;
BLXP_ShenkOffsetX=0;
BLXP_ShenkOffsetY=0;
BLXP_SkipOnImmune=true;
XP_SwitchOnKill=false;
XP_SwitchHP=40;
XP_StallKill=false;
XP_StallHP=40;
XP_StallSkipPhys=false;
DA_CheckImmunes=false;
DA_CheckEnchantements=false;
DA_CheckAuras=false;
XP_KillMinions=true;
}