룬큐빙을 재료만줍고 큐빙을 하지않습니다
40차 사용중입니다
룬 큐빙을하려고 이니를 설정해놓았는데 재료만줍고 큐빙을 하질않습니다 (렘풀움 까지 설정해놧습니다)
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// 보석 큐빙
//==============================================================================
//[Name] == ChippedAmethyst # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedTopaz # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedSapphire # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedEmerald # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedRuby # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedDiamond # ['{Total:Keep}?{< 1}'] @
//[Name] == ChippedSkull # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedAmethyst # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedTopaz # ['{Total:Keep}?{< 1}'] @
//[Name] == FlawedSapphire # ['{Total:Keep}?{< 1}'] @
[Name] == FlawedEmerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @ // 렘룬이3개 이상이면 하급에메랄드1개를 큐빙용으로 보관. 렘룬설정은 별도로 돼있어야 하고, 결과물인 풀룬의 설정도 별도로 돼있어야 합니다.
//[Name] == FlawedRuby # ['{Total:Keep}?{< 1}'] @
[Name] == FlawedDiamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == PulRune{>= 2}'] @
//[Name] == FlawedSkull # ['{Total:Keep}?{< 1}'] @
//[Name] == Amethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @ // 말룬이2개 이상이면 자수정1개 큐빙용으로 보관.큐빙용 말룬설정은 별도로 돼있어야하고, 결과물인 이스트룬의 설정도 별도로 돼있어야 합니다.
[Name] == Topaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @
//[Name] == Sapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @
//[Name] == Emerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == VexRune{>= 2}'] @
//[Name] == Ruby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == GulRune{>= 2}'] @
//[Name] == Diamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == OhmRune{>= 2}'] @
//[Name] == Skull # ['{Total:Keep}?{< 1}'] @
[Name] == FlawlessAmethyst # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectAmethyst{< 1}'] && ['{Total:warehouse}?{> 3}'] @ // 최상급자수정이 0개면 상급자수정3개를 큐빙용으로 보관. 결과물인 최상급자수정 설정은 별도로 돼있어야 합니다. 창고지기호출시 3개남기고 넘김.(3개만 줍게 했기때문에 넘겨줄건없을겁니다.)
[Name] == FlawlessTopaz # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectTopaz{< 1}'] && ['{Total:warehouse}?{> 3}'] @
//[Name] == FlawlessSapphire # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectSapphire{< 1}'] @
//[Name] == FlawlessEmerald # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectEmerald{< 1}'] @
[Name] == FlawlessRuby # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectRuby{< 1}'] && ['{Total:warehouse}?{> 3}'] @
//[Name] == FlawlessDiamond # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectDiamond{< 1}'] @
//[Name] == FlawlessSkull # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectSkull{< 1}'] @
[Name] == PerfectAmethyst # ['{Total:Keep}?{< 2}'] && ['{Total:warehouse}?{> 2}'] @ //최상급자수정 1개 큐빙용으로 보관. 창고지기 호출시1개 남기고 넘김.(1개만 줍게 했기때문에 넘겨줄것도없을겁니다.)
[Name] == PerfectTopaz # ['{Total:Keep}?{< 2}'] && ['{Total:warehouse}?{> 2}'] @
//[Name] == PerfectSapphire # ['{Total:Keep}?{< 1}'] @
//[Name] == PerfectEmerald # ['{Total:Keep}?{< 1}'] @
[Name] == PerfectRuby # ['{Total:Keep}?{< 2}'] && ['{Total:warehouse}?{> 2}'] @
//[Name] == PerfectDiamond # ['{Total:Keep}?{< 1}'] @
//[Name] == PerfectSkull # ['{Total:Keep}?{< 1}'] @
//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == ElRune # ['{Total:Keep}?{< 1}'] @
//[Name] == EldRune # ['{Total:Keep}?{< 1}'] @
//[Name] == TirRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @ //큐빙용으로 티르룬 1개보관.창고지기호출시 1개만 남기고 넘김.(1개만 줍게 했기때문에 넘겨줄것도없을겁니다.)
[Name] == NefRune # ['{Total:Keep}?{< 1}'] @
//[Name] == EthRune # ['{Total:Keep}?{< 1}'] @
//[Name] == IthRune # ['{Total:Keep}?{< 1}'] @
[Name] == TalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == RalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == OrtRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == ThulRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == AmnRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == SolRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == ShaelRune # ['{Total:Keep}?{< 1}'] @
//[Name] == DolRune # ['{Total:Keep}?{< 1}'] @
[Name] == HelRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == IoRune # ['{Total:Keep}?{< 1}'] @
//[Name] == LumRune # ['{Total:Keep}?{< 1}'] @
//[Name] == KoRune # ['{Total:Keep}?{< 1}'] @
//[Name] == FalRune # ['{Total:Keep}?{< 1}'] @
[Name] == LemRune # ['{Total:Keep}?{< 3}'] @
[Name] == PulRune # ['{Total:Keep}?{< 2}'] @
[Name] == UmRune # ['{Total:Keep}?{< 2}'] @
//[Name] == MalRune # ['{Total:Keep}?{< 2}'] @
//[Name] == IstRune # ['{Total:Keep}?{< 2}'] @
//[Name] == GulRune # ['{Total:Keep}?{< 2}'] @
//[Name] == VexRune # ['{Total:Keep}?{< 2}'] @
//[Name] == OhmRune # ['{Total:Keep}?{< 2}'] @
//[Name] == LoRune @
//[Name] == SurRune # ['{Total:Keep}?{< 2}'] @
//[Name] == BerRune @
//[Name] == JahRune @
//[Name] == ChamRune @
//[Name] == ZodRune @