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보석큐빙바로하게할려면...어떤걸수정해야할까요?

분류 질문 조회 수 805 추천 수 0

큐빙에 관련된 부분이 여기긴거 같은데...큐빙을 하긴하지만...

보석을 상급보석을 많이 들고다니다 필요할때 큐빙을 합니다.

2.1버전에서는 3개모이면 바로바로하더니...3.0에서는 뭐가 문제인지 모르겠습니다...

봐주시면 감사하겠습니다~

var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
 //------------------------------------------------------------------------------
 // Boss configuration
 //------------------------------------------------------------------------------
 NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
 //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
 NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
 NTConfig_Script.push("NTThreshSocket.ntj");
 NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
 NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
 NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
 NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
 NTConfig_Script.push("NTDiablo.ntj");
 NTConfig_Script.push("NTHephasto.ntj");
 NTConfig_Script.push("NTIzual.ntj");
 NTConfig_Script.push("NTMephisto.ntj");
 NTConfig_Script.push("NTTravincal.ntj");
 NTConfig_Script.push("NTKurastTravel.ntj");
 NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
 NTConfig_Script.push("NTDuriel.ntj");
 NTConfig_Script.push("NTAncientTunnels.ntj");
 NTConfig_Script.push("NTColdworm.ntj");
 NTConfig_Script.push("NTRadament.ntj");
 NTConfig_Script.push("NTAndariel.ntj");
 NTConfig_Script.push("NTCountess.ntj");
 NTConfig_Script.push("NTTreehead.ntj");
 NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
 NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 me.maxgametime = 1500; // time in seconds, maximum game length (0 is infinite)
 NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
 NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
 NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
 NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
 NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
 NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

 NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
 NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
 NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
 NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
 NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
 NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
 NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
 NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

 // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
 NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

 NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

 //----------------------------------------------------------------------------------------------
 // Type of potion used in each belt column
 // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
 // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
 // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
 // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
 // To use rejuvenations only, put "rv" in all columns.
 //----------------------------------------------------------------------------------------------
 NTConfig_BeltColType[0] = "hp";
 NTConfig_BeltColType[1] = "mp";
 NTConfig_BeltColType[2] = "rv";
 NTConfig_BeltColType[3] = "rv";

 //-----------------------------------------------------------------------------------
 // SnagIt configuration
 // Select one group only (normal / advance / extreme)
 //-----------------------------------------------------------------------------------
 //NTConfig_NIPFilePath.push("normal/normal.nip");
 //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
 //NTConfig_NIPFilePath.push("normal/set.nip");
 //NTConfig_NIPFilePath.push("normal/unique.nip");
 //NTConfig_NIPFilePath.push("normal/craft.nip");

 NTConfig_NIPFilePath.push("advance/normal.nip");
 NTConfig_NIPFilePath.push("advance/magic_rare.nip");
 NTConfig_NIPFilePath.push("advance/set.nip");
 NTConfig_NIPFilePath.push("advance/unique.nip");
 NTConfig_NIPFilePath.push("advance/craft.nip");
 NTConfig_NIPFilePath.push("advance/orb.nip");

 //NTConfig_NIPFilePath.push("extreme/normal.nip");
 //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
 //NTConfig_NIPFilePath.push("extreme/set.nip");
 //NTConfig_NIPFilePath.push("extreme/unique.nip");
 //NTConfig_NIPFilePath.push("extreme/craft.nip");

 NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

 //------------------------------------------------------------------------------
 // Cubing configuration
 //------------------------------------------------------------------------------
 NTConfig_Cubing = true; // Enable cubing

 NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
 //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
 NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
 //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
 //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
 //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
 //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

 //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
 //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 336]); // Craft Chain Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 335]); // Craft Heavy Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

 //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
 //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
 //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
 //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
 //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
 //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
 //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
 //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
 //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
 //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
 //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
 //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
 //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
 //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
 //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

 //***** Include the following, Primary item must be setted in item_configs folder *****

 //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

 //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

 //------------------------------------------------------------------------------
 // Gamble configuration
 // To specify what items to gamble, adjust the array with the desired item codes
 //------------------------------------------------------------------------------
 NTConfig_Gamble = true; // Enable gambling
 NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
 NTConfig_GambleStopGold = 200000; // Gold amount to stop the gambling

 NTConfig_GambleItem.push(520); // Amulets
 NTConfig_GambleItem.push(522); // Rings
 NTConfig_GambleItem.push(418); // Circlets
 NTConfig_GambleItem.push(419); // Coronets
 //NTConfig_GambleItem.push(334); // Leather Gloves
 //NTConfig_GambleItem.push(335); // Heavy Gloves
 //NTConfig_GambleItem.push(336); // Chain Gloves
 //NTConfig_GambleItem.push(337); // Light Gauntlets
 //NTConfig_GambleItem.push(338); // Gauntlets

 //------------------------------------------------------------------------------
 // General configuration
 //------------------------------------------------------------------------------
 NTConfig_PublicMode = false;
 NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
 NTConfig_OpenChest = true; // Set to true to open chest
 me.quitonhostile = false;

 //------------------------------------------------------------------------------
 // Attack configuration
 //------------------------------------------------------------------------------
 NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
 NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
 NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't
 NTConfig_AttackSkill[3] = 0; // Primary skill to others.
 NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't
 NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
 NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
 NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

 // Check self safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckSelfSafe = 0x04|0x40;
 // Check merc's safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

 NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
 NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
  • Fantasista 2010.03.29 20:18
    아이템 이니 설정에서 보석 줍는걸로 해놨는지 확인해보세요
  • 뽀송녹차 2010.03.29 20:24
    네...상급보석은 다줍습니다...상급사파와 상급자수만 설정했는데... 줍긴 줍는데...3개모이면 큐빙하는게 아니고...6-7개정도모이면한번씩큐빙을해서... 상급보석이 자리를 너무차지해서요...왜이런지 궁금합니다~
  • 아이씨™[어울림] 2010.03.29 22:10
    NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0]; 혹시 인벤설정에서 0이라고 되어있는 칸에 보석을 보관하고 3개이상 모여도 큐빙을 안하나요? 1인칸은 이니에 줍게 설정된 아이템만보관하고 아니면 버리고 0인칸은 무조건 보관한다는 뜻입니다. 0인칸에 보석이 들어오면 큐빙을 안합니다. 0을 1로 바꿔주시면 큐빙이 될깁니다.
  • 뽀송녹차 2010.03.29 23:00
    아...네...감사합니다~

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