오리 삽봇(액트3. 오르무스. 셉터) 이니 설정에 관해 여쭈어 봅니다.
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아래는 D2NT3.1_NTBot4.2_0\scripts\NTBot\item_configs 폴더 안에 있는 MyShopBot.nip 의 내용입니다.
MyShopBot.nip <--파일을 수정해야 셉터를 물어 오는게 맞는지요?
기본적으로 셉터만 사고 싶고 셉터 중에서도 일정 옵션 이상만 사게 하고 싶어서 설정 했습니다.
알바생이 2시간째 장보러 다니는 알바생이 아무것도 사오지를 않네요. 제가 너무 고급셉터만
설정해놔서 그런지요? (설정이 제대로 됐는지도 의문입니다. 주석처리)
----------------------------------------------------아래-----------------------------------------------------------
// 셉터는 데미지 순으로 되어있습니다.
// 셉터
//------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3
// 셉터(15힘 이상)
//-----------------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [Strength] >= 15
// 셉터(10패캐 이상)
//-------------------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 1 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [FCR] >= 10
// 완드
//------
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillDecrepify] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillIronMaiden] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillBoneSpear] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillBoneSpear] == 3 && [SkillDecrepify] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillBoneSpear] == 3 && [SkillIronMaiden] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSkeletalMage] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSkeletonMastery] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSummonResist] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillSkeletalMage] == 3 && [SkillSkeletonMastery] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillSkeletalMage] == 3 && [SkillSummonResist] == 3
// 스태프
//--------
//[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillBlizzard] == 3 && [FCR] >= 20
//[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillBlizzard] == 3 && [SkillIceBlast] == 3 && [FCR] >= 20
//[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillEnchant] == 3 && [FCR] >= 20
// 라지쉴드(15방상/3소켓, 노멀/액트 2/파라 한테서 삽니다)
//--------------------------------------------------------
//[Name] == LargeShield && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] >= 3
// 바바리안 함성용 무기
//----------------------
//[Quality] == magic # [BarbarianSkills] == 2 && [Dexterity] <= 0 && [Strength] <= 48
---------------------------------------------------------끝--------------------------------------------------------------------------------

