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매직다뎀 큐빙을 가끔씩하고 보석대부분을 모아두는건 왜그럴까요?

분류 질문 조회 수 300 추천 수 0

특히나 퍼자수정과 퍼사파이어를 모아두는데...

이것들도 같이 돌리고싶어서요...

몇시간 놔두면 인벤가득 보석만 차서요...

어떻게 해야...골고루 써서 돌릴까요?

이니첨부합니다.

그리고 아까 제목 너무길게 적어서 죄송합니다~

var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
 //------------------------------------------------------------------------------
 // Boss configuration
 //------------------------------------------------------------------------------
 NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
 //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
 NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
 NTConfig_Script.push("NTThreshSocket.ntj");
 NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
 NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
 NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
 NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
 NTConfig_Script.push("NTDiablo.ntj");
 NTConfig_Script.push("NTHephasto.ntj");
 NTConfig_Script.push("NTIzual.ntj");
 NTConfig_Script.push("NTMephisto.ntj");
 NTConfig_Script.push("NTTravincal.ntj");
 NTConfig_Script.push("NTKurastTravel.ntj");
 NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
 NTConfig_Script.push("NTDuriel.ntj");
 NTConfig_Script.push("NTAncientTunnels.ntj");
 NTConfig_Script.push("NTColdworm.ntj");
 NTConfig_Script.push("NTRadament.ntj");
 NTConfig_Script.push("NTAndariel.ntj");
 NTConfig_Script.push("NTCountess.ntj");
 NTConfig_Script.push("NTTreehead.ntj");
 NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
 //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 me.maxgametime = 1500; // time in seconds, maximum game length (0 is infinite)
 NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
 NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
 NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
 NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
 NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
 NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

 NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
 NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
 NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
 NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
 NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
 NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
 NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
 NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

 // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
 NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
 NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
 NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
 NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];

 NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

 //----------------------------------------------------------------------------------------------
 // Type of potion used in each belt column
 // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
 // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
 // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
 // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
 // To use rejuvenations only, put "rv" in all columns.
 //----------------------------------------------------------------------------------------------
 NTConfig_BeltColType[0] = "hp";
 NTConfig_BeltColType[1] = "mp";
 NTConfig_BeltColType[2] = "rv";
 NTConfig_BeltColType[3] = "rv";

 //-----------------------------------------------------------------------------------
 // SnagIt configuration
 // Select one group only (normal / advance / extreme)
 //-----------------------------------------------------------------------------------
 //NTConfig_NIPFilePath.push("normal/normal.nip");
 //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
 //NTConfig_NIPFilePath.push("normal/set.nip");
 //NTConfig_NIPFilePath.push("normal/unique.nip");
 //NTConfig_NIPFilePath.push("normal/craft.nip");

 NTConfig_NIPFilePath.push("advance/normal.nip");
 NTConfig_NIPFilePath.push("advance/magic_rare.nip");
 NTConfig_NIPFilePath.push("advance/set.nip");
 NTConfig_NIPFilePath.push("advance/unique.nip");
 NTConfig_NIPFilePath.push("advance/craft.nip");
 //NTConfig_NIPFilePath.push("advance/orb.nip");

 //NTConfig_NIPFilePath.push("extreme/normal.nip");
 //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
 //NTConfig_NIPFilePath.push("extreme/set.nip");
 //NTConfig_NIPFilePath.push("extreme/unique.nip");
 //NTConfig_NIPFilePath.push("extreme/craft.nip");

 NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

 //------------------------------------------------------------------------------
 // Cubing configuration
 //------------------------------------------------------------------------------
 NTConfig_Cubing = true; // Enable cubing

 NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
 NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
 NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
 NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
 NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
 NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
 NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

 //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
 NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

 //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

 //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
 //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
 //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
 //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
 //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
 //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
 //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
 //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
 //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
 //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
 //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
 //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
 //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
 //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
 //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

 //***** Include the following, Primary item must be setted in item_configs folder *****

 //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

 //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

 //------------------------------------------------------------------------------
 // Gamble configuration
 // To specify what items to gamble, adjust the array with the desired item codes
 //------------------------------------------------------------------------------
 NTConfig_Gamble = true; // Enable gambling
 NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
 NTConfig_GambleStopGold = 200000; // Gold amount to stop the gambling

 //NTConfig_GambleItem.push(520); // Amulets
 //NTConfig_GambleItem.push(522); // Rings
 NTConfig_GambleItem.push(418); // Circlets
 NTConfig_GambleItem.push(419); // Coronets
 //NTConfig_GambleItem.push(334); // Leather Gloves
 //NTConfig_GambleItem.push(335); // Heavy Gloves
 //NTConfig_GambleItem.push(336); // Chain Gloves
 //NTConfig_GambleItem.push(337); // Light Gauntlets
 //NTConfig_GambleItem.push(338); // Gauntlets

 //------------------------------------------------------------------------------
 // General configuration
 //------------------------------------------------------------------------------
 NTConfig_PublicMode = false;
 NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
 NTConfig_OpenChest = true; // Set to true to open chest
 me.quitonhostile = false;

 //------------------------------------------------------------------------------
 // Attack configuration
 //------------------------------------------------------------------------------
 NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
 NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
 NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't
 NTConfig_AttackSkill[3] = 0; // Primary skill to others.
 NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't
 NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
 NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
 NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

 // Check self safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckSelfSafe = 0x04|0x40;
 // Check merc's safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

 NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
 NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
  • 오모나 2010.05.01 02:34
    이건 누구버전인지 모르겠지만 다뎀을 한번 돌리고 버리는건 아닌지... 주워보관하기 설정이 있다면 그곳을 설정하세요.

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