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무공 체라소서가 라팅내성 몹을 지나쳐버립니다..ㅠ

분류 질문 조회 수 1,232 추천 수 0

제목 그대로 무공 체라소서가 라팅몹을 지나쳐버립니다~..ㅠㅠ

MyConfig_CheckMonster 이것을 찾으려 했지만 제 이니에는 이게 없더라고요.. 제 이니를 올려보겠습니다..



var NTConfig_CastStatic;

function NT_LoadConfig()
{
 //------------------------------------------------------------------------------
 // Boss configuration
 //------------------------------------------------------------------------------
 NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
 //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
 NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
 NTConfig_Script.push("NTThreshSocket.ntj");
 //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
 //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
 //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
 //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
 //NTConfig_Script.push("NTDiablo.ntj");
 //NTConfig_Script.push("NTHephasto.ntj");
 //NTConfig_Script.push("NTIzual.ntj");
 NTConfig_Script.push("NTMephisto.ntj");
 //NTConfig_Script.push("NTTravincal.ntj");
 //NTConfig_Script.push("NTKurastTravel.ntj");
 //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
 NTConfig_Script.push("NTDuriel.ntj");
 NTConfig_Script.push("NTAncientTunnels.ntj");
 //NTConfig_Script.push("NTColdworm.ntj");
 //NTConfig_Script.push("NTRadament.ntj");
 NTConfig_Script.push("NTAndariel.ntj");
 NTConfig_Script.push("NTCountess.ntj");
 //NTConfig_Script.push("NTTreehead.ntj");
 NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
 NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
 //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
 //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
 NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
 NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
 NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
 NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
 NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
 NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

 NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
 NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
 NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
 NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
 NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
 NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
 NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
 NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

 // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
 NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
 NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

 NTConfig_MinGoldToStash = 200000; // Maximum gold amount carried before going to stash

 //----------------------------------------------------------------------------------------------
 // Type of potion used in each belt column
 // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
 // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
 // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
 // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
 // To use rejuvenations only, put "rv" in all columns.
 //----------------------------------------------------------------------------------------------
 NTConfig_BeltColType[0] = "hp";
 NTConfig_BeltColType[1] = "mp";
 NTConfig_BeltColType[2] = "rv";
 NTConfig_BeltColType[3] = "rv";

 //-----------------------------------------------------------------------------------
 // SnagIt configuration
 // Select one group only (normal / advance / extreme)
 //-----------------------------------------------------------------------------------
 //NTConfig_NIPFilePath.push("normal/normal.nip");
 //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); // 아이템 이니 경로
 //NTConfig_NIPFilePath.push("normal/set.nip"); 
 //NTConfig_NIPFilePath.push("normal/unique.nip"); // d2nt/scripts/ntbot/item_configs/normal
 //NTConfig_NIPFilePath.push("normal/craft.nip");

 NTConfig_NIPFilePath.push("advance/normal.nip");
 NTConfig_NIPFilePath.push("advance/magic_rare.nip");
 NTConfig_NIPFilePath.push("advance/set.nip");
 NTConfig_NIPFilePath.push("advance/unique.nip"); // d2nt/scripts/ntbot/item_configs/advance
 NTConfig_NIPFilePath.push("advance/craft.nip");

 //NTConfig_NIPFilePath.push("extreme/normal.nip");
 //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
 //NTConfig_NIPFilePath.push("extreme/set.nip"); // d2nt/scripts/ntbot/item_configs/extreme
 //NTConfig_NIPFilePath.push("extreme/unique.nip");
 //NTConfig_NIPFilePath.push("extreme/craft.nip");

 NTConfig_SnagRange = 80; // Radius to check for dropped items. 40 is a good number here

 //------------------------------------------------------------------------------
 // Cubing configuration
 //------------------------------------------------------------------------------
 NTConfig_Cubing = false; // Enable cubing

 //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
 //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
 //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
 //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
 //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
 //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
 //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

 //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
 //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
 //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
 //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

 //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
 
 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
 //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

 //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

 //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
 //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
 //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
 //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
 //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
 //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
 //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
 //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
 //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
 //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
 //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
 //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
 //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
 //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
 //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
 //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
 //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
 //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

 //***** Include the following, Primary item must be setted in item_configs folder *****

 //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
 //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

 //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
 //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

 //------------------------------------------------------------------------------
 // Gamble configuration
 // To specify what items to gamble, adjust the array with the desired item codes
 //------------------------------------------------------------------------------
 NTConfig_Gamble = true; // Enable gambling
 NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
 NTConfig_GambleStopGold = 500000; // Gold amount to stop the gambling

 NTConfig_GambleItem.push(520); // Amulets
 NTConfig_GambleItem.push(522); // Rings
 NTConfig_GambleItem.push(418); // Circlets
 NTConfig_GambleItem.push(419); // Coronets
 //NTConfig_GambleItem.push(334); // Leather Gloves
 //NTConfig_GambleItem.push(335); // Heavy Gloves
 //NTConfig_GambleItem.push(336); // Chain Gloves
 //NTConfig_GambleItem.push(337); // Light Gauntlets
 //NTConfig_GambleItem.push(338); // Gauntlets

 //------------------------------------------------------------------------------
 // General configuration
 //------------------------------------------------------------------------------
 NTConfig_PublicMode = false;
 NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
 NTConfig_OpenChest = false; // Set to true to open chest
 me.quitonhostile = false;

 //------------------------------------------------------------------------------
 // Attack configuration
 //------------------------------------------------------------------------------
 //Static Field 42
 //Chain Lightning 53
 //Glacial Spike 55
 //Meteor 56
 //Frozen Orb 64
 //Fire Ball 47
 //Blizzard 59
 //Lightning 49
 //Ice Bolt 39
 //Ice Blast 45
 //Charged Bolt 38
 //Nova 48
 //Fire Bolt 36

 NTConfig_AttackSkill[0] = 53; // First skill. Set to 0 if you won't
 NTConfig_AttackSkill[1] = 53; // Primary skill to boss.
 NTConfig_AttackSkill[2] = 53; // Primary untimed skill to boss. Set to 0 if you won't
 NTConfig_AttackSkill[3] = 53; // Primary skill to others.
 NTConfig_AttackSkill[4] = 53; // Primary untimed skill to others. Set to 0 if you won't
 NTConfig_AttackSkill[5] = 53; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
 NTConfig_AttackSkill[6] = 53; // Secondary untimed skill. Set to 0 if you won't
 NTConfig_AttackSkill[7] = 53; // Third skill in case monster is immune to primary skill. Set to 0 if you won't
 NTConfig_AttackSkill[8] = 53; // Third untimed skill. Set to 0 if you won't
 NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

 // Check self safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 //NTConfig_CheckSelfSafe = 0x04|0x40;
 // Check merc's safe in field (NOT in town). Set to 0 if you won't
 // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
 //NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

 NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}



이런 이니인데... 스킬 모두 체라로 설정해놓은것은 보스가 라팅 내설몹일땐 라이트닝 보스한테만 쓰다가 쫄한테 다굴 맞아 치킨되는 경우가 많아.. 걍 이렇게 설정해놓았습니다.

어떻게 수정해야 할까요?
  • ☆조로★[A1L] 2010.05.06 09:17
    헤븐리스톤님의 봇에는 기능이 탑재되어있지 않습니다^^~~~

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