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모낙 15방만 줍게 하고 싶습니다.

분류 질문 조회 수 346 추천 수 0

[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && ([Sockets] == 4 || [Sockets] == 0) //


[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 //


화이트 이니에서 모낙이 들어가는 문구가 이두가지밖에 없는데요.

자꾸 11방~14방 이런것들은 주워다 창고에 넣어두네요.

아직까지 슈페 3솟은 안나와서 모르겠지만 노솟은 수정을 해도 계속 그러네요.

어디가 잘못됐을까요? 고수님들 답변 부탁드립니다.
댓글15
  • 컬리넌 2010.05.17 15:17
    위에꺼는 주석처리 // 하시고 아래꺼에 [Sockets] == 3 부분만 ([Sockets] >= 3 || [Sockets] == 0) 로 변경해주시면 3소켓이상 또는 0소켓 15방상만 줍게 됩니다
  • 조영수[A3L] 2010.05.17 15:30
    컬리넌님 답변 감사합니다. 그런데 위쪽 구문도 15방 4솟이나 0솟을 줍는거 아닌가요?
  • 컬리넌 2010.05.17 15:36
    위쪽것은 15방에 내구붙은것도 줍습니다 아래것이 1내구부터 15내구까지 줍지 않는다는 거구요
  • 조영수[A3L] 2010.05.17 15:49
    [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] >= 4 || [Sockets] == 3 || [Sockets] == 0) // 그럼 이런식으로 바꾸고 [EnhancedDefense] >= 15 이거를 [EnhancedDefense] == 15 이렇게 바꾸면 되나요?
  • 아옹 2010.05.17 15:51
    컬리넌님 질문을 잘못 이해 하신것 같네요. 내구를 말씀하시는게 아니라 방상 15미만짜리도 주워 온다는 겁니다. 일단 이니만 봐서는 별문제 없어 보입니다. 혹시 폴더가 맞는지 확안해보시고 캐릭터 설정파일에서도 이니 뭐 쓰는지 확인한번 더 해보세요.
  • 컬리넌 2010.05.17 16:02
    [EnhancedDefense] >= 15는 15방상 이상을 줍는다는 거지만 16방상 이상의 슈페방어구는 없기때문에 [EnhancedDefense] >= 15 이렇게 하나 [EnhancedDefense] == 15 요렇게 하나 줏어오는것은 같습니다 5방상 이상을 줍고싶다면 [EnhancedDefense] >= 5 이렇게 되구요 5방상만 줍는다고 한다면 [EnhancedDefense] == 5 이렇게 되겠죠 참고로 슈페 무기나 방어구는 증뎀이나 증방은 5에서 15까지 붙구요 내구는 10퍼에서 15퍼까지 붙습니다 무기에는 증뎀과 더불어 3어레까지 붙구요 즉 그렇게 바꾸셔도 되고 안바꾸셔도 15방상만 줏어오게 되어있습니다
  • 조영수[A3L] 2010.05.17 16:03
    아옹님 답변 감사합니다. 따로 이니파일 만든것 없고요 날아다녀님 4차수정버전 그대로 쓰는데 이런 현상이 발생하네요. 모가 문제인지 다시한번 살펴봐야겠네요.
  • 조영수[A3L] 2010.05.17 16:10
    컬리넌님 그럼 내구야 그렇다치더라도 방상쪽에는 문제가 없었던거네요? 근데 왜 자꾸 10~14방들을 주워올까요..ㅠㅠ.
  • 컬리넌 2010.05.17 16:10
    아옹님 말씀대로 제가 잘못 이해했네요 혹시 날아다녀님 4차버전을 알집으로 압축해제 하셧나요? 만약 그렇다면 winrar로 압축을 풀어보세요 날아다녀님 자료를 다시 받아도 보시고 해시체크도 해보시구요
  • 조영수[A3L] 2010.05.17 16:16
    윈라로 압축해제 했습니다. 우선 4차 아이템 이니를 받아서 수정없이 테스트 해봐야겠네요.
  • 지바람™ 2010.05.17 16:31
    아무런 문제가 없고 윈라로 압축도 푸시고 했다면.... 케릭이이네서 아이템이니 어떤걸로 지정되어 있는지 확인하는게 남은건가요... 흰여울님의 이니를 사용중인데 다른 노말 어드밴스 익스트림 쪽에 주석이 없는것은 없는지요.
  • 조영수[A3L] 2010.05.17 17:00
    이니 경로는 수정한적이 없으니 기본으로 되어있고요. 흰여울님 이니 빼고는 다 주석처리 되어 있습니다.
  • 조영수[A3L] 2010.05.17 17:33
    원본 교체후 흰여울님 이니만 주석해제되어 있는 상태에서 10방 모넉으로 테스트해본 결과 똑같네요. (창고로..~~) 제가 쓰고 있는 화이트 이니 한번 올려볼게요. 모가 문제인지 함 봐주세요. // =============================================================================== // ==================================== White ==================================== // =============================== Edit by 흰여울 ================================ // =============================================================================== // =============================================================================== // ==================================== Weapon ==================================== // =============================================================================== // =============== Call To Arms =============== //[Name] == CrystalSword && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 // [Name] == CrystalSword && [Quality] == normal && [Flag] == ethereal # [Sockets] == 5 // //[Name] == CrystalSword && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 5 // //[Name] == CrystalSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 5 // // =============== Spirit =============== //[Name] == CrystalSword && [Quality] <= superior # [Sockets] == 4 // //[Name] == CrystalSword && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // //[Name] == PhaseBlade && [Quality] == normal # [Sockets] == 4 // [Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // // =============== Find Item Barbarian(not RuneWord) =============== //[Name] == CrystalSword && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 6 || [Sockets] == 0)// // =============== Crescont Moon =============== [Name] == CrystalSword && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 // [Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [Sockets] == 3 // //[Name] == PhaseBlade && [Quality] == normal # [Sockets] == 3 // //[Name] == CrystalSword && [Quality] <= superior # [Sockets] == 3 // // =============== Last Wish =============== [Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // // =============== Hand of Justice =============== [Name] == Cryptic Sword && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // // =============== Heart of the Oak =============== //[Name] == Flail && [Quality] == normal # [Sockets] == 4 // //[Name] == Flail && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 4 // [Name] == Scourge && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 4 // // =============== Call To Arms / Phoenix / Fortitude =============== [Name] == WarScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == DivineScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == Caduceus && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == WarScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == DivineScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == Caduceus && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == WarScepter && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == DivineScepter && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == Caduceus && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == WarScepter && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == DivineScepter && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) // [Name] == Caduceus && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) // // =============== Faith / Brand / Ice / Breath of the Dying =============== //[Name] == MatriarchalBow && [Quality] == normal # [BowandcrossbowskillTab] == 3 && [Sockets] == 4 // [Name] == MatriarchalBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Sockets] == 4 // //[Name] == GrandMatronBow && [Quality] == normal # [BowandcrossbowskillTab] == 3 && [Sockets] == 4 // [Name] == GrandMatronBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Sockets] == 4 // //[Name] == BladeBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // //[Name] == GreatBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // //[Name] == GorgonCrossbow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == DiamondBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == ShadowBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == WardBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == HydraBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // //[Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == HydraBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // // =============== Edge =============== [Name] == MatriarchalBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // [Name] == GrandMatronBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == SpiderBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == BladeBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == GreatBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == DiamondBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == ShadowBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == WardBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == HydraBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 // //[Name] == ShortBow && [Quality] == normal # [Sockets] == 3 // //[Name] == Hunter'sBow && [Quality] == normal # [Sockets] == 3 // //[Name] == CompositeBow && [Quality] == normal # [Sockets] == 3 // //[Name] == ShortBattleBow && [Quality] == normal # [Sockets] == 3 // //[Name] == ShortWarBow && [Quality] == normal # [Sockets] == 3 // // =============== Oath =============== //[Name] == CrypticSword && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) // [Name] == CrypticSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // //[Name] == ConquestSword && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) // [Name] == ConquestSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // //[Name] == HighlandBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) // [Name] == HighlandBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // //[Name] == SmallCrescent && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) // [Name] == SmallCrescent && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // //[Name] == BalrogBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) // [Name] == BalrogBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // //[Name] == ColossusSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // [Name] == ColossusSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // //[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // //[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // //[Name] == WarSpike && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // [Name] == WarSpike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // // =============== Death =============== //[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 // [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // //[Name] == WarSpike && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // [Name] == WarSpike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 // [Name] == WarSpike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // [Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 // [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // //[Name] == ColossusSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // [Name] == ColossusSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 5 || [Sockets] == 0) // [Name] == ColossusSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 5 || [Sockets] == 0) // // =============== Breath of the Dying =============== [Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == WarPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == WarPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == WarPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == GhostSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == GhostSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == GhostSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == ThunderMaul && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == MatriarchalSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == MatriarchalSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == MatriarchalSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // //[Name] == MatriarchalPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) // [Name] == MatriarchalPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) // [Name] == MatriarchalPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) // // =============== Grief / Doom =============== [Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 // [Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 // [Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // //[Name] == PhaseBlade && [Quality] == normal # [Sockets] == 5 // [Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Sockets] == 5 // [Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // [Name] == Zweihander && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 5 || [Sockets] == 0) // [Name] == Zweihander && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 5 || [Sockets] == 0) // [Name] == ColossusBlade && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 // [Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 // [Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // [Name] == GloriousAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 // [Name] == GloriousAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // // =============== Passion =============== [Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == ColossusSword && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 // [Name] == BalrogBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // // =============== Beast =============== //[Name] == MilitaryPick && [Quality] == normal # [Sockets] == 5 // [Name] == MilitaryPick && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 // // =============== Insight(poor) =============== //[Name] == ColossusVoulge && [Quality] <= superior # ([Sockets] == 4 || [Sockets] == 0) // //[Name] == Thresher&& [Quality] <= superior # [Sockets] == 4 // //[Name] == CrypticAxe && [Quality] <= superior # [Sockets] == 4 // //[Name] == GiantThresher && [Quality] <= superior # [Sockets] == 4 // //[Name] == GreatPoleaxe && [Quality] <= superior # [Sockets] == 4 // // =============== Insight / Obedience / Infinity =============== [Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // [Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // [Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 // [Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // [Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) // //[Name] == Scythe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 // //[Name] == Voulge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 // // =============== Chaos / Fury =============== [Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) // // =============== White =============== [Type] == Wand && [Name] != wand && [Name] != burntwand && [Name] != yewwand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] == 3 && ([SkillAmplifyDamage] == 3 || [SkillBoneSpirit] == 3 || [SkillRevive] >= 1 || [SkillTeeth] == 3 || [SkillIronMaiden] == 3 || [SkillDecrepify] == 3 || [SkillRevive] >= 1 && [SkillDecrepify] >= 1) // // =============================================================================== // ==================================== Armor ==================================== // =============================================================================== // =============== Enigma / Duress =============== [Name] == GothicPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == AncientArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == FullPlateMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == RussetArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == LightPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == Cuirass && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == Boneweave && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 // [Name] == DiamondMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 // [Name] == GreatHauberk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 // [Name] == LoricatedMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 // [Name] == ArchonPlate && [Quality] == normal && [Flag] != ethereal # [Defense] == 524 && [Sockets] == 3 // [Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == SacredArmor && [Quality] == normal && [Flag] != ethereal # [Defense] == 600 && [Sockets] == 3 // [Name] == SacredArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // [Name] == BalrogSkin && [Quality] == normal && [Flag] != ethereal # [Defense] == 500 && [Sockets] == 3 // [Name] == BalrogSkin && [Quality] == normal && [Flag] != ethereal # [Defense] == 517 && [Sockets] == 3 // [Name] == BalrogSkin && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 // // =============== Fortitude =============== [Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == BalrogSkin && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == SacredArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) // // =============== Eth Body Armor =============== [Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 // [Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 // [Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 // [Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 // [Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 750 && [Sockets] == 0 // [Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 730 && [Sockets] == 0 // [Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 750 && [Sockets] == 0 // [Type] == Armor && [Class] == elite && [Flag] == ethereal # [Defense] >= 1000 && ([Sockets] == 4 || [Sockets] == 3 || [Sockets] == 2) // //[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 757 && [Sockets] == 0 // 757 //[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 751 && [Sockets] == 0 // 751 //[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 744 && [Sockets] == 0 // 744 //[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 733 && [Sockets] == 0 // 733 //[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 721 && [Sockets] == 0 // 721 //[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 711 && [Sockets] == 0 // 711 //[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 705 && [Sockets] == 0 // 705 //[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0 // 700 // =============== Eth Helm / Shield =============== //[Name] == Monarch && [Quality] == normal && [Flag] == ethereal # [Defense] >= 222 && [Sockets] == 0 // //[Name] == BoneVisage && [Quality] == normal && [Flag] == ethereal # [Defense] >= 235 && [Sockets] == 0 // //[Name] == Demonhead && [Quality] == normal && [Flag] == ethereal # [Defense] >= 231 && [Sockets] == 0 // //[Name] == Corona && [Quality] == normal && [Flag] == ethereal # [Defense] >= 247 && [Sockets] == 0 // //[Name] == TrollNest && [Quality] == normal && [Flag] == ethereal # [Defense] >= 259 && [Sockets] == 0 // //[Name] == BladeBarrier && [Quality] == normal && [Flag] == ethereal # [Defense] >= 244 && [Sockets] == 0 // [Type] == auricshields && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ([FireResist] >= 40 || ([EnhancedDamage] >= 65 && [Tohit] >= 120)) // // =============== Spirit / Phoenix =============== //[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 4 || [Sockets] == 0) // //[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # [Defense] >= 148 && ([Sockets] == 4 || [Sockets] == 0) // [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 3 || [Sockets] == 0) // // =============== Paladin Spirit =============== //[Type] == auricshields && [Class] == normal && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [FireResist] >= 45 // //[Type] == auricshields && [Class] == exceptional && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [FireResist] >= 45 // [Type] == auricshields && [Class] == normal && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && ([Sockets] == 4 || [Sockets] == 0) && [FireResist] >= 45 // [Type] == auricshields && [Class] == exceptional && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && ([Sockets] == 4 || [Sockets] == 0) && [FireResist] >= 45 // [Type] == auricshields && [Class] == elite && [Quality] <= superior # [FireResist] >= 40 && ([Sockets] >= 4 || [Sockets] == 0) // // =============== Paladin Spirit / Phoenix / Sanctuary =============== //[Type] == auricshields && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] >= 3 || [Sockets] == 0) && ([FireResist] >= 45 || ([EnhancedDamage] >= 65 && [Tohit] >= 120)) // [Type] == auricshields && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] >= 3 || [Sockets] == 0) && ([FireResist] >= 40 || ([EnhancedDamage] >= 65 && [Tohit] >= 120)) // // =============== Dream =============== //[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 // [Name] == Bone Visage && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == Diadem && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == GrandCrown && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) // //[Name] == Demonhead && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) // [Name] == Corona && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) // //[Name] == TrollNest && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) // //[Name] == BladeBarrier && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) // // =============== Delirium =============== // === Druid === [Type] == pelt && [Quality] <= superior # [SkillHurricane] == 3 && [SkillTornado] == 3 && ([Sockets] == 3 || [Sockets] == 0) // [Type] == pelt && [Quality] <= superior # [SkillArmageddon] == 3 && ([SkillVolcano] == 3 || [SkillFissure] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Type] == pelt && [Quality] <= superior # [SkillVolcano] == 3 && [SkillFissure] == 3 && ([Sockets] == 3 || [Sockets] == 0) // // === Barbarian === [Name] == AssaultHelmet && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == AvengerGuard && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == SavageHelmet && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == Slayerguard && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == Conquerorcrown && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) // [Name] == Guardiancrown && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) // // =============== Splendor =============== [Type] == Voodooheads && [Quality] <= superior && [Flag] != ethereal # [SkillBoneSpear] == 3 && [SkillBoneSpirit] == 3 && [Sockets] != 1 // [Type] == Voodooheads && [Quality] <= superior && [Flag] != ethereal # [SkillPoisonNova] == 3 && [SkillLowerResist] == 3 && [Sockets] != 1 // [Type] == Voodooheads && [Quality] <= superior && [Flag] != ethereal # [SkillDecrepify] == 3 && [SkillIronMaiden] == 3 && [Sockets] != 1 // // =============== Gold =============== [Name] == gold # [Gold] >= 3000 // [Flag] == Runeword // 모든 룬워드 아이템을 줍습니다.
  • 지바람™ 2010.05.17 17:44
    문제가 없군요.. 그렇다면.... 룬워드 이니를 한번 보시죠........ 그것밖에는 없는듯 하내요...
  • 조영수[A3L] 2010.05.17 18:04
    룬워드는 생각치도 않았는데 룬워드 이니에 5방상 모낙이 있었네요. ㅠㅠ 지바람님 감사합니다.^^

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