13차날아다녀님 크랩 질문드립니다.
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6차까지 쓰다 13차로 바꾼다음부터 크랩이 안되 질문드립니다.
정강이나 검색해서 해봤지만 머가 잘못됐는지 보석큐빙은 하는데 제가원하는 강타장과 매직아뮬 크랩을 하지않네요, 그리고 보석도 보관갯수지정했는데 계속 주워 퍼팩 보석만 만듭니다. 일단 설정된 파일은 이렇습니다
일단케릭 NTConfig_Sorceress_캐릭터이름.ntl파일은
// 가지고 다닐 보석 개수 설정하기
//--------------------------------
MyConfig_CatchShrineGemHave = 1;
// 가지고 다닐 보석 설정하기
//---------------------------
// 참고: 설정한 순서대로 가지고 다닙니다.
//==========================================================================
//MyConfig_CatchShrineGemList.push(557); // Chipped Amethyst
//MyConfig_CatchShrineGemList.push(562); // Chipped Topaz
//MyConfig_CatchShrineGemList.push(567); // Chipped Saphire
//MyConfig_CatchShrineGemList.push(572); // Chipped Emerald
//MyConfig_CatchShrineGemList.push(577); // Chipped Ruby
//MyConfig_CatchShrineGemList.push(582); // Chipped Diamond
//MyConfig_CatchShrineGemList.push(597); // Chipped Skull
//MyConfig_CatchShrineGemList.push(558); // Flawed Amethyst
//MyConfig_CatchShrineGemList.push(563); // Flawed Topaz
//MyConfig_CatchShrineGemList.push(568); // Flawed Saphire
//MyConfig_CatchShrineGemList.push(573); // Flawed Emerald
//MyConfig_CatchShrineGemList.push(578); // Flawed Ruby
//MyConfig_CatchShrineGemList.push(583); // Flawed Diamond
//MyConfig_CatchShrineGemList.push(598); // Flawed Skull
//MyConfig_CatchShrineGemList.push(559); // Normal Amethyst
//MyConfig_CatchShrineGemList.push(564); // Normal Topaz
//MyConfig_CatchShrineGemList.push(569); // Normal Saphire
//MyConfig_CatchShrineGemList.push(574); // Normal Emerald
//MyConfig_CatchShrineGemList.push(579); // Normal Ruby
//MyConfig_CatchShrineGemList.push(584); // Normal Diamond
//MyConfig_CatchShrineGemList.push(599); // Normal Skull
MyConfig_CatchShrineGemList.push(560); // Flawless Amethyst
MyConfig_CatchShrineGemList.push(565); // Flawless Topaz
//MyConfig_CatchShrineGemList.push(570); // Flawless Saphire
//MyConfig_CatchShrineGemList.push(575); // Flawless Emerald
MyConfig_CatchShrineGemList.push(580); // Flawless Ruby
//MyConfig_CatchShrineGemList.push(585); // Flawless Diamond
//MyConfig_CatchShrineGemList.push(600); // Flawless Skull
//##########################################################################
// 큐빙 설정하기
//---------------
// 참고: 설정한 순서대로 큐빙합니다.
//==========================================================================
MyConfig_CubingList.push("보석_큐빙"); // 설정: 큐빙할 보석 설정하기
//MyConfig_CubingList.push("룬_큐빙"); // 설정: 큐빙할 룬 설정하기
MyConfig_CubingList.push("크래프트_큐빙"); // 설정: 큐빙할 크래프트 설정하기
MyConfig_CubingList.push("매직_아이템_큐빙"); // 설정: 큐빙할 매직 아이템 설정하기
//MyConfig_CubingList.push("레어_아이템_큐빙"); // 설정: 큐빙할 레어 아이템 설정하기
MyConfig_CubingList.push("노멀_아이템_큐빙"); // 설정: 큐빙할 노멀 아이템 설정하기
//MyConfig_CubingList.push("매직_링_큐빙");
MyConfig_CubingList.push("매직_아뮬렛_큐빙");
//MyConfig_CubingList.push("정수_큐빙");
//MyConfig_CubingList.push("룬워드_아이템_만들기"); // 설정: 만들 룬워드 아이템 설정하기
//##########################################################################
// 큐빙할 보석 설정하기
//----------------------
// 주의: 큐빙 후 아이템이니에 설정된 아이템이 아니면 버립니다.
// 참고: 설정한 순서대로 큐빙합니다.
//==========================================================================
//MyConfig_CubingGemList.push(557); // Chipped Amethyst
//MyConfig_CubingGemList.push(562); // Chipped Topaz
//MyConfig_CubingGemList.push(567); // Chipped Saphire
//MyConfig_CubingGemList.push(572); // Chipped Emerald
//MyConfig_CubingGemList.push(577); // Chipped Ruby
//MyConfig_CubingGemList.push(582); // Chipped Diamond
//MyConfig_CubingGemList.push(597); // Chipped Skull
//MyConfig_CubingGemList.push(558); // Flawed Amethyst
//MyConfig_CubingGemList.push(563); // Flawed Topaz
//MyConfig_CubingGemList.push(568); // Flawed Saphire
//MyConfig_CubingGemList.push(573); // Flawed Emerald
//MyConfig_CubingGemList.push(578); // Flawed Ruby
//MyConfig_CubingGemList.push(583); // Flawed Diamond
//MyConfig_CubingGemList.push(598); // Flawed Skull
//MyConfig_CubingGemList.push(559); // Normal Amethyst
//MyConfig_CubingGemList.push(564); // Normal Topaz
//MyConfig_CubingGemList.push(569); // Normal Saphire
//MyConfig_CubingGemList.push(574); // Normal Emerald
//MyConfig_CubingGemList.push(579); // Normal Ruby
//MyConfig_CubingGemList.push(584); // Normal Diamond
//MyConfig_CubingGemList.push(599); // Normal Skull
MyConfig_CubingGemList.push(560); // Flawless Amethyst
MyConfig_CubingGemList.push(565); // Flawless Topaz
//MyConfig_CubingGemList.push(570); // Flawless Saphire
//MyConfig_CubingGemList.push(575); // Flawless Emerald
MyConfig_CubingGemList.push(580); // Flawless Ruby
//MyConfig_CubingGemList.push(585); // Flawless Diamond
//MyConfig_CubingGemList.push(600); // Flawless Skull
// 큐빙할 크래프트 설정하기
//--------------------------
// MyConfig_CubingCraftedList.push([아이템 ClassID, 아이템 ClassID의 레벨, 룬 ClassID, 보석 ClassID])
// 아이템 ClassID의 레벨: 설정한 레벨 이상의 아이템 ClassID를 큐빙하며, 0은 아이템 ClassID의 레벨 검사를 생략합니다.
// 주의: 큐빙용 주얼은 자동으로 찾아 큐빙합니다.
// 큐빙 후 아이템이니에 설정된 아이템이 아니면 버립니다.
// 참고: 설정한 순서대로 큐빙합니다.
//==========================================================================
// Crushing Blow (5-10)%, (1-3)% Life Stolen Per Hit, +(10-20) To Life
//MyConfig_CubingCraftedList.push([335, 0, 613, 581]); // Heavy Gloves + Nef Rune + Perfect Ruby
MyConfig_CubingCraftedList.push([381, 0, 613, 581]); // Sharkskin Gloves + Nef Rune + Perfect Ruby
MyConfig_CubingCraftedList.push([451, 0, 613, 581]); // Vampirebone Glove + Nef Rune + Perfect Ruby
// (5-10)% Faster Cast Rate, Regenerate Mana (4-10)%, + (10-20) To Mana
MyConfig_CubingCraftedList.push([520, 0, 617, 561]); // Amulet + Ral Rune + Perfect Amethyst
// 보석 설정하기
//---------------
// MyConfig_CubingMagicGemList.push([보석 ClassID, 보관 개수])
// 보관 개수: 보관 중인 보석이 설정치 이상일 때만 큐빙에 사용합니다.
// 주의: 보석을 1개 이상 설정합니다.
//==========================================================================
MyConfig_CubingMagicGemList.push([561, 1]); // Perfect Amethyst
MyConfig_CubingMagicGemList.push([566, 1]); // Perfect Topaz
MyConfig_CubingMagicGemList.push([571, 1]); // Perfect Saphire
MyConfig_CubingMagicGemList.push([576, 1]); // Perfect Emerald
MyConfig_CubingMagicGemList.push([581, 1]); // Perfect Ruby
MyConfig_CubingMagicGemList.push([586, 1]); // Perfect Diamond
MyConfig_CubingMagicGemList.push([601, 1]); // Perfect Skull
이렇게 설정되었구요. MyCubing.nip 파일은
//##############################################################################
// 보석 큐빙
//==============================================================================
//[Name] == ChippedAmethyst %1 @
//[Name] == ChippedTopaz %1 @
//[Name] == ChippedSapphire %1 @
//[Name] == ChippedEmerald %1 @
//[Name] == ChippedRuby %1 @
//[Name] == ChippedDiamond %1 @
//[Name] == ChippedSkull %1 @
//[Name] == FlawedAmethyst %1 @
//[Name] == FlawedTopaz %1 @
//[Name] == FlawedSapphire %1 @
//[Name] == FlawedEmerald %1 @
//[Name] == FlawedRuby %1 @
//[Name] == FlawedDiamond %1 @
//[Name] == FlawedSkull %1 @
//[Name] == Amethyst @
//[Name] == Topaz @
//[Name] == Sapphire @
//[Name] == Emerald @
//[Name] == Ruby @
//[Name] == Diamond @
//[Name] == Skull @
[Name] == FlawlessAmethyst @
[Name] == FlawlessTopaz @
//[Name] == FlawlessSapphire @
//[Name] == FlawlessEmerald @
[Name] == FlawlessRuby @
//[Name] == FlawlessDiamond @
//[Name] == FlawlessSkull @
//[Name] == PerfectAmethyst @
//[Name] == PerfectTopaz @
//[Name] == PerfectSapphire @
//[Name] == PerfectEmerald @
//[Name] == PerfectRuby @
//[Name] == PerfectDiamond @
//[Name] == PerfectSkull @
//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == ElRune @
//[Name] == EldRune @
//[Name] == TirRune @
[Name] == NefRune %1 @
//[Name] == EthRune @
//[Name] == IthRune @
//[Name] == TalRune @
[Name] == RalRune %1 @
//[Name] == OrtRune @
//[Name] == ThulRune @
[Name] == AmnRune %1 @
//[Name] == SolRune @
//[Name] == ShaelRune @
//[Name] == DolRune @
//[Name] == HelRune @
//[Name] == IoRune @
//[Name] == LumRune @
//[Name] == KoRune @
//[Name] == FalRune @
//[Name] == LemRune @
//[Name] == PulRune @
//[Name] == UmRune @
//[Name] == MalRune @
//[Name] == IstRune @
//[Name] == GulRune @
//[Name] == VexRune @
//[Name] == OhmRune @
//[Name] == LoRune @
//[Name] == SurRune @
//[Name] == BerRune @
//[Name] == JahRune @
//[Name] == ChamRune @
//[Name] == ZodRune @
//##############################################################################
// 크래프트 큐빙
//==============================================================================
[Name] == SharkskinGloves && [Quality] == Magic && [CharacterItemLevel] >= 78 %1 @
[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 %1 @
[Type] == Jewel %2 @
//##############################################################################
// 매직 링/아뮬렛 큐빙
//==============================================================================
//[Type] == Ring && [Quality] == Magic @
[Type] == Amulet && [Quality] == magic && [Level] >= 85 %1 @
이렇게 지정되었습니다. 재료는 모아두는데 창고에 보관만하고 크랩을 돌리지않습니다.
머가 잘못된건지 아는 고수님 답변좀 부탁드려요 ^^