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샵봇이 자꾸 스태프를 삽니다.

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팔라 셉터 사라고 했는데

팔라셉터는 아직 안뜨는지 하나도 안샀구

봇들이 자꾸 인첸봉을 사네요.

MyShopBot.nip에서 소서 스태프부분은 전부 주석처리했는데 왜 그럴까요?

이게 상급스컬을 주석 처리했는데 계속 주워오는거랑 비슷한것같아요.

그문제도 지금 해결이안되서 그냥 스컬줍게하거든요..

이건 현재 이니 설정입니다.


// 셉터
//------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3


// 셉터(15힘 이상)
//-----------------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2 && [Strength] >= 15
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3 && [Strength] >= 15
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2 && [Strength] >= 15
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3 && [Strength] >= 15
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [Strength] >= 15


// 셉터(10패캐 이상)
//-------------------
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [FCR] >= 10
////[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [FCR] >= 10
////[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 1 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 2 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 1 && [SkillBlessedHammer] == 3 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 2 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 2 && [SkillBlessedHammer] == 3 && [FCR] >= 10
[Type] == scepter && [Quality] == magic # [PaladinSkills] == 2 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [FCR] >= 10
//[Type] == scepter && [Quality] == magic # [PaladinSkills] == 1 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 && [FCR] >= 10


// 완드
//------
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillDecrepify] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillIronMaiden] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillClayGolem] == 3 && [SkillBoneSpear] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillBoneSpear] == 3 && [SkillDecrepify] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillBoneSpear] == 3 && [SkillIronMaiden] == 3 && [FCR] >= 20
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSkeletalMage] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSkeletonMastery] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillRaiseSkeleton] == 3 && [SkillSummonResist] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillSkeletalMage] == 3 && [SkillSkeletonMastery] == 3
//[Type] == wand && [Quality] == magic # [NecromancerSkills] == 2 && [SkillSkeletalMage] == 3 && [SkillSummonResist] == 3


// 스태프
//--------
//[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillBlizzard] == 3 && [FCR] >= 20
//[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillBlizzard] == 3 && [SkillIceBlast] == 3 && [FCR] >= 20
//[Type] == staff && [Quality] == magic # [SorceressSkills] == 2 && [SkillEnchant] == 3 && [FCR] >= 20


// 라지쉴드(15방상/3소켓, 노멀/액트 2/파라 한테서 삽니다)
//--------------------------------------------------------
//[Name] == LargeShield && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] >= 3
//[Type] == shield && [Quality] >= normal # [Sockets] == 3
//[Type] == helm && [Quality] >= normal # [Sockets] == 3


// 바바리안 함성용 무기
//----------------------
[Quality] == magic # [BarbarianSkills] == 2 && [Dexterity] >= 1 && [Strength] <= 48