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35차 돌리는데 도끼를 무지하게 들고 옵니다..

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처음에 돌릴때는 괜찮았는데, 언젠가 부터 도끼는 노멀이든 매직이든 구멍이든 아니든 전부 가져와서 보관합니다.
이니도 점검해보고 했는데, 아무리 봐도 이니 문제는 아닌듯 한데...
저같은 현상 안나오나요?
혹시 방법있으면 알려주세요...
감사합니다.
============================================================================================================================================
노멀 이니입니다.
# [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
//[Name] == PhaseBlade && [Quality] == normal # [Sockets] == 4 //
[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //


// =============== Find Item Barbarian(not RuneWord) ===============

//[Name] == CrystalSword && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 6 || [Sockets] == 0)//


// =============== Crescont Moon ===============

//[Name] == CrystalSword && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 //
[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [Sockets] == 3 //


// =============== Last Wish ===============

[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //


// =============== Hand of Justice ===============

[Name] == Cryptic Sword && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //


// =============== Heart of the Oak ===============

//[Name] == Flail && [Quality] == normal # [Sockets] == 4 //
[Name] == Flail && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 4 //
[Name] == Scourge && [Quality] == superior # [EnhancedDamage] >= 15 && ([Tohit] == 0 || [Tohit] == 3) && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 4 //


// =============== Call To Arms / Phoenix / Fortitude ===============

[Name] == WarScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //

[Name] == WarScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //

[Name] == WarScepter && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == WarScepter && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //


// =============== Faith / Brand / Ice / Breath of the Dying ===============

//[Name] == MatriarchalBow && [Quality] == normal # [BowandcrossbowskillTab] == 3 && [Sockets] == 4 //
[Name] == MatriarchalBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Sockets] == 4 //
//[Name] == GrandMatronBow && [Quality] == normal # [BowandcrossbowskillTab] == 3 && [Sockets] == 4 //
[Name] == GrandMatronBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Sockets] == 4 //

//[Name] == BladeBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == GreatBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == GorgonCrossbow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //

[Name] == DiamondBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == ShadowBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == WardBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == HydraBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //

//[Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == HydraBow && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //


// =============== Edge ===============

[Name] == MatriarchalBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
[Name] == GrandMatronBow && [Quality] == superior # [BowandcrossbowskillTab] == 3 && [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == SpiderBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == BladeBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == GreatBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == DiamondBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == ShadowBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == CrusaderBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == WardBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == HydraBow && [Quality] == superior # [EnhancedDamage] == 15 && [Tohit] == 3 && [Sockets] == 3 //
//[Name] == ShortBow && [Quality] == normal # [Sockets] == 3 //
//[Name] == Hunter'sBow && [Quality] == normal # [Sockets] == 3 //
//[Name] == CompositeBow && [Quality] == normal # [Sockets] == 3 //
//[Name] == ShortBattleBow && [Quality] == normal # [Sockets] == 3 //
//[Name] == ShortWarBow && [Quality] == normal # [Sockets] == 3 //


// =============== Oath ===============

//[Name] == CrypticSword && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == CrypticSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ConquestSword && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == ConquestSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == HighlandBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == HighlandBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == SmallCrescent && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == SmallCrescent && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == BalrogBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == BalrogBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == ColossusSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
//[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
//[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
//[Name] == WarSpike && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == WarSpike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //


// =============== Death ===============

//[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //
//[Name] == WarSpike && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 //
[Name] == WarSpike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 //
[Name] == WarSpike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //
//[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 //
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 //
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //
//[Name] == ColossusSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 //
[Name] == ColossusSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 5 || [Sockets] == 0) //
[Name] == ColossusSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 5 || [Sockets] == 0) //


// =============== Breath of the Dying ===============

//[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == WarPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == WarPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == WarPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == GhostSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == GhostSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == GhostSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == ThunderMaul && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == MatriarchalSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == MatriarchalPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //


// =============== Grief / Doom ===============

//[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 //
//[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //
//[Name] == PhaseBlade && [Quality] == normal # [Sockets] == 5 //
[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Sockets] == 5 //
[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //
//[Name] == Zweihander && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 5 || [Sockets] == 0) //
[Name] == Zweihander && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 5 || [Sockets] == 0) //
//[Name] == ColossusBlade && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 //
[Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 //
[Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //
//[Name] == GloriousAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 //
//[Name] == GloriousAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //


// =============== Passion ===============

//[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == ColossusSword && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 4 //
[Name] == BalrogBlade && [Quality] == superior && [Flag] != ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //


// =============== Beast ===============

//[Name] == MilitaryPick && [Quality] == normal # [Sockets] == 5 //
[Name] == MilitaryPick && [Quality] == superior # [EnhancedDamage] >= 15 && [Tohit] == 3 && [Sockets] == 5 //


// =============== Insight(poor) ===============

//[Name] == ColossusVoulge && [Quality] <= superior # ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == Thresher&& [Quality] <= superior # [Sockets] == 4 //
//[Name] == CrypticAxe && [Quality] <= superior # [Sockets] == 4 //
//[Name] == GiantThresher && [Quality] <= superior # [Sockets] == 4 //
//[Name] == GreatPoleaxe && [Quality] <= superior # [Sockets] == 4 //


// =============== Insight / Obedience / Infinity ===============

//[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
//[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //

//[Name] == Scythe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
//[Name] == Voulge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //


// =============== Chaos / Fury ===============

[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == scissorssuwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) //

[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == suwayyah && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) //

[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == feralclaws && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) //

[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillLightningSentry] == 3 && ([SkillMindBlast] == 3 || [SkillDragonFlight] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillDragonFlight] == 3 && ([SkillMindBlast] == 3 || [SkillVenom] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillVenom] == 3 && ([SkillMindBlast] == 3 || [SkillShadowMaster] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillShadowMaster] == 3 && ([SkillMindBlast] == 3 || [SkillWeaponBlock] == 3 || [SkillFade] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == RunicTalons && [Quality] <= superior && [Flag] != ethereal # [SkillMindBlast] == 3 && [SkillWeaponBlock] == 3 && ([Sockets] == 3 || [Sockets] == 0) //


// =============== White ===============

[Type] == Wand && [Name] != wand && [Name] != burntwand && [Name] != yewwand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] == 3 && ([SkillAmplifyDamage] == 3 || [SkillBoneSpirit] == 3 || [SkillRevive] >= 1 || [SkillTeeth] == 3 || [SkillIronMaiden] == 3 || [SkillDecrepify] == 3 || [SkillRevive] >= 1 && [SkillDecrepify] >= 1) //



// ===============================================================================
// ==================================== Armor ====================================
// ===============================================================================


// =============== Enigma / Duress ===============

[Name] == GothicPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == AncientArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == FullPlateMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == RussetArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == LightPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == Cuirass && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == Boneweave && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 //
[Name] == DiamondMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 //
[Name] == GreatHauberk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 //
[Name] == LoricatedMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 //
[Name] == ArchonPlate && [Quality] == normal && [Flag] != ethereal # [Defense] == 524 && [Sockets] == 3 //
[Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == SacredArmor && [Quality] == normal && [Flag] != ethereal # [Defense] == 600 && [Sockets] == 3 //
[Name] == SacredArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //
[Name] == BalrogSkin && [Quality] == normal && [Flag] != ethereal # [Defense] == 500 && [Sockets] == 3 //
[Name] == BalrogSkin && [Quality] == normal && [Flag] != ethereal # [Defense] == 517 && [Sockets] == 3 //
[Name] == BalrogSkin && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [Sockets] == 3 //


// =============== Fortitude ===============

[Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == BalrogSkin && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == SacredArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //


// =============== Eth Body Armor ===============

[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 867 && [Sockets] == 0 //
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 835 && [Sockets] == 0 //
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 //
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 795 && [Sockets] == 0 //
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 784 && [Sockets] == 0 //
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 775 && [Sockets] == 0 //
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 867 && [Sockets] == 0 //

//[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 757 && [Sockets] == 0 // 757
//[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 751 && [Sockets] == 0 // 751
//[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 744 && [Sockets] == 0 // 744
//[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 733 && [Sockets] == 0 // 733
//[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 721 && [Sockets] == 0 // 721
//[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 711 && [Sockets] == 0 // 711
//[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 705 && [Sockets] == 0 // 705
//[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0 // 700


// =============== Eth Helm / Shield ===============

//[Name] == Monarch && [Quality] == normal && [Flag] == ethereal # [Defense] >= 222 && [Sockets] == 0 //
//[Name] == BoneVisage && [Quality] == normal && [Flag] == ethereal # [Defense] >= 235 && [Sockets] == 0 //
//[Name] == Demonhead && [Quality] == normal && [Flag] == ethereal # [Defense] >= 231 && [Sockets] == 0 //
//[Name] == Corona && [Quality] == normal && [Flag] == ethereal # [Defense] >= 247 && [Sockets] == 0 //
//[Name] == TrollNest && [Quality] == normal && [Flag] == ethereal # [Defense] >= 259 && [Sockets] == 0 //
//[Name] == BladeBarrier && [Quality] == normal && [Flag] == ethereal # [Defense] >= 244 && [Sockets] == 0 //

[Type] == auricshields && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ([FireResist] >= 45 || ([EnhancedDamage] >= 65 && [Tohit] >= 120)) //


// =============== Spirit / Phoenix ===============

//[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # [Defense] >= 148 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 4 || [Sockets] == 0) //


// =============== Paladin Spirit ===============

//[Type] == auricshields && [Class] == normal && [Quality] <= superior # [Sockets] == 0 && [FireResist] >= 45 //
//[Type] == auricshields && [Class] == exceptional && [Quality] <= superior # [Sockets] == 0 && [FireResist] >= 45 //


// =============== Paladin Spirit / Phoenix / Sanctuary ===============

[Type] == auricshields && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] >= 3 || [Sockets] == 0) && ([FireResist] >= 45 || ([EnhancedDamage] >= 65 && [Tohit] >= 120)) //


// =============== Dream ===============

[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && [Sockets] == 3 //
[Name] == Bone Visage && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == Diadem && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && ([Sockets] == 3 || [Sockets] == 0) //
//[Name] == GrandCrown && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) //
//[Name] == Demonhead && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) //
//[Name] == Corona && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) //
//[Name] == TrollNest && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) //
//[Name] == BladeBarrier && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [75] != 1 && [75] != 2 && [75] != 3 && [75] != 4 && [75] != 5 && [75] != 6 && [75] != 7 && [75] != 8 && [75] != 9 && [75] != 10 && [75] != 11 && [75] != 12 && [75] != 13 && [75] != 14 && [75] != 15 && ([Sockets] == 3 || [Sockets] == 0) //


// =============== Delirium ===============

// === Druid ===
[Type] == pelt && [Quality] <= superior # [SkillHurricane] == 3 && [SkillTornado] == 3 && ([Sockets] == 3 || [Sockets] == 0) //
[Type] == pelt && [Quality] <= superior # [SkillArmageddon] == 3 && ([SkillVolcano] == 3 || [SkillFissure] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Type] == pelt && [Quality] <= superior # [SkillVolcano] == 3 && [SkillFissure] == 3 && ([Sockets] == 3 || [Sockets] == 0) //

// === Barbarian ===
[Name] == AssaultHelmet && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == AvengerGuard && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == SavageHelmet && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == Slayerguard && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == Conquerorcrown && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) //
[Name] == Guardiancrown && [Quality] <= superior # [SkillBattleOrders] == 3 && ([SkillShout] == 3 || [SkillFinditem] == 3 || [SkillWhirlwind] == 3) && ([Sockets] == 3 || [Sockets] == 0) //


// =============== Splendor ===============

[Type] == Voodooheads && [Quality] <= superior && [Flag] != ethereal # [SkillBoneSpear] == 3 && [SkillBoneSpirit] == 3 && [Sockets] != 1 //
[Type] == Voodooheads && [Quality] <= superior && [Flag] != ethereal # [SkillPoisonNova] == 3 && [SkillLowerResist] == 3 && [Sockets] != 1 //
[Type] == Voodooheads && [Quality] <= superior && [Flag] != ethereal # [SkillDecrepify] == 3 && [SkillIronMaiden] == 3 && [Sockets] != 1 //


// =============== Gold ===============

[Name] == gold # [Gold] >= 3000 //


================================================================================================================================================
매직이니입니다.
// ===============================================================================
// =================================== Circlet ===================================
// ===============================================================================


// =============== Class AllSkill FCR / FRW ===============

//[Type] == circlet && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30 //
[Name] == Diadem && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30 //
//[Type] == circlet && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20 //


// =============== Class TabSkill FCR / Life ===============

[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [MaxHp] == 100 //
//[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] == 3 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] == 3 && [MaxHp] == 100 //
//[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100 //
//[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100 //
//[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100 //
//[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100 //
//[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20 //
//[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30 //
//[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30 //
//[Type] == circlet && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20 //


// =============== ETC ===============

[Name] == Diadem && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [MaxHp] >= 100 //
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [MaxHp] == 90 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemPoisonLengthResist] >= 75 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Dexterity] == 30 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Strength] == 30 //
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FRW] == 30 //
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FCR] == 20 //
//[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MinDamage] == 13 //
//[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MaxDamage] == 12 //
//[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [LifeLeech] >= 8 //
//[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ManaLeech] >= 8 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemMagicBonus] >= 35 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemGoldBonus] >= 80 //



// ===============================================================================
// ==================================== Armor ====================================
// ===============================================================================


// =============== Gloves ===============

// === IAS 3TabSkill ===
//[Type] == Gloves && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 //
//[Type] == Gloves && [Quality] == magic # [IAS] == 20 && [BowandCrossbowSkillTab] == 3 //
[Name] == VampireboneGloves && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 // Required Strength 50
[Name] == Vambraces && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 // Required Strength 106
[Name] == CrusaderGauntlets && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 // Required Strength 151
[Name] == Vampirebone Gloves && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 && [Defense] == 65 // Required Strength 50
[Name] == Vambraces && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 && [Defense] == 67 // Required Strength 106
[Name] == CrusaderGauntlets && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 && [Defense] == 69 // Required Strength 151


// =============== Helm ===============

[Name] == BoneVisage && [Quality] == magic # ([MaxHp] >= 40 || [FHR] == 10) && [Sockets] == 3 //
[Name] == BoneVisage && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5 //
[Name] == Corona && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5 //


// =============== Body Armor ===============

[Name] == ArchonPlate && [Quality] == magic # [MaxHp] >= 60 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [ItemPoisonLengthResist] >= 75 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [ItemReplenishDurability] >= 1 //
[Name] == ArchonPlate && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [Durability] == 0 //
[Name] == SacredArmor && [Quality] == magic # [MaxHp] >= 99 && [Sockets] == 4 //
[Name] == SacredArmor && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [ItemReplenishDurability] >= 1 //
[Name] == SacredArmor && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [Durability] == 0 //
[Name] == WireFleece && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == WireFleece && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == WireFleece && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == WireFleece && [Quality] == magic # [MaxHp]>=90 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == BalrogSkin && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == Boneweave && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == GreatHauberk && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == GothicPlate && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == FullPlateMail && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == AncientArmor && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == ChaosArmor && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == OrnatePlate && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //


// =============== Shield ===============

//[Type] == shield && [class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [ItemReqpercent] == -20 || [MaxHp] >= 50 || [ItemHalfFreezeDuration] >= 1 || [FHR] == 17 || [ItemAttackerTakesDamage] == 20) //
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [ItemReqpercent] == -20 || [MaxHp] >= 50 || [ItemHalfFreezeDuration] >= 1 || [FHR] == 17 || [ItemAttackerTakesDamage] == 20) //
[Name] == Ward && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [MaxHp] >= 50 || [FHR] == 17) //
[Name] == Aegis && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [MaxHp] >= 50 || [FHR] == 17) //


// =============== for Crafted ===============

//[Name] == VampireboneGloves && [Quality] == magic //
//[Name] == Vambraces && [Quality] == magic //
//[Name] == MithrilCoil && [Quality] == magic //
//[Name] == Armet && [Quality] == magic //
//[Name] == Casque && [Quality] == magic //



// ===============================================================================
// =================================== Weapon ====================================
// ===============================================================================


// =============== Sword ===============

// === 3Warcries TabSkill ===
//[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 //
[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [Strength] >= 15 //
[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [ManaLeech] >= 6 //
[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [LifeLeech] >= 6 //
//[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [Coldmaxdam] >= 1 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [ManaLeech] >= 9 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [LifeLeech] > =9 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [Coldmaxdam] >= 1 //


// =============== Remembrance ===============

//[Name] == ColossusBlade && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 40 //
//[Name] == ColossusSword && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 40 //
//[Name] == BalrogBlade && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 40 //
//[Name] == WardBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == WardBow && [Quality] == magic # [EnhancedDamage]>= 300 && [IAS] >= 20 //
//[Name] == MatriarchalBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == MatriarchalBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //
//[Name] == GrandMatronBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == GrandMatronBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //
//[Name] == DiamondBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == DiamondBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //
//[Name] == ShadowBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == ShadowBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //


// =============== Scepter ===============

[Type] == Scepter && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [FCR] >= 10 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 //
[Type] == Scepter && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3 || [OffensiveAurasSkillTab] == 3) && [SkillFistoftheHeavens] == 3 && [SkillConviction] == 3 //
[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillFanaticism] == 3 && [SkillSmite] == 3 && [SkillHolyShield] == 3 //
//[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillFanaticism] == 3 && [SkillSmite] == 3 //
//[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillFanaticism] == 3 && [SkillHolyShield] == 3 //
//[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillSmite] == 3 && [SkillHolyShield] == 3 //



// ===============================================================================
// ================================= Class Only ==================================
// ===============================================================================

// =============== Assassin ===============

[Type] == handtohand && [Quality] == magic # ([AssassinSkills] == 2 || [trapsSkillTab] == 3) && [Skilllightningsentry] == 3 && [SkillMindBlast] == 3 //
[Type] == handtohand && [Quality] == magic # [ShadowDisciplinesSkillTab] == 3 && ([SkillShadowMaster] == 3 && [SkillWeaponBlock] == 3 || [SkillFade] == 3) //
[Type] == handtohand && [class] == elite && [Name] != WarFist && [Quality] == magic && [Flag] != ethereal # [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1 && [IAS] == 40 //
[Type] == assassinclaw && [Quality] == magic # ([AssassinSkills] == 2 || [trapsSkillTab] == 3) && [Skilllightningsentry] == 3 && [SkillMindBlast] == 3 //
[Type] == assassinclaw && [Quality] == magic # [ShadowDisciplinesSkillTab] == 3 && ([SkillShadowMaster] == 3 && [SkillWeaponBlock] == 3 || [SkillFade] == 3) //
[Type] == assassinclaw && [class] == elite && [Name] != WarFist && [Quality] == magic && [Flag] != ethereal # [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1 && [IAS] == 40 //

[Name] == RunicTalons && [Quality] == magic # [IAS] == 40 && [Sockets] == 3 //
[Name] == GreaterTalons && [Quality] == magic # [IAS] == 40 && [Sockets] == 3 //


// =============== Necromancer ===============

[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [SkillBoneSpear] == 3 && [SkillBoneSpirit] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [SkillBoneSpirit] == 3 && [SkillPoisonNova] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [SkillPoisonNova] == 3 && [SkillBoneSpear] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [Skillraiseskeleton] == 3 && [Skillgolemmastery] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [Skillgolemmastery] == 3 && [Skillskeletonmastery] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [Skillskeletonmastery] == 3 && [Skillraiseskeleton] == 3 //


// =============== Barbarian ===============

[Name] == AssaultHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == AvengerGuard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == SavageHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == Slayerguard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == Conquerorcrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == Guardiancrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == AssaultHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == AvengerGuard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == SavageHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == Slayerguard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == Conquerorcrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == Guardiancrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == AssaultHelmet && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == AvengerGuard && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == SavageHelmet && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == Slayerguard && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == Conquerorcrown && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == Guardiancrown && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //


// =============== Sorceress ===============

[Type] == Orb && [Quality] == magic # [LightningSkillTab] == 3 && [SkillEnergyShield] == 3 //
[Type] == Orb && [Quality] == magic # ([SorceressSkills] == 2 || [LightningSkillTab] == 3) && ([SkillLightning] == 3 || [SkillChainLightning] == 3) && [SkillLightningMastery] == 3 && [FCR] == 20 //
[Type] == Orb && [Quality] == magic # ([SorceressSkills] == 2 || [FireSkillTab] == 3) && [SkillEnchant] == 3 && [SkillFireMastery] == 3 && [FCR] == 20 //
//[Type] == Orb && [Quality] == magic # [SorceressSkills] == 2 && ([SkillFireBall] == 3 || [SkillMeteor] == 3) && [SkillFireMastery] == 3 && [FCR] == 20 //
[Type] == Orb && [Quality] == magic # [FireSkillTab] == 3 && ([SkillFireBall] == 3 || [SkillMeteor] == 3) && [SkillFireMastery] == 3 && [FCR] == 20 //
[Type] == Orb && [Quality] == magic # ([SorceressSkills] == 2 || [ColdSkillTab] == 3) && ([SkillBlizzard] == 3 || [SkillFrozenOrb] == 3) && [SkillColdMastery] == 3 && [FCR] == 20 //


// =============== Druid ===============

[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillTornado] == 3 && ([SkillHurricane] == 3 || [SkillOakSage] == 3 || [SkillSolarCreeper] == 3 || [SkillCarrionVine] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //
[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillArmageddon] == 3 && ([SkillVolcano] == 3 || [SkillFissure] == 3 || [SkillOakSage] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //
[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillVolcano] == 3 && ([SkillFissure] == 3 || [SkillOakSage] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //
[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillFissure] == 3 && ([SkillOakSage] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //

  • 준혁[아빠]A1L 2013.04.01 17:13
    이니라도 좀 보여주세요...뭔가를 봐야 어디가 잘못된건지 봐줄수가 있죠.... 노말 이니, 매직이니 다시한번 살펴보세요~
  • 별사아 2013.04.01 17:20
    저도 그랬었는데 뭘만졌는지 기억이 안나네요. 크레프트이니 한번 살펴보세요.
  • 막타 2013.04.01 17:59
    제가 알기로는 35차를 쓰시면서 34차 이전에 쓰던 수량을 설정하는 방식을 잘못썼을때 그런현상이 있었던걸로 기억하고 있습니다. 예로 %2, ## [Total] <2 등등의 35차에서는 없어진 방식을 썼을때 그런문제가 있었던거같네요.
  • 통통 2013.04.01 19:36
    막타님 감사합니다.... 바로 그게 원인인듯 합니다.. 이제 속시원하네요....^^
  • 9년만에복귀 2013.04.01 20:02
    기본적으로 봇을 돌리시다가 오토아이템으로 변경하신후 (pageup키를 누르시면됩니다. ) 잘못된 도끼를 마우스 클릭하신상태에서 숫자키 0번을 누르세요.. 그럼 그이니가 어디 있는지 나옵니다.
  • 무우우 2013.04.02 19:16
    한참 찾았네요 ㅠㅠ 저도 같은 증상이었습니다 감사합니다~

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