예전글 재질문과 참돌리기에 관한 질문올립니다.(답변)
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예전에 매직써클류와 매직모낙을 줍지않는현상을 질문드렸는데 여전히 해결못해서 재질문 드립니다.
흰여울님32차입니다. 혹시 도움될까 매직아이템이니와 아이템창을 올려봅니다.
역시 흰여울님32차입니다. 바알참을 돌리고 있는데요 무옵스킬참도 스톱해서 그러는데요 혹시 바알참돌리기용도 지정할수있는곳이 있나요?
고수분들 답변 부탁드립니다. 감사합니다.
// ===============================================================================
// ==================================== Magic ====================================
// =============================== Edit by 흰여울 ================================
// ===============================================================================
// ===============================================================================
// =================================== Circlet ===================================
// ===============================================================================
// =============== Class AllSkill FCR / FRW ===============
[Type] == circlet && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30 //
[Name] == Diadem && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30 //
[Type] == circlet && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20 //
// =============== Class TabSkill FCR / Life ===============
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100 //
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100 //
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30 //
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30 //
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30 //
[Type] == circlet && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20 //
// =============== ETC ===============
[Name] == Diadem && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [MaxHp] >= 100 //
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [MaxHp] == 90 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemPoisonLengthResist] >= 75 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FCR] == 20 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Dexterity] == 30 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Strength] == 30 //
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FRW] == 30 //
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FCR] == 20 //
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MinDamage] == 13 //
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MaxDamage] == 12 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [LifeLeech] >= 8 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ManaLeech] >= 8 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemMagicBonus] >= 35 //
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemGoldBonus] >= 80 //
// ===============================================================================
// ==================================== Armor ====================================
// ===============================================================================
// =============== Gloves ===============
// === IAS 3TabSkill ===
[Type] == Gloves && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 //
//[Type] == Gloves && [Quality] == magic # [IAS] == 20 && [BowandCrossbowSkillTab] == 3 //
[Name] == VampireboneGloves && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 // Required Strength 50
[Name] == Vambraces && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 // Required Strength 106
[Name] == CrusaderGauntlets && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 // Required Strength 151
[Name] == Vampirebone Gloves && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 && [Defense] == 65 // Required Strength 50
[Name] == Vambraces && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 && [Defense] == 67 // Required Strength 106
[Name] == CrusaderGauntlets && [Quality] == magic # [IAS] == 20 && [JavelinandSpearSkillTab] == 3 && [Defense] == 69 // Required Strength 151
// =============== Helm ===============
[Name] == BoneVisage && [Quality] == magic # ([MaxHp] >= 40 || [FHR] == 10) && [Sockets] == 3 //
[Name] == BoneVisage && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5 //
[Name] == Corona && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5 //
// =============== Body Armor ===============
[Name] == ArchonPlate && [Quality] == magic # [MaxHp] >= 60 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic # [ItemPoisonLengthResist] >= 75 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [ItemReplenishDurability] >= 1 //
[Name] == ArchonPlate && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [Durability] == 0 //
[Name] == SacredArmor && [Quality] == magic # [MaxHp] >= 99 && [Sockets] == 4 //
[Name] == SacredArmor && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [ItemReplenishDurability] >= 1 //
[Name] == SacredArmor && [Quality] == magic && [Flag] == ethereal # [Sockets] == 4 && [Durability] == 0 //
[Name] == WireFleece && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == WireFleece && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == WireFleece && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == WireFleece && [Quality] == magic # [MaxHp]>=90 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == DuskShroud && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == BalrogSkin && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == Wyrmhide && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [Strength] >= 20 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [Dexterity] >= 15 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [FHR] >= 24 && [Sockets] == 4 //
[Name] == ScarabHusk && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == Boneweave && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == GreatHauberk && [Quality] == magic # [MaxHp] >= 90 && [Sockets] == 4 //
[Name] == GothicPlate && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == FullPlateMail && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == AncientArmor && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == ChaosArmor && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
[Name] == OrnatePlate && [Quality] == magic # [MaxHp] >= 100 && [Sockets] == 4 //
// =============== Shield ===============
[Type] == shield && [class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [ItemReqpercent] == -20 || [MaxHp] >= 50 || [ItemHalfFreezeDuration] >= 1 || [FHR] == 17 || [ItemAttackerTakesDamage] == 20) //
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [ItemReqpercent] == -20 || [MaxHp] >= 50 || [ItemHalfFreezeDuration] >= 1 || [FHR] == 17 || [ItemAttackerTakesDamage] == 20) //
[Name] == Ward && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [MaxHp] >= 50 || [FHR] == 17) //
[Name] == Aegis && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [MaxHp] >= 50 || [FHR] == 17) //
// =============== for Crafted ===============
//[Name] == VampireboneGloves && [Quality] == magic //
//[Name] == Vambraces && [Quality] == magic //
//[Name] == MithrilCoil && [Quality] == magic //
//[Name] == Armet && [Quality] == magic //
//[Name] == Casque && [Quality] == magic //
// ===============================================================================
// =================================== Weapon ====================================
// ===============================================================================
// =============== Sword ===============
// === 3Warcries TabSkill ===
//[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 //
[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [Strength] >= 15 //
[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [ManaLeech] >= 6 //
[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [LifeLeech] >= 6 //
//[Name] == GreatSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [Coldmaxdam] >= 1 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [ManaLeech] >= 9 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [LifeLeech] > =9 //
//[Name] == CrystalSword && [Quality] == magic # [WarcriesSkillTab] == 3 && [Coldmaxdam] >= 1 //
// =============== Remembrance ===============
//[Name] == ColossusBlade && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 40 //
//[Name] == ColossusSword && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 40 //
//[Name] == BalrogBlade && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 40 //
//[Name] == WardBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == WardBow && [Quality] == magic # [EnhancedDamage]>= 300 && [IAS] >= 20 //
//[Name] == MatriarchalBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == MatriarchalBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //
//[Name] == GrandMatronBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == GrandMatronBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //
//[Name] == DiamondBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == DiamondBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //
//[Name] == ShadowBow && [Quality] == magic # [EnhancedDamage] >= 300 && [MaxDamage] >= 63 //
//[Name] == ShadowBow && [Quality] == magic # [EnhancedDamage] >= 300 && [IAS] >= 20 //
// =============== Scepter ===============
[Type] == Scepter && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [FCR] >= 10 && [SkillConcentration] == 3 && [SkillBlessedHammer] == 3 //
[Type] == Scepter && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3 || [OffensiveAurasSkillTab] == 3) && [SkillFistoftheHeavens] == 3 && [SkillConviction] == 3 //
[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillFanaticism] == 3 && [SkillSmite] == 3 && [SkillHolyShield] == 3 //
//[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillFanaticism] == 3 && [SkillSmite] == 3 //
//[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillFanaticism] == 3 && [SkillHolyShield] == 3 //
//[Name] == Caduceus && [Quality] == magic # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [IAS] >= 40 && [SkillSmite] == 3 && [SkillHolyShield] == 3 //
// ===============================================================================
// ================================= Class Only ==================================
// ===============================================================================
// =============== Assassin ===============
[Type] == handtohand && [Quality] == magic # ([AssassinSkills] == 2 || [trapsSkillTab] == 3) && [Skilllightningsentry] == 3 && [SkillMindBlast] == 3 //
[Type] == handtohand && [Quality] == magic # [ShadowDisciplinesSkillTab] == 3 && ([SkillShadowMaster] == 3 && [SkillWeaponBlock] == 3 || [SkillFade] == 3) //
[Type] == handtohand && [class] == elite && [Name] != WarFist && [Quality] == magic && [Flag] != ethereal # [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1 && [IAS] == 40 //
[Type] == assassinclaw && [Quality] == magic # ([AssassinSkills] == 2 || [trapsSkillTab] == 3) && [Skilllightningsentry] == 3 && [SkillMindBlast] == 3 //
[Type] == assassinclaw && [Quality] == magic # [ShadowDisciplinesSkillTab] == 3 && ([SkillShadowMaster] == 3 && [SkillWeaponBlock] == 3 || [SkillFade] == 3) //
[Type] == assassinclaw && [class] == elite && [Name] != WarFist && [Quality] == magic && [Flag] != ethereal # [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1 && [IAS] == 40 //
[Name] == RunicTalons && [Quality] == magic # [IAS] == 40 && [Sockets] == 3 //
[Name] == GreaterTalons && [Quality] == magic # [IAS] == 40 && [Sockets] == 3 //
// =============== Necromancer ===============
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [SkillBoneSpear] == 3 && [SkillBoneSpirit] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [SkillBoneSpirit] == 3 && [SkillPoisonNova] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [SkillPoisonNova] == 3 && [SkillBoneSpear] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [Skillraiseskeleton] == 3 && [Skillgolemmastery] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [Skillgolemmastery] == 3 && [Skillskeletonmastery] == 3 //
[Type] == voodooheads && [Quality] == magic # ([PoisonandBoneSkillTab] == 3 || [NecromancerSkills] == 2) && [Skillskeletonmastery] == 3 && [Skillraiseskeleton] == 3 //
// =============== Barbarian ===============
[Name] == AssaultHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == AvengerGuard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == SavageHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == Slayerguard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == Conquerorcrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == Guardiancrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && ([SkillShout] == 3 || [SkillFindItem] == 3) && [SkillBattleOrders] == 3 //
[Name] == AssaultHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == AvengerGuard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == SavageHelmet && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == Slayerguard && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == Conquerorcrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == Guardiancrown && [Quality] == magic # ([BarbarianSkills] == 2 || [Sockets] == 3) && [MaxHp] >= 100 //
[Name] == AssaultHelmet && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == AvengerGuard && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == SavageHelmet && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == Slayerguard && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == Conquerorcrown && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
[Name] == Guardiancrown && [Quality] == magic # [warcriesSkillTab] == 3 && ([SkillBattleOrders] == 3 || [SkillFindItem] == 3) //
// =============== Sorceress ===============
[Type] == Orb && [Quality] == magic # [LightningSkillTab] == 3 && [SkillEnergyShield] == 3 //
[Type] == Orb && [Quality] == magic # ([SorceressSkills] == 2 || [LightningSkillTab] == 3) && ([SkillLightning] == 3 || [SkillChainLightning] == 3) && [SkillLightningMastery] == 3 && [FCR] == 20 //
[Type] == Orb && [Quality] == magic # ([SorceressSkills] == 2 || [FireSkillTab] == 3) && [SkillEnchant] == 3 && [SkillFireMastery] == 3 && [FCR] == 20 //
//[Type] == Orb && [Quality] == magic # [SorceressSkills] == 2 && ([SkillFireBall] == 3 || [SkillMeteor] == 3) && [SkillFireMastery] == 3 && [FCR] == 20 //
[Type] == Orb && [Quality] == magic # [FireSkillTab] == 3 && ([SkillFireBall] == 3 || [SkillMeteor] == 3) && [SkillFireMastery] == 3 && [FCR] == 20 //
[Type] == Orb && [Quality] == magic # ([SorceressSkills] == 2 || [ColdSkillTab] == 3) && ([SkillBlizzard] == 3 || [SkillFrozenOrb] == 3) && [SkillColdMastery] == 3 && [FCR] == 20 //
// =============== Druid ===============
[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillTornado] == 3 && ([SkillHurricane] == 3 || [SkillOakSage] == 3 || [SkillSolarCreeper] == 3 || [SkillCarrionVine] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //
[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillArmageddon] == 3 && ([SkillVolcano] == 3 || [SkillFissure] == 3 || [SkillOakSage] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //
[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillVolcano] == 3 && ([SkillFissure] == 3 || [SkillOakSage] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //
[Type] == pelt && [Quality] == magic # ([DruidSkills] == 2 || [ElementalSkillTab] == 3) && [SkillFissure] == 3 && ([SkillOakSage] == 3 || [MaxHp] >= 24 || [FHR] == 10 || [ItemPoisonLengthResist] >= 25) //
// =============== Paladin ===============
[Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3 || [Sockets] == 4) && [FBR] == 30 && ([FireResist] >= 30 || ([EnhancedDamage] >= 60 && [Tohit] >= 120)) //
[Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [MaxHp] >= 60) //

