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35차에서 룬큐빙 질문있습니다

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 MyCubing.nip파일
// 보석 큐빙
//==============================================================================
//[Name] == ChippedAmethyst # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] @
//[Name] == ChippedTopaz # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] @
//[Name] == ChippedSapphire # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] @
//[Name] == ChippedEmerald # ['{Total:Keep}[Name] == ChippedEmerald{< 1}'] @
//[Name] == ChippedRuby # ['{Total:Keep}[Name] == ChippedRuby{< 1}'] @
//[Name] == ChippedDiamond # ['{Total:Keep}[Name] == ChippedDiamond{< 1}'] @
//[Name] == ChippedSkull # ['{Total:Keep}[Name] == ChippedSkull{< 1}'] @

//[Name] == FlawedAmethyst # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] @
//[Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] @
//[Name] == FlawedSapphire # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] @
//[Name] == FlawedEmerald # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] @
//[Name] == FlawedRuby # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] @
//[Name] == FlawedDiamond # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] @
//[Name] == FlawedSkull # ['{Total:Keep}[Name] == FlawedSkull{< 1}'] @

//[Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @
//[Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @
//[Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @
//[Name] == Emerald # ['{Total:Keep}[Name] == Emerald{< 1}'] && ['{Total:Keep}[Name] == VexRune{>= 2}'] @
//[Name] == Ruby # ['{Total:Keep}[Name] == Ruby{< 1}'] && ['{Total:Keep}[Name] == GulRune{>= 2}'] @
//[Name] == Diamond # ['{Total:Keep}[Name] == Diamond{< 1}'] && ['{Total:Keep}[Name] == OhmRune{>= 2}'] @
//[Name] == Skull @

//[Name] == FlawlessAmethyst @
//[Name] == FlawlessTopaz @
//[Name] == FlawlessSapphire @
//[Name] == FlawlessEmerald @
//[Name] == FlawlessRuby @
//[Name] == FlawlessDiamond @
//[Name] == FlawlessSkull @

//[Name] == PerfectAmethyst @
//[Name] == PerfectTopaz @
//[Name] == PerfectSapphire @
//[Name] == PerfectEmerald @
//[Name] == PerfectRuby @
//[Name] == PerfectDiamond @
//[Name] == PerfectSkull @


//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == ElRune @
//[Name] == EldRune @
//[Name] == TirRune @
//[Name] == NefRune @
//[Name] == EthRune @
//[Name] == IthRune @
//[Name] == TalRune @
//[Name] == RalRune @
//[Name] == OrtRune @
[Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune {< 2}'] @
[Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune {< 2}'] @
[Name] == SolRune # ['{Total:Keep}[Name] == SolRune {< 2}'] @
[Name] == ShaelRune # ['{Total:Keep}[Name] == ShaelRune {< 2}'] @
[Name] == DolRune # ['{Total:Keep}[Name] == DolRune {< 2}'] @
[Name] == HelRune # ['{Total:Keep}[Name] == HelRune {< 2}'] @
[Name] == IoRune # ['{Total:Keep}[Name] == IoRune {< 2}'] @
[Name] == LumRune # ['{Total:Keep}[Name] == LumRune {< 2}'] @
[Name] == KoRune # ['{Total:Keep}[Name] == KoRune {< 2}'] @
[Name] == FalRune # ['{Total:Keep}[Name] == FalRune {< 2}'] @
[Name] == LemRune # ['{Total:Keep}[Name] == LemRune {< 2}'] @
[Name] == PulRune # ['{Total:Keep}[Name] == PulRune {< 2}'] @
[Name] == UmRune # ['{Total:Keep}[Name] == UmRune {< 2}'] @
[Name] == MalRune # ['{Total:Keep}[Name] == MalRune {< 2}'] @
[Name] == IstRune # ['{Total:Keep}[Name] == IstRune {< 2}'] @
//[Name] == GulRune @
//[Name] == VexRune @
//[Name] == OhmRune @
//[Name] == LoRune @
//[Name] == SurRune @
//[Name] == BerRune @
//[Name] == JahRune @
//[Name] == ChamRune @
//[Name] == ZodRune @


normal.nip파일
// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
[Name] == ThulRune
[Name] == AmnRune
[Name] == SolRune
[Name] == ShaelRune
[Name] == DolRune
[Name] == HelRune
[Name] == IoRune
[Name] == LumRune
[Name] == KoRune
[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] >= IstRune && [Name] <= ZodRune

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz

봇에게 룬 큐빙을 하게 하고싶은데요
이니 설정은 검색하면서 위에 처럼 했습니다
이상태에서 룬모아지면 보석 줏어와서 큐빙하게 하고싶은데 더 손봐야할께 있나요?
봇 초보라서 뭘 어떻게 설정해야 될지 모르겠네요
댓글16
  • 쿠루미♡ 2013.05.30 10:10
    큐빙설정되어 있는 룬은 노말에 있는 룬이니에서 빼주셔야합니다
  • 수구사랑 2013.05.30 10:19
    // ##### Runes ######################### //[Name] == ElRune //[Name] == EldRune //[Name] == TirRune //[Name] == NefRune //[Name] == EthRune //[Name] == IthRune //[Name] == TalRune //[Name] == RalRune //[Name] == OrtRune //[Name] == ThulRune //[Name] == AmnRune //[Name] == SolRune //[Name] == ShaelRune //[Name] == DolRune //[Name] == HelRune //[Name] == IoRune //[Name] == LumRune //[Name] == KoRune //[Name] == FalRune //[Name] == LemRune //[Name] == PulRune //[Name] == UmRune //[Name] == MalRune //[Name] == IstRune [Name] >= GulRune && [Name] <= ZodRune 이렇게 설정하라는 얘긴가요?
  • 쿠루미♡ 2013.05.30 10:30
    네 보관이 먼저이기 때문에 룬을 이니에 넣으면 주어서 보관만합니다
  • 준혁[아빠]A1L 2013.05.30 10:32
    수정할게 있습니다. normal.nip파일 // ##### Runes ######################### 룬앞에 모두 주석처리 합니다. // ##### Gems ########################## 보석앞에 모두 주석처리 합니다. MyCubing.nip파일에서만 설정 하면 됩니다. 룬설정에 [Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune {< 2}'] @ 처럼 하면 큐빙을 할수가 없죠.. 풀룬 이하의 룬은 조합할 수량이 3개 입니다. 3개까지줍도록 설정 합니다. 아니면 MyCubing.nip의 룬을 [Name] == ThulRune @ <---이처럼 모두 이렇게 고치세요. 본문에 예를들어 말룬 조합의 경우처럼 [Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @ 해당 주울룬 부터 아이스트룬 까지 말룬의 설정처럼 해당 보석에 뒤에 룬설정을 해줘야 합니다. 주울룬을 예를들면... [Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ 설정 해줘야 합니다. 그러면 주울룬 3개를 모았을때 최하급토파즈를 주워서 앰룬으로 큐빙 합니다.
  • 수구사랑 2013.05.30 10:36
    준혁아빠님 그러면 [Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ 이걸 어디다써줘야되나요? 보석큐빙인가요? 룬큐빙인가요?
  • 쿠루미♡ 2013.05.30 10:39
    룬큐빙입니다 그리고 이니 어디에 있어도 상관없습니다 노말에 있는 큐빙할 룬만 주석처리 해주시면됩니다
  • 준혁[아빠]A1L 2013.05.30 10:45
    [Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ 는 주울룬을 앰룬으로 큐빙하기 위한 이니 입니다.
  • 수구사랑 2013.05.30 10:56
    [Name] == ChippedTopaz # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ [Name] == ChippedAmethyst # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] && ['{Total:Keep}[Name] == AmnRune{>= 3}'] @ [Name] == ChippedSapphire # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] && ['{Total:Keep}[Name] == SolRune{>= 3}'] @ [Name] == ChippedRuby # ['{Total:Keep}[Name] == ChippedRuby{< 1}'] && ['{Total:Keep}[Name] == ShaelRune{>= 3}'] @ [Name] == ChippedEmerald # ['{Total:Keep}[Name] == ChippedEmerald{< 1}'] && ['{Total:Keep}[Name] == DolRune{>= 3}'] @ [Name] == ChippedDiamond # ['{Total:Keep}[Name] == ChippedDiamond{< 1}'] && ['{Total:Keep}[Name] == HelRune{>= 3}'] @ [Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] && ['{Total:Keep}[Name] == IoRune{>= 3}'] @ [Name] == FlawedAmethyst # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] && ['{Total:Keep}[Name] == LumRune{>= 3}'] @ [Name] == FlawedSapphire # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] && ['{Total:Keep}[Name] == KoRune{>= 3}'] @ [Name] == FlawedRuby # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] && ['{Total:Keep}[Name] == FalRune{>= 3}'] @ [Name] == FlawedEmerald # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @ [Name] == FlawedDiamond # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] && ['{Total:Keep}[Name] == PulRune{>= 2}'] @ [Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @ [Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @ [Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @ 이렇게 바꿔주면 룬모일때마다 보석하나씩 줏어서 큐빙하는건가요?
  • 수구사랑 2013.05.30 11:38
    //############################################################################## // 룬 큐빙 //============================================================================== //[Name] == ElRune @ //[Name] == EldRune @ //[Name] == TirRune @ //[Name] == NefRune @ //[Name] == EthRune @ //[Name] == IthRune @ //[Name] == TalRune @ //[Name] == RalRune @ //[Name] == OrtRune @ [Name] == ThulRune # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ [Name] == AmnRune # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] && ['{Total:Keep}[Name] == AmnRune{>= 3}'] @ [Name] == SolRune # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] && ['{Total:Keep}[Name] == SolRune{>= 3}'] @ [Name] == ShaelRune # ['{Total:Keep}[Name] == ChippedRuby{< 1}'] && ['{Total:Keep}[Name] == ShaelRune{>= 3}'] @ [Name] == DolRune # ['{Total:Keep}[Name] == ChippedEmerald{< 1}'] && ['{Total:Keep}[Name] == DolRune{>= 3}'] @ [Name] == HelRune # ['{Total:Keep}[Name] == ChippedDiamond{< 1}'] && ['{Total:Keep}[Name] == HelRune{>= 3}'] @ [Name] == LumRune # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] && ['{Total:Keep}[Name] == IoRune{>= 3}'] @ [Name] == LumRune # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] && ['{Total:Keep}[Name] == LumRune{>= 3}'] @ [Name] == KoRune # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] && ['{Total:Keep}[Name] == KoRune{>= 3}'] @ [Name] == FalRune # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] && ['{Total:Keep}[Name] == FalRune{>= 3}'] @ [Name] == LemRune # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @ [Name] == PulRune # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] && ['{Total:Keep}[Name] == PulRune{>= 2}'] @ [Name] == UmRune # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @ [Name] == MalRune # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @ [Name] == IstRune # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @ //[Name] == GulRune @ //[Name] == VexRune @ //[Name] == OhmRune @ //[Name] == LoRune @ //[Name] == SurRune @ //[Name] == BerRune @ //[Name] == JahRune @ //[Name] == ChamRune @ //[Name] == ZodRune @ 이렇게 써넣었는데 재료가 있어도 큐빙을 하질않네요.. 뭐가 잘못된거죠?
  • 쿠루미♡ 2013.05.30 13:16
    [Name] == ThulRune # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ [Name] == AmnRune # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] && ['{Total:Keep}[Name] == AmnRune{>= 3}'] @ [Name] == SolRune # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] && ['{Total:Keep}[Name] == SolRune{>= 3}'] @ 지금 대충 이렇게 적어 놓으신거같은데 이렇게 쓰실거면 구분을 반대로 적어주셔야됩니다 아니면 그냥 [Name] == ChippedTopaz # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] @ 보석을 한개만 줍고 따로 룬을 [Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ 3개까지만 줍게 해놓으셔도 됩니다
  • 수구사랑 2013.05.30 13:18
    구분을 반대로 한다는게 무슨뜻인가요? 이니자체를 볼줄몰라서요 그저 따라하는거뿐이 ㅠㅠ
  • 쿠루미♡ 2013.05.30 13:21
    [Name] == SolRune # ['{Total:Keep}[Name] == SolRune{>= 3}'] && ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] @ 솔룬이 3개이상이면 칩보석을 주어와 큐빙을 한다입니다 아니면 그위에 있는 구문을 쓰셔도 됩니다
  • 수구사랑 2013.05.30 13:34
    [Name] == ChippedTopaz # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] @ [Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ [Name] == ChippedAmethyst # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] @ [Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune{>= 3}'] @ [Name] == ChippedSapphire # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] @ [Name] == SolRune # ['{Total:Keep}[Name] == SolRune{>= 3}'] @ [Name] == ChippedRuby # ['{Total:Keep}[Name] == ChippedRuby{< 1}'] @ [Name] == ShaelRune # ['{Total:Keep}[Name] == ShaelRune{>= 3}'] @ [Name] == ChippedEmerald # ['{Total:Keep}[Name] == ChippedEmerald{< 1}'] @ [Name] == DolRune # ['{Total:Keep}[Name] == DolRune{>= 3}'] @ [Name] == ChippedDiamond # ['{Total:Keep}[Name] == ChippedDiamond{< 1}'] @ [Name] == HelRune # ['{Total:Keep}[Name] == HelRune{>= 3}'] @ [Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] @ [Name] == IoRune # ['{Total:Keep}[Name] == IoRune{>= 3}'] @ [Name] == FlawedAmethyst # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] @ [Name] == LumRune # ['{Total:Keep}[Name] == LumRune{>= 3}'] @ [Name] == FlawedSapphire # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] @ [Name] == KoRune # ['{Total:Keep}[Name] == KoRune{>= 3}'] @ [Name] == FlawedRuby # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] @ [Name] == FalRune # ['{Total:Keep}[Name] == FalRune{>= 3}'] @ [Name] == FlawedEmerald # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] @ [Name] == LemRune # ['{Total:Keep}[Name] == LemRune{>= 3}'] @ [Name] == FlawedDiamond # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] @ [Name] == PulRune # ['{Total:Keep}[Name] == PulRune{>= 2}'] @ [Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] @ [Name] == UmRune # ['{Total:Keep}[Name] == UmRune{>= 2}'] @ [Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] @ [Name] == MalRune # ['{Total:Keep}[Name] == MalRune{>= 2}'] @ [Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] @ [Name] == IstRune # ['{Total:Keep}[Name] == IstRune{>= 2}'] @ 이렇게 했는데 이렇게 하면되는건가요?
  • 쿠루미♡ 2013.05.30 13:40
    [Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune{< 3}'] @ 이렇게 하시면 될꺼같습니다 제가 틀렸네요
  • 수구사랑 2013.05.30 13:45
    네 한번 해보겠습니다 이번엔 제발 됐으면 좋겠는데 ㅠㅠ
  • 준혁[아빠]A1L 2013.06.01 15:34
    사용하지 않았지만 제 이니를 수정 하여 올려 드립니다. 위에서 말씀드린데로 큐빙설정은 한곳에서만 하세요. 이곳 저곳 해두면 나중에 수정을 해도 다른곳에 있으면 설정을 변경해도 정상적으로 수정 되지 않을수 있습니다. 즉) normal.nip파일에서 모든 룬설정 과 보석 설정 앞에 모두 //를 합니다. 줍는 설정과 큐빙을 마이큐빙에서만 하세요. 다른곳에서 설정을 하여도 상관은 없지만..먼저 말씀드린데로 중복되게 설정하면 복잡해집니다. MyCubing.nip파일에 아래의 파일을 복사해서 보석설정 위치와 룬설정 위치에 붙여넣기 하세요. 제 이니를 수정하여 올려 드립니다. //############################################################################## // 보석 큐빙 //============================================================================== [Name] == ChippedTopaz # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @ //주울룬 [Name] == ChippedAmethyst # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] && ['{Total:Keep}[Name] == AmnRune{>= 3}'] @ //앰룬 [Name] == ChippedSapphire # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] && ['{Total:Keep}[Name] == SolRune{>= 3}'] @ //솔룬 [Name] == ChippedRuby # ['{Total:Keep}[Name] == ChippedRuby{< 1}'] && ['{Total:Keep}[Name] == ShaelRune{>= 3}'] @ //샤엘룬 [Name] == ChippedEmerald # ['{Total:Keep}[Name] == ChippedEmerald{< 1}'] && ['{Total:Keep}[Name] == DolRune{>= 3}'] @ //돌룬 [Name] == ChippedDiamond # ['{Total:Keep}[Name] == ChippedDiamond{< 1}'] && ['{Total:Keep}[Name] == HelRune{>= 3}'] @ //헬룬 [Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] && ['{Total:Keep}[Name] == IoRune{>= 3}'] @ //포룬 [Name] == FlawedAmethyst # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] && ['{Total:Keep}[Name] == LumRune{>= 3}'] @ //룸룬 [Name] == FlawedSapphire # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] && ['{Total:Keep}[Name] == KoRune{>= 3}'] @ //코룬 [Name] == FlawedRuby # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] && ['{Total:Keep}[Name] == FalRune{>= 3}'] @ //팔룬 [Name] == FlawedEmerald # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @ //램룬 [Name] == FlawedDiamond # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] && ['{Total:Keep}[Name] == PulRune{>= 2}'] @ //풀룬 [Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @ //우움룬 [Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @ //말룬 [Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @ //아이스트룬 //[Name] == Ruby # ['{Total:Keep}[Name] == Ruby{< 1}'] && ['{Total:Keep}[Name] == GulRune{>= 2}'] @ //굴룬 //[Name] == Emerald # ['{Total:Keep}[Name] == Emerald{< 1}'] && ['{Total:Keep}[Name] == VexRune{>= 2}'] @ //벡스룬 //[Name] == Diamond # ['{Total:Keep}[Name] == Diamond{< 1}'] && ['{Total:Keep}[Name] == OhmRune{>= 2}'] @ //오움룬 [Name] == FlawlessAmethyst @ [Name] == FlawlessTopaz @ [Name] == FlawlessSapphire @ [Name] == FlawlessEmerald @ [Name] == FlawlessRuby @ [Name] == FlawlessDiamond @ [Name] == FlawlessSkull @ [Name] == PerfectAmethyst @ [Name] == PerfectTopaz @ [Name] == PerfectSapphire @ [Name] == PerfectEmerald @ [Name] == PerfectRuby @ [Name] == PerfectDiamond @ [Name] == PerfectSkull @ //############################################################################## // 룬 큐빙 //============================================================================== //[Name] == ElRune # ['{Total:Keep}[Name] == ElRune{< 3}'] @ //[Name] == EldRune # ['{Total:Keep}[Name] == EldRune{< 3}'] @ //[Name] == TirRune # ['{Total:Keep}[Name] == TirRune{< 1}'] @ //[Name] == NefRune # ['{Total:Keep}[Name] == NefRune{< 3}'] @ //[Name] == EthRune # ['{Total:Keep}[Name] == EthRune{< 3}'] @ //[Name] == IthRune # ['{Total:Keep}[Name] == IthRune{< 3}'] @ //[Name] == TalRune # ['{Total:Keep}[Name] == TalRune{< 3}'] @ //[Name] == RalRune # ['{Total:Keep}[Name] == RalRune{< 3}'] @ //[Name] == OrtRune # ['{Total:Keep}[Name] == OrtRune{< 3}'] @ [Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune{< 3}'] @ [Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune{< 3}'] @ [Name] == SolRune # ['{Total:Keep}[Name] == SolRune{< 3}'] @ [Name] == ShaelRune # ['{Total:Keep}[Name] == ShaelRune{< 3}'] @ [Name] == DolRune # ['{Total:Keep}[Name] == DolRune{< 3}'] @ [Name] == HelRune # ['{Total:Keep}[Name] == HelRune{< 3}'] @ [Name] == IoRune # ['{Total:Keep}[Name] == IoRune{< 3}'] @ [Name] == LumRune # ['{Total:Keep}[Name] == LumRune{< 3}'] @ [Name] == KoRune # ['{Total:Keep}[Name] == KoRune{< 3}'] @ [Name] == FalRune # ['{Total:Keep}[Name] == FalRune{< 3}'] @ [Name] == LemRune # ['{Total:Keep}[Name] == LemRune{< 3}'] @ [Name] == PulRune # ['{Total:Keep}[Name] == PulRune{< 2}'] @ [Name] == UmRune # ['{Total:Keep}[Name] == UmRune{< 2}'] @ [Name] == MalRune # ['{Total:Keep}[Name] == MalRune{< 2}'] @ [Name] == IstRune # ['{Total:Keep}[Name] == IstRune{< 2}'] @ [Name] == GulRune [Name] == VexRune [Name] == OhmRune [Name] == LoRune [Name] == SurRune [Name] == BerRune [Name] == JahRune [Name] == ChamRune [Name] == ZodRune 올려드리는 이니는 질문하신 내용에 10번 주울룬 부터 24번 아이스트룬 까지를 해당 갯수만큼 주워면 다음 룬으로 큐빙하는 이니입니다. 물론 @가 붙지 않고 //가 없는 룬들(굴룬~조드)까지는 그냥 줍기만 합니다. 수량도 무한정으로 줍습니다. 나중에 룬워드를 설정 하실려면 예를들어 통찰력의 경우 랄 티르 탈 솔룬은 따로 수정해 줘야 합니다. 단지 해당 룬만 다음룬으로 업글하기 위한 이니임을 아시고 사용하시기 바랍니다. 또한 수량을 큐빙할수있는 최소 갯수만 설정 하였음으로 설정한 룬외에 줍지않을수 있습니다. 예를들어 24번 아이스트룬의 경우 이미 2개를 주운상태에서 사각 사파이어가 없으면 큐빙을 할수없는 입장이기에 사냥중 아이스트룬이 하나더 나와도 줍지 않습니다. 수량은 본인의 설정에 맞게 조절 하세요.

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