35차에서 룬큐빙 질문있습니다
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MyCubing.nip파일
// 보석 큐빙
//==============================================================================
//[Name] == ChippedAmethyst # ['{Total:Keep}[Name] == ChippedAmethyst{< 1}'] @
//[Name] == ChippedTopaz # ['{Total:Keep}[Name] == ChippedTopaz{< 1}'] @
//[Name] == ChippedSapphire # ['{Total:Keep}[Name] == ChippedSapphire{< 1}'] @
//[Name] == ChippedEmerald # ['{Total:Keep}[Name] == ChippedEmerald{< 1}'] @
//[Name] == ChippedRuby # ['{Total:Keep}[Name] == ChippedRuby{< 1}'] @
//[Name] == ChippedDiamond # ['{Total:Keep}[Name] == ChippedDiamond{< 1}'] @
//[Name] == ChippedSkull # ['{Total:Keep}[Name] == ChippedSkull{< 1}'] @
//[Name] == FlawedAmethyst # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] @
//[Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] @
//[Name] == FlawedSapphire # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] @
//[Name] == FlawedEmerald # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] @
//[Name] == FlawedRuby # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] @
//[Name] == FlawedDiamond # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] @
//[Name] == FlawedSkull # ['{Total:Keep}[Name] == FlawedSkull{< 1}'] @
//[Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @
//[Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @
//[Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @
//[Name] == Emerald # ['{Total:Keep}[Name] == Emerald{< 1}'] && ['{Total:Keep}[Name] == VexRune{>= 2}'] @
//[Name] == Ruby # ['{Total:Keep}[Name] == Ruby{< 1}'] && ['{Total:Keep}[Name] == GulRune{>= 2}'] @
//[Name] == Diamond # ['{Total:Keep}[Name] == Diamond{< 1}'] && ['{Total:Keep}[Name] == OhmRune{>= 2}'] @
//[Name] == Skull @
//[Name] == FlawlessAmethyst @
//[Name] == FlawlessTopaz @
//[Name] == FlawlessSapphire @
//[Name] == FlawlessEmerald @
//[Name] == FlawlessRuby @
//[Name] == FlawlessDiamond @
//[Name] == FlawlessSkull @
//[Name] == PerfectAmethyst @
//[Name] == PerfectTopaz @
//[Name] == PerfectSapphire @
//[Name] == PerfectEmerald @
//[Name] == PerfectRuby @
//[Name] == PerfectDiamond @
//[Name] == PerfectSkull @
//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == ElRune @
//[Name] == EldRune @
//[Name] == TirRune @
//[Name] == NefRune @
//[Name] == EthRune @
//[Name] == IthRune @
//[Name] == TalRune @
//[Name] == RalRune @
//[Name] == OrtRune @
[Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune {< 2}'] @
[Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune {< 2}'] @
[Name] == SolRune # ['{Total:Keep}[Name] == SolRune {< 2}'] @
[Name] == ShaelRune # ['{Total:Keep}[Name] == ShaelRune {< 2}'] @
[Name] == DolRune # ['{Total:Keep}[Name] == DolRune {< 2}'] @
[Name] == HelRune # ['{Total:Keep}[Name] == HelRune {< 2}'] @
[Name] == IoRune # ['{Total:Keep}[Name] == IoRune {< 2}'] @
[Name] == LumRune # ['{Total:Keep}[Name] == LumRune {< 2}'] @
[Name] == KoRune # ['{Total:Keep}[Name] == KoRune {< 2}'] @
[Name] == FalRune # ['{Total:Keep}[Name] == FalRune {< 2}'] @
[Name] == LemRune # ['{Total:Keep}[Name] == LemRune {< 2}'] @
[Name] == PulRune # ['{Total:Keep}[Name] == PulRune {< 2}'] @
[Name] == UmRune # ['{Total:Keep}[Name] == UmRune {< 2}'] @
[Name] == MalRune # ['{Total:Keep}[Name] == MalRune {< 2}'] @
[Name] == IstRune # ['{Total:Keep}[Name] == IstRune {< 2}'] @
//[Name] == GulRune @
//[Name] == VexRune @
//[Name] == OhmRune @
//[Name] == LoRune @
//[Name] == SurRune @
//[Name] == BerRune @
//[Name] == JahRune @
//[Name] == ChamRune @
//[Name] == ZodRune @
normal.nip파일
// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
[Name] == ThulRune
[Name] == AmnRune
[Name] == SolRune
[Name] == ShaelRune
[Name] == DolRune
[Name] == HelRune
[Name] == IoRune
[Name] == LumRune
[Name] == KoRune
[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] >= IstRune && [Name] <= ZodRune
// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz
봇에게 룬 큐빙을 하게 하고싶은데요
이니 설정은 검색하면서 위에 처럼 했습니다
이상태에서 룬모아지면 보석 줏어와서 큐빙하게 하고싶은데 더 손봐야할께 있나요?
봇 초보라서 뭘 어떻게 설정해야 될지 모르겠네요

