35차 큐빙에 대해 물어볼께요
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안녕하세요 예전에 디아를 하다가 이번에 복귀한 유저입니다..
머가 먼지 하나도 모르겠어서 어제부터 검색해서 보고있습니다
그래도 잘 몰라서 몇가지만 물어보겠습니다
예를 들어서 노말 아이탬 갑옷큐빙을 할때
MyCubing.nip에서
[Name] == FlawlessTopaz @
[Name] == PerfectTopaz @
[Name] == TalRune @
[Name] == ThulRune @
// 노말 아이템 큐빙
//==============================================================================
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ //
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @//
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ //
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ //
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ //
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ //
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ //
[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 757
[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 751
[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 744
[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 733
[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 721
[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 711
[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 705
[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 666 && [Sockets] == 0 @ // 700
// =================================== 4솟 갑옷 =========================
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 //
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 //
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 //
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 //
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 //
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 //
[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 757
[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 751
[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 744
[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 733
[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 721
[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 711
[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 705
[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 4 // 700
엔티봇길잡이 들어가서 갑옷의 코드 번호는 429 ~ 443 번 으로 해놨구요
// =============== Eth Body Armor ===============
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 867 && [Sockets] == 0 //
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 835 && [Sockets] == 0 //
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 //
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 795 && [Sockets] == 0 //
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 784 && [Sockets] == 0 //
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 775 && [Sockets] == 0 //
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 867 && [Sockets] == 0 //
//[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 757 && [Sockets] == 0 // 757
//[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 751 && [Sockets] == 0 // 751
//[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 744 && [Sockets] == 0 // 744
//[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 733 && [Sockets] == 0 // 733
//[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 721 && [Sockets] == 0 // 721
//[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 711 && [Sockets] == 0 // 711
//[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 705 && [Sockets] == 0 // 705
//[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0 // 700
흰여울님의 whites.nip 여기부분을 주석처리 안되있는 곳까지 주석처리 해주는게 맞나요???
두번째로 풀암계열(무기)은 큐빙하기 위해서는
MyCubing.nip에서
[Name] == FlawlessAmethyst @
[Name] == PerfectAmethyst @
[Name] == RalRune @
[Name] == AmnRune @
엔티봇길잡이 들어가서 무기의 코드 번호는 255 ~ 258 번 으로 해놨구요
// 노말 아이템 큐빙
//==============================================================================
/// ========================= 통찰/무공 재료 =================================
//[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 @ //
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 @ //
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 @//
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 @ //
[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
// =============== Insight / Obedience / Infinity ===============
//[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
//[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
//[Name] == Scythe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
//[Name] == Voulge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
흰여울님의 whites.nip 여기부분을 주석처리 안되있는 곳까지 전부다 주석처리 해주는게 맞나요???
아니면 혹시 whites.nip MyCubing.nip 정리 잘되어있는 분 계시면 좀 알려주시거나 공유해주실수도 있으신지.. ^^
어려운 디아블로의 세계 ㅠㅠ 좋은 하루되세요!!

