매직아이템 참 돌리기 큐빙을 하지 않습니다.
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// 큐빙 이니
// 공식 홈페이지 : 디시인사이드 디아블로 갤러리 - http://gall.dcinside.com/list.php?id=diablo
// 옵션의 종류는 scripts/libs/common/NTItemAlias.ntl 파일에 나와 있습니다. 참고 바랍니다.
//##############################################################################
// 보석 큐빙
//==============================================================================
//[Name] == ChippedTopaz @
//[Name] == ChippedAmethyst @
//[Name] == ChippedSapphire @
//[Name] == ChippedRuby @
//[Name] == ChippedEmerald @
//[Name] == ChippedDiamond @
//[Name] == FlawedTopaz ## [Total] < 1 @
//[Name] == FlawedAmethyst ## [Total] < 1 @
//[Name] == FlawedSapphire ## [Total] < 1 @
//[Name] == FlawedRuby ## [Total] < 1 @
//[Name] == FlawedEmerald ## [Total] < 1 @ ^= [Name] == LemRune ## [Total] >= 2
//[Name] == FlawedDiamond ## [Total] < 1 @ ^= [Name] == PulRune ## [Total] >= 2
//[Name] == Topaz ## [Total] < 1 @ ^= [Name] == UmRune ## [Total] >= 2
//[Name] == Amethyst ## [Total] < 1 @ ^= [Name] == MalRune ## [Total] >= 2
//[Name] == Sapphire ## [Total] < 1 @ ^= [Name] == IstRune ## [Total] >= 2
//[Name] == Ruby ## [Total] < 1 @ ^= [Name] == GulRune ## [Total] >= 2
[Name] == Emerald # ['{Total:Keep}[Name] == Emerald{< 1}'] @
//[Name] == Diamond ## [Total] < 1 @ ^= [Name] == OhmRune ## [Total] >= 2
[Name] == FlawlessTopaz # ['{Total:Keep}[Name] == FlawlessTopaz {< 3}'] && ['{Total:Keep}[Name] == PerfectTopaz {< 2}'] @
[Name] == FlawlessRuby # ['{Total:Keep}[Name] == FlawlessRuby {< 3}'] && ['{Total:Keep}[Name] == PerfectRuby {< 2}'] @
[Name] == FlawlessAmethyst # ['{Total:Keep}[Name] == FlawlessAmethyst {< 3}'] && ['{Total:Keep}[Name] == PerfectAmethyst {< 2}'] @
[Name] == FlawlessSapphire # ['{Total:Keep}[Name] == FlawlessSapphire {< 3}'] && ['{Total:Keep}[Name] == PerfectSapphire {< 2}'] @
[Name] == FlawlessEmerald # ['{Total:Keep}[Name] == FlawlessEmerald {< 3}'] && ['{Total:Keep}[Name] == PerfectEmerald {< 2}'] @
[Name] == FlawlessDiamond # ['{Total:Keep}[Name] == FlawlessDiamond {< 3}'] && ['{Total:Keep}[Name] == PerfectDiamond {< 2}'] @
[Name] == FlawlessSkull # ['{Total:Keep}[Name] == FlawlessSkull {< 3}'] && ['{Total:Keep}[Name] == PerfectSkull {< 2}'] @
[Name] == PerfectTopaz # ['{Total:Keep}[Name] == PerfectTopaz{< 2}'] @
[Name] == PerfectAmethyst # ['{Total:Keep}[Name] == PerfectAmethyst{< 2}'] @
[Name] == PerfectSapphire # ['{Total:Keep}[Name] == PerfectSapphire{< 2}'] @
[Name] == PerfectRuby # ['{Total:Keep}[Name] == PerfectRuby{< 2}'] @
[Name] == PerfectEmerald # ['{Total:Keep}[Name] == PerfectEmerald{< 2}'] @
[Name] == PerfectDiamond # ['{Total:Keep}[Name] == PerfectDiamond{< 2}'] @
[Name] == PerfectSkull # ['{Total:Keep}[Name] == PerfectSkull{< 2}'] @
//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == TirRune ## [Total] < 1 @
//[Name] == NefRune ## [Total] < 1 @
//[Name] == EthRune ## [Total] < 1 @
[Name] == TalRune # ['{Total:Keep}[Name] == TalRune{< 2}'] @
[Name] == RalRune # ['{Total:Keep}[Name] == RalRune{< 1}'] @
[Name] == OrtRune # ['{Total:Keep}[Name] == OrtRune{< 1}'] @
[Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune{< 1}'] @
[Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune{< 2}'] @
[Name] == SolRune # ['{Total:Keep}[Name] == SolRune{< 1}'] @
[Name] == ShaelRune # ['{Total:Keep}[Name] == ShaelRune{< 1}'] @
[Name] == HelRune # ['{Total:Keep}[Name] == HelRune{< 1}'] @
[Name] == KoRune # ['{Total:Keep}[Name] == KoRune{< 1}'] @
[Name] == LemRune # ['{Total:Keep}[Name] == LemRune{< 1}'] @
//[Name] == MalRune ## [Total] < 1 @
[Name] == VexRune @
//[Name] == OhmRune @
//[Name] == LoRune @
[Name] == SurRune @
//##############################################################################
// 크래프트 큐빙
//==============================================================================
[Name] == Armet && [Quality] == Magic && [CharacterItemLevel] >= 84 # ['{Total:Keep}[Name] == Armet{< 1}'] @ // Blood
//[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 ## [Total] < 1 @ // Blood
//[Name] == HeavyBracers && [Quality] == Magic && [CharacterItemLevel] >= 79 ## [Total] < 1 @ // Hit Power
[Type] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 90 # ['{Total:Keep}[Name] == Amulet{< 1}'] @ // Blood, Caster, Safety
[Type] == Ring && [Quality] == Magic && [CharacterItemLevel] >= 77 # ['{Total:Keep}[Name] == Ring{< 1}'] @ // Blood, Caster, Hit Power
[Type] == Jewel # ['{Total:Keep}[Name] == Jewel{< 1}'] @
//##############################################################################
// 매직 아이템 큐빙
//==============================================================================
[Name] == GrandCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}[Name] == GrandCharm{< 1}'] @
[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}[Name] == SmallCharm{< 2}'] @
//##############################################################################
// 노말 아이템 큐빙
//==============================================================================
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 786 @
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 867 @
([Name] == SacredTarge || [Name] == SacredRondache || [Name] == VortexShield) && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ([FireResist] >= 40 || [EnhancedDamage] >= 65) @
//##############################################################################
// 정수 큐빙
//==============================================================================
//[Name] == TwistedEssenceOfSuffering ## [Total] < 1 @
//[Name] == ChargedEssenseOfHatred ## [Total] < 1 @
//[Name] == BurningEssenceOfTerror ## [Total] < 1 @
//[Name] == FesteringEssenceOfDestruction ## [Total] < 1 @
//##############################################################################
// 룬워드 아이템 만들기
//==============================================================================
[Name] == SacredTarge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 && [FireResist] >= 45 && ['{Total:Keep}[Name] == SacredTarge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 && [FireResist] >= 45{< 1}'] @
[Name] == SacredRondache && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 && [FireResist] >= 45 && ['{Total:Keep}[Name] == SacredRondache && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 && [FireResist] >= 45{< 1}'] @
[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 140 && ['{Total:Keep}[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 140{< 1}'] @
([Name] == BerserkerAxe || [Name] == ColossusBlade || [Name] == PhaseBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 && [ToHit] >= 3
//[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 ## [Total] < 1 @ ^! ([Name] == BerserkerAxe || [Name] == ColossusBlade || [Name] == PhaseBlade) && [Quality] == superior # [Sockets] == 5
위와 같이 설정했는데;; 왜 안될까요;;; 답답한네요.