큐빙설정 및 창고지기에 관하여 질문드립니다 질문 1
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일단 큐빙에 관하여 질문을 드립니다
갯수 설정을 하였는데도 안되서 질문드립니다
이렇게 주석처리된 부분을 제외하고 ['{Total:Keep}[Name] == Diamond{< 1}'] 이 구문이 제가 검색해보고
공부해보니 자기인벤에 가지고 있을 수를 1개로 지정하는 문구인거같아서 저는 설정을
[Name] == FlawlessSkull @ 요렇게 되어있는곳에 수정해서 ['{Total:Keep}[Name] == FlawlessSkull {< 3}']
이런식으로 수정을해서 창고에 3개씩만 물어다 놓게 했습니다.. 계속 너무 물어오니까 인벤이 순식간에 차버려서 ...
아무튼 이런식으로 숫자 설정하는게 맞는지 궁금하구요 ㅠ_ㅠ
//[Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{> 1}'] @
//[Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{> 1}'] @
//[Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{> 1}'] @
//[Name] == Ruby # ['{Total:Keep}[Name] == Ruby{< 1}'] && ['{Total:Keep}[Name] == GulRune{> 1}'] @
[Name] == Emerald # ['{Total:Keep}[Name] == Emerald{< 1}'] && ['{Total:Keep}[Name] == VexRune{> 1}'] @
[Name] == Diamond # ['{Total:Keep}[Name] == Diamond{< 1}'] && ['{Total:Keep}[Name] == OhmRune{> 1}'] @
[Name] == FlawlessTopaz @
[Name] == FlawlessAmethyst @
[Name] == FlawlessSapphire @
[Name] == FlawlessRuby @
[Name] == FlawlessEmerald @
[Name] == FlawlessDiamond @
[Name] == FlawlessSkull @
[Name] == PerfectTopaz @
[Name] == PerfectAmethyst @
[Name] == PerfectSapphire @
[Name] == PerfectRuby @
[Name] == PerfectEmerald @
[Name] == PerfectDiamond @
[Name] == PerfectSkull @
지금 올릴 식은 제가 사용하는 큐빙이니 인데요 어디가 잘못된건지 좀 봐주시면 감사하겠습니다
어디가 잘못된건가요 ㅠ_ㅠ 갯수 지정해도 계속 물고 오구.. 큐빙은 하지도 않습니다 ㅠ-ㅠ
창고지기 설정또한 밑 사진대로 해놨는데... 다차도 불러오지도 않구요 ㅠ_ㅠ
어렵네요 ;; 생각했던것보다더 ㅜㅜ 도와주세요
//##############################################################################
// 보석 큐빙
//==============================================================================
//[Name] == ChippedTopaz @
//[Name] == ChippedAmethyst @
//[Name] == ChippedSapphire @
//[Name] == ChippedRuby @
//[Name] == ChippedEmerald @
//[Name] == ChippedDiamond @
//[Name] == FlawedTopaz # ['{Total:Keep}[Name] == FlawedTopaz{< 1}'] @
//[Name] == FlawedAmethyst # ['{Total:Keep}[Name] == FlawedAmethyst{< 1}'] @
//[Name] == FlawedSapphire # ['{Total:Keep}[Name] == FlawedSapphire{< 1}'] @
//[Name] == FlawedRuby # ['{Total:Keep}[Name] == FlawedRuby{< 1}'] @
//[Name] == FlawedEmerald # ['{Total:Keep}[Name] == FlawedEmerald{< 1}'] && ['{Total:Keep}[Name] == LemRune{> 2}'] @
//[Name] == FlawedDiamond # ['{Total:Keep}[Name] == FlawedDiamond{< 1}'] && ['{Total:Keep}[Name] == PulRune{> 1}'] @
//[Name] == Topaz # ['{Total:Keep}[Name] == Topaz{< 1}'] && ['{Total:Keep}[Name] == UmRune{> 1}'] @
//[Name] == Amethyst # ['{Total:Keep}[Name] == Amethyst{< 1}'] && ['{Total:Keep}[Name] == MalRune{> 1}'] @
//[Name] == Sapphire # ['{Total:Keep}[Name] == Sapphire{< 1}'] && ['{Total:Keep}[Name] == IstRune{> 1}'] @
//[Name] == Ruby # ['{Total:Keep}[Name] == Ruby{< 1}'] && ['{Total:Keep}[Name] == GulRune{> 1}'] @
[Name] == Emerald # ['{Total:Keep}[Name] == Emerald{< 1}'] && ['{Total:Keep}[Name] == VexRune{> 1}'] @
[Name] == Diamond # ['{Total:Keep}[Name] == Diamond{< 1}'] && ['{Total:Keep}[Name] == OhmRune{> 1}'] @
[Name] == FlawlessTopaz @
[Name] == FlawlessAmethyst @
[Name] == FlawlessSapphire @
[Name] == FlawlessRuby @
[Name] == FlawlessEmerald @
[Name] == FlawlessDiamond @
[Name] == FlawlessSkull @
[Name] == PerfectTopaz @
[Name] == PerfectAmethyst @
[Name] == PerfectSapphire @
[Name] == PerfectRuby @
[Name] == PerfectEmerald @
[Name] == PerfectDiamond @
[Name] == PerfectSkull @
//##############################################################################
// 룬 큐빙
//==============================================================================
[Name] == TirRune # ['{Total:Keep}[Name] == TirRune{< 1}'] @
[Name] == NefRune # ['{Total:Keep}[Name] == NefRune{< 1}'] @
[Name] == EthRune # ['{Total:Keep}[Name] == EthRune{< 1}'] @
[Name] == TalRune # ['{Total:Keep}[Name] == TalRune{< 2}'] @
[Name] == RalRune # ['{Total:Keep}[Name] == RalRune{< 2}'] @
[Name] == OrtRune # ['{Total:Keep}[Name] == OrtRune{< 2}'] @
[Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune{< 2}'] @
[Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune{< 2}'] @
[Name] == SolRune # ['{Total:Keep}[Name] == SolRune{< 1}'] @
[Name] == ShaelRune # ['{Total:Keep}[Name] == ShaelRune{< 1}'] @
[Name] == HelRune # ['{Total:Keep}[Name] == HelRune{< 2}'] @
[Name] == KoRune # ['{Total:Keep}[Name] == KoRune{< 1}'] @
[Name] == LemRune # ['{Total:Keep}[Name] == LemRune{< 1}'] @
[Name] == MalRune # ['{Total:Keep}[Name] == MalRune{< 1}'] @
[Name] == VexRune @
[Name] == OhmRune @
[Name] == LoRune @
[Name] == SurRune @
//##############################################################################
// 크래프트 큐빙
//==============================================================================
[Name] == Armet && [Quality] == Magic && [CharacterItemLevel] >= 84 # ['{Total:Keep}[Name] == Armet && [Quality] == Magic && [CharacterItemLevel] >= 84 @{< 1}'] @ // Blood
[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 @{< 1}'] @ // Blood
[Name] == HeavyBracers && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}[Name] == HeavyBracers && [Quality] == Magic && [CharacterItemLevel] >= 79 @{< 1}'] @ // Hit Power
[Type] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 90 # ['{Total:Keep}[Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 90 @{< 1}'] @ // Blood, Caster, Safety
[Type] == Ring && [Quality] == Magic && [CharacterItemLevel] >= 77 # ['{Total:Keep}[Name] == Ring && [Quality] == Magic && [CharacterItemLevel] >= 77 @{< 1}'] @ // Blood, Caster, Hit Power
[Type] == Jewel # ['{Total:Keep}[Name] == Jewel @{< 3}'] @
//##############################################################################
// 매직 아이템 큐빙
//==============================================================================
[Name] == GrandCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}[Name] == GrandCharm && [Quality] == Magic && [Level] >= 94 @{< 1}'] @
[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94 @{< 2}'] @
//[Name] == SmallCharm && [Quality] == Magic && [Level] <= 93 # ['{Total:Keep}[Name] == SmallCharm && [Quality] == Magic && [Level] <= 93{< 1}'] && ['{Total:Keep}[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94{< 1}'] @
//##############################################################################
// 노말 아이템 큐빙
//==============================================================================
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 786 && ['{Total:Keep}[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 786{< 1}'] @
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 867 && ['{Total:Keep}[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 867{< 1}'] @
([Name] == SacredTarge || [Name] == SacredRondache || [Name] == VortexShield) && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ([FireResist] >= 40 || [EnhancedDamage] >= 65) && ['{Total:Keep}([Name] == SacredTarge || [Name] == SacredRondache || [Name] == VortexShield) && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ([FireResist] >= 40 || [EnhancedDamage] >= 65){< 1}'] @
//##############################################################################
// 정수 큐빙
//==============================================================================
[Name] == TwistedEssenceOfSuffering # ['{Total:Keep}[Name] == TwistedEssenceOfSuffering{< 1}'] @
[Name] == ChargedEssenseOfHatred # ['{Total:Keep}[Name] == ChargedEssenseOfHatred{< 1}'] @
[Name] == BurningEssenceOfTerror # ['{Total:Keep}[Name] == BurningEssenceOfTerror{< 1}'] @
[Name] == FesteringEssenceOfDestruction # ['{Total:Keep}[Name] == FesteringEssenceOfDestruction{< 1}'] @
//##############################################################################
// 룬워드 아이템 만들기
//==============================================================================
([Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [FireResist] >= 45 && [EnhancedDefense] >= 15 && ['{Total:Keep}([Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [FireResist] >= 45 && [EnhancedDefense] >= 15{< 1}'] @
[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 4 && [EnhancedDefense] >= 15 && ([ItemMaxDurabilityPercent] == 0 || [ItemMaxDurabilityPercent] == 15) && ['{Total:Keep}[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 4 && [EnhancedDefense] >= 15 && ([ItemMaxDurabilityPercent] == 0 || [ItemMaxDurabilityPercent] == 15){< 1}'] && ['{Total:Keep}([Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == superior # [Sockets] >= 4{< 1}'] @
[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 148 && ['{Total:Keep}[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 148{< 1}'] && ['{Total:Keep}([Name] == Monarch || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == superior # [Sockets] >= 4{< 1}'] @
([Name] == BerserkerAxe || [Name] == ColossusBlade || [Name] == PhaseBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 && [ToHit] >= 3 && ['{Total:Keep}([Name] == BerserkerAxe || [Name] == ColossusBlade || [Name] == PhaseBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 && [ToHit] >= 3{< 1}'] @
[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 && ['{Total:Keep}[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5{< 1}'] && ['{Total:Keep}([Name] == BerserkerAxe || [Name] == ColossusBlade || [Name] == PhaseBlade) && [Quality] == superior # [Sockets] == 5{< 1}'] @

