에테리얼 폴암 큐빙 이니 질문드려봅니다~ (35차)
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안녕하세요.
저는 크랩아뮬,크랩링,에테갑옷큐빙,에테폴암류 큐빙을 설정해놓고 돌리고 있습니다.
크랩아뮬, 크랩링도 잘돌리고 있고, 에테갑옷도 주워서 구멍도 잘 뚫습니다.
그런데 폴암류는 이상하게 에테 노솟을 주워와서 구멍 뚫진 않고 보관만 해놓습니다.
설정도 제가 보기엔 잘 한것 같은데 어떤 부분이 문제인지 잘모르겠습니다.
오토아이템으로 이니 확인을 해봐도 틀린 부분이 없습니다.
한번 봐주셨으면 감사하겠습니다.
아래는 제 Mycubing.ini 설정입니다.
제가 필요한 부분만 편집해서 만들었습니다.
그리고 큐빙용 이니가 다른 이니와 중복되지 않도록 큐빙이니에서 쓰이는 모든 항목은 다른이니에서 주석처리 // 시켜놨습니다.
크랩아뮬 - 랄 + 퍼자수정 + 주얼 + 아뮬
크랩 링 - 앰 + 퍼자수정 + 주얼 + 링
갑옷큐빙 - 탈 + 주울 + 퍼토파즈
무기큐빙 - 앰 + 랄 + 퍼자수정
서로 겹치는 재료가 많아서 겹치는 재료는 수량을 많게 설정해놨습니다.
//##############################################################################
// 크래프트 아뮬 큐빙 식
//==============================================================================
[Name] == FlawlessAmethyst @
[Name] == PerfectAmethyst # ['{Total:Keep}[Name] == PerfectAmethyst{< 4}'] @
[Name] == RalRune # ['{Total:Keep}[Name] == RalRune{< 4}'] @
[Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 88 # ['{Total:Keep}[Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 88{< 1}'] @
[Name] == Jewel # ['{Total:Keep}[Name] == Jewel{< 2}'] @
//##############################################################################
// 크래프트 링 큐빙 식
//==============================================================================
[Name] == Ring && [Quality] == Magic && [CharacterItemLevel] >= 88 # ['{Total:Keep}[Name] == Ring && [Quality] == Magic && [CharacterItemLevel] >= 88{< 1}'] @
//##############################################################################
// 노말 갑빠 큐빙
//==============================================================================
[Name] == FlawlessTopaz # ['{Total:Keep}[Name] == FlawlessTopaz{< 3}'] @
[Name] == PerfectTopaz # ['{Total:Keep}[Name] == PerfectTopaz{< 1}'] @
[Name] == TalRune # ['{Total:Keep}[Name] == TalRune{< 1}'] @
[Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune{< 1}'] @
//##############################################################################
// 노말 갑빠 큐빙
//==============================================================================
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ //
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ //
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ //
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ //
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ //
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ //
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ //
[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 770 && [Sockets] == 0 @ // 757
// =================================== 2솟 갑옷 =========================
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1350 && [Sockets] == 2 //
// =================================== 4솟 갑옷 =========================
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 //
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 //
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 //
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 //
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 //
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 //
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 //
[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 // 757
//##############################################################################
// 노말 무기 큐빙
//==============================================================================
[Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune{< 2}'] @
//##############################################################################
// 노말 무기 큐빙
//==============================================================================
[Name] == Thresher && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 @ //
[Name] == Thresher && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] >= 4 || [Sockets] == 0) //
//[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
[Name] == CrypticAxe && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 @ //
[Name] == CrypticAxe && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] >= 4 || [Sockets] == 0) //
//[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
[Name] == GiantThresher && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 @ //
[Name] == GiantThresher && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 3) //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] >= 4 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
[Name] == GreatPoleaxe && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 @ //
[Name] == GreatPoleaxe && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] >= 4 || [Sockets] == 0) //
//[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
그리고 밑에 이니는 White.ini인데, Mycubing.ini에서 설정 해놓은 에테폴암류와 중복되지 않도록 주석처리해 놓은 부분입니다.
// =============== Breath of the Dying ===============
[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == WarPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == WarPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == WarPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == GhostSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == GhostSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == GhostSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == ThunderMaul && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == MatriarchalSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalSpear && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
//[Name] == MatriarchalPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 6 || [Sockets] == 0) //
[Name] == MatriarchalPike && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 6 || [Sockets] == 0) //
// =============== Insight / Obedience / Infinity ===============
//[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
//[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
//[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
//[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
//[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
//[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
//[Name] == Scythe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
//[Name] == Voulge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
제가 보기에는 안될 이유가 없어보이지만.. 고수님들이 보시기엔 뭐가 문제인지 확인한번 부탁드릴게요.
항상 질문할 때 마다 친절히 답변 해주셔서 감사드립니다.
벌써 일요일이네요. 모두 주말 마무리 잘하시길 바랍니다.

