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저 케릭이 매직주얼만 떨어지면 가만히 서있어여 왜그럴까요?ㅜㅜ

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제가 주얼 이니를 건들긴 했는데요.
왜 자꾸 주얼만 보면 스는지모르게써요 ㅜㅜ

좀 바주시겠어여?
부탁드려요 ㅜㅜ



// ===============================================================================
// ============================== Charms And Jewels ==============================
// =============================== Edit by 흰여울 ================================
// ===============================================================================


// ===============================================================================
// ==================================== Charm ====================================
// ===============================================================================


// =============== Small ===============

// === Baal Small Charm ===
//[Name] == SmallCharm && [Quality] == magic && [Level] >= 99 //

// === Life ===
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] >= 15 || [Tohit] >= 34 || [Defense] >= 30 || [MinDamage] == 1 || [MaxDamage] >= 1) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 16 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [ColdResist] >= 10 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && [Tohit] >= 35 //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 4 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [MaxDamage] >= 3 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 && [MaxDamage] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 10 && [MaxDamage] >= 3 && [Tohit] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Faster Hit Recovery ===
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Faster Run Walk ===
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([MaxDamage] >= 3 || [Tohit] == 36 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Strength ===
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Dexterity ===
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === MaxDamage ===
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 3 && ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10 || [FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 2 && [Tohit] >= 20 && [ItemGoldBonus] >= 10 //

// === Gold Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([MaxMana] >= 15 || [Defense] >= 25 || [Tohit] >= 30) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Magic Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 //

// === All Resist ===
[Name] == SmallCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //

// === Poison Damage ===
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 // PoisonDamage 100
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 // PoisonDamage 175
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 291 // PoisonDamage 313
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([MaxDamage] == 1 || [FHR] == 5 || [ItemGoldBonus] >= 5 || [ItemMagicBonus] >= 3 || [MaxHp] >= 5 || [Strength] >= 1) //
// PoisonDamage 100 MaxDamage 1 over, PoisonDamage 100 FHR 5, PoisonDamage 100 GF 5 over, PoisonDamage 100 MF 3 over, PoisonDamage 100 Life 5 over, PoisonDamage 100 Strength 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([Dexterity] >= 1 || [FRW] == 3 || [ColdMindam] >= 1 || [FireMindam] >= 1 || [LightMindam] >= 1) //
// PoisonDamage 100 Dexterity 1 over, PoisonDamage 100 FRW 3, PoisonDamage 100 MinColdDamage 1 over, PoisonDamage 100 MinFireDamage 1 over, PoisonDamage 100 MinLihgtDamage 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && [MaxHp] >= 15 // PoisonDamage 175 Life 15 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FHR] == 5 || [FRW] == 3) // PoisonDamage 175 FHR 5, PoisonDamage 175 FRW 3
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([ItemGoldBonus] == 10 || [ItemMagicBonus] == 7) // PoisonDamage 175 GF 10, PoisonDamage 175 MF 7
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([Strength] == 2 || [Dexterity] == 2 || [MaxDamage] == 1) // PoisonDamage 175 Strength 2, PoisonDamage 175 Dexterity 2, PoisonDamage 175 MaxDamage 1
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) // PoisonDamage 175 MaxFireDamage 13, PoisonDamage 175 MaxLightDamage 28, PoisonDamage 175 MaxColdDamage 9
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] >= 300 // 29.16/sec(PoisonDamage 175 Small Charm) over : 281, 330, 377, 451

// === Fire, Lightning, Cold Damage ===
[Name] == SmallCharm && [Quality] == magic # ([FireMaxdam] >= 35 || [LightMaxdam] >= 80 || [ColdMaxdam] >= 25) // FireMaxDamage 29/13, LightMaxDamage 71/28, ColdMaxDamage 20/9

// === Resist ===
[Name] == SmallCharm && [Quality] == magic # [FireResist] >= 11 //
[Name] == SmallCharm && [Quality] == magic # [LightResist] >= 11 //
[Name] == SmallCharm && [Quality] == magic # [ColdResist] >= 11 //
[Name] == SmallCharm && [Quality] == magic # [PoisonResist] >= 11 //


// =============== Large ===============

// === Baal Large Charm ===
//[Name] == LargeCharm && [Quality] == magic && [Level] >= 99 //

// === Poison Damage ===
[Name] == LargeCharm && [Quality] == magic # [PoisonMindam] >= 175 //

// === Fire, Lightning, Cold Damage ===
[Name] == LargeCharm && [Quality] == magic # ([FireMaxdam] >= 60 || [LightMaxdam] >= 128 || [ColdMaxdam] >= 42) // FireMaxDamage 43/17, LightMaxDamage 90/38, ColdMaxDamage 30/12

// === Gold Chance ===
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([MaxDamage] >= 6 || [MaxMana] >= 34 || [Tohit] >= 70) //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30

// === Life ===
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 //
[Name] == LargeCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([MaxMana] >= 34 || [Tohit] >= 77 || [Defense] >= 60 || [MaxDamage] >= 6 || [MinDamage] >= 2) //
[Name] == LargeCharm && [Quality] == magic # [MaxDamage] >= 8 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30

// === Faster Hit Recovery ===
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [Defense] >= 60 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MaxMana] >= 34 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [Tohit] >= 77 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MinDamage] >= 2 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30 

// === Faster Run Walk ===
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [Defense] >= 60 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MaxMana] >= 34 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [Tohit] >= 77 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MinDamage] >= 2 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30 

// === Strength ===
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [Defense] >= 60 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MaxMana] >= 34 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [Tohit] >= 77 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MinDamage] >= 2 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30 

// === Dexterity ===
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [Defense] >= 60 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MaxMana] >= 34 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [Tohit] >= 77 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MinDamage] >= 2 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30 


// =============== Grand ===============

// === Baal Grand Charm ===
//[Name] == GrandCharm && [Quality] == magic && [Level] >= 99 //

// === ETC ===
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 132 && ([FRW] == 7 || [FHR] == 12 || [Strength] == 6 || [Dexterity] == 6) //
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 130 && [MaxHp] >= 40 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [MaxMana] >= 59 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [Defense] >= 100 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [MaxDamage] >= 8 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40 && [MaxDamage] >= 9 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 30 && [MaxDamage] >= 10 //
[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [Strength] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [Dexterity] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] == 6 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] == 6 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FRW] == 7 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [Strength] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [Dexterity] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [FRW] == 7 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 14 //

// === Gold Chance ===
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && ([FireResist] >= 25 || [LightResist] >= 25 || [ColdResist] >= 25 || [PoisonResist] >= 25) //
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 //
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [Defense] >= 90 // 100
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [Tohit] >= 120 // 132
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [MaxMana] >= 50 // 59
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [MaxDamage] >= 8 // 10

// === Skill ===
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [MaxHp] >= 40 // bow and crossbow
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Strength] == 6 // bow and crossbow
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Dexterity] == 6 // bow and crossbow
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FRW] == 7 // bow and crossbow
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FHR] == 12 // bow and crossbow

[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [MaxHp] >= 40 // passive and magic
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Strength] == 6 // passive and magic
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Dexterity] == 6 // passive and magic
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FRW] == 7 // passive and magic
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FHR] == 12 // passive and magic

[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [MaxHp] >= 30 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Strength] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Dexterity] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FRW] == 7 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FHR] == 12 // javelin and spear

[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [MaxHp] >= 40 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Strength] == 6 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Dexterity] == 6 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FRW] == 7 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FHR] == 12 // fire

[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 // lightning

[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [MaxHp] >= 35 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Strength] == 6 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Dexterity] == 6 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FRW] == 7 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FHR] == 12 // cold

[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [MaxHp] >= 40 // curses
[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Strength] == 6 // curses
[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Dexterity] == 6 // curses
[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FRW] == 7 // curses
[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FHR] == 12 // curses

[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [MaxHp] >= 30 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Strength] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Dexterity] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FRW] == 7 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FHR] == 12 // poison and bone

[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [MaxHp] >= 40 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Strength] == 6 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Dexterity] == 6 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FRW] == 7 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FHR] == 12 // necromancer summoning

[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // paladin combat

[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Strength] == 6 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Dexterity] == 6 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FRW] == 7 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FHR] == 12 // offensive aura

[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Strength] == 6 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Dexterity] == 6 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FRW] == 7 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FHR] == 12 // defensive aura

[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [MaxHp] >= 40 // barbarian combat
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Strength] == 6 // barbarian combat
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Dexterity] == 6 // barbarian combat
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FRW] == 7 // barbarian combat
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FHR] == 12 // barbarian combat

[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && [MaxHp] >= 40 // masteries

[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [ItemGoldBonus] >= 39 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [MaxHp] >= 35 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Strength] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Dexterity] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FRW] == 7 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FHR] == 12 // warcries

[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [MaxHp] >= 40 // druid summoning
[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning

[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [MaxHp] >= 40 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Strength] == 6 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Dexterity] == 6 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FRW] == 7 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FHR] == 12 // shape shifting

[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [MaxHp] >= 35 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Strength] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Dexterity] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FRW] == 7 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FHR] == 12 // elemental

[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [MaxHp] >= 35 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Strength] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Dexterity] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FRW] == 7 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FHR] == 12 // trap

[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [MaxHp] >= 40 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Strength] == 6 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Dexterity] == 6 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FRW] == 7 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FHR] == 12 // shadow disciplines

[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [MaxHp] >= 40 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Strength] == 6 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Dexterity] == 6 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FRW] == 7 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FHR] == 12 // martial arts


// =============== Unique ===============

// === Small ===
[Name] == SmallCharm && [Quality] == unique //

// === Large ===
[Name] == LargeCharm && [Quality] == unique //

// === Grand ===
[Name] == GrandCharm && [Quality] == Unique # [ItemGoldBonus] >= 160 //
[Name] == GrandCharm && [Quality] == unique # [ItemMagicBonus] >= 40 && ([ItemReducedPrices] >= 15 || [ItemGoldBonus] >= 160) //
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemGoldBonus] >= 160 //



// ===============================================================================
// ==================================== Jewel ====================================
// ===============================================================================


// =============== Magic ===============

// ==== Unidentified ====
//[Name] == jewel && [Quality] == magic && [Level] >= 80 //

// ==== Requirements ====
[Name] == jewel && Quality >= magic # [ItemReqPercent] == -15 //

// === Enhanced Damage ===
[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 //
[Type] == jewel && [Quality] == magic # [MaxDamage] >= 30 //
[Type] == jewel && [Quality] == magic # [MinDamage] >= 18 //
[Type] == jewel && [Quality] == magic # [MinDamage] >= 8 && [MaxDamage] >= 15 //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 35 && [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 10 || [FHR] >= 7 || [ItemReqPercent] == -15 || [Strength] >= 9) //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 && ([Dexterity] >= 9 || [MinDamage] == 10 || [MaxDamage] == 15 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [ColdMaxdam] >= 15) //

// === Resist ===
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FHR] >= 7 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [ItemReqPercent] == -15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] >= 9 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MinDamage] >= 10//
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxDamage] == 15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FireMaxdam] >= 50 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [LightMaxdam] >= 100 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [ColdMaxdam] >= 15 //
[Type] == jewel && [Quality] == magic # ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemReqPercent] == -15 || [FHR] >= 7) //

// === Attack Rating ===
[Type] == jewel && [Quality] == magic # [Tohit] >= 100 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemReqPercent] == -15 || [FHR] >= 7 || [MinDamage] >= 10 || [MaxDamage] == 15 || [ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 10) //

// === Increased Attack Speed ===
[Type] == jewel && [Quality] == magic # [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [IAS] == 15 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Type] == jewel && [Quality] == magic # [IAS] == 15 && ([MinDamage] >= 8 || [MaxDamage] == 15 || [Tohit] >= 100) //

// === Life ===
[Type] == jewel && [Quality] == magic # [MaxHp] >= 20 && ([EnhancedDamage] == 40 || [MaxDamage] == 15 || [MinDamage] >= 8 || [Tohit] >= 100 || [Defense] >= 64 || [ItemDamagetoMana] >= 12 || [ItemMagicBonus] == 7) //
[Type] == jewel && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] == 20 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60) //

// ==== Gold Chance ====
[Type] == jewel && [Quality] == magic # [ItemGoldBonus] >= 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60) //
[Type] == jewel && [Quality] == magic # [ItemGoldBonus] >= 30 && ([ItemDamagetoMana] >= 12 || [Tohit] >= 100 || [EnhancedDamage] == 40 || [MaxDamage] >= 15 || [Defense] >= 64) //


// =============== Rare ===============

// === Enhanced Damage ====
[Type] == jewel && [Quality] == rare # [MinDamage] >= 15 && [MaxDamage] >= 15 //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Strength] >= 9 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([Strength] >= 9 || [Dexterity] >= 9) && ([ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [FHR] >= 7 && ([Strength] >= 9 || [Dexterity] >= 9 || [FireMaxdam] >= 50 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Tohit] >= 60 && ([FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [FHR] >= 7 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [LightMaxdam] >= 100 && ([Defense] >= 40 || [FireMaxdam] >= 50 || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30 || [Strength] >= 9 || [Dexterity] >= 9) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [FireMaxdam] >= 50 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Defense] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && (([MinDamage] >= 15 && [MaxDamage] >= 9) || ([MinDamage] >= 8 && [MaxDamage] >= 15)) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [MinDamage] >= 8 && [MaxDamage] >= 9 && ([Strength] >= 9 || [Dexterity] >= 9 || [FHR] >= 7 || [Tohit] >= 60 || [FireMaxdam] >= 50) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [MinDamage] >= 8 && [MaxDamage] >= 9 && ([LightMaxdam] >= 100 || [Defense] >= 40 || [ItemReqPercent] == -15 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([MinDamage] >= 15 || [MaxDamage] >= 15) && ([Strength] >= 9 || [Dexterity] >= 9 || [FHR] >= 7 || [Tohit] >= 60 || [FireMaxdam] >= 50) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([MinDamage] >= 15 || [MaxDamage] >= 15) && ([LightMaxdam] >= 100 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemReqPercent] == -15 && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemReqPercent] == -15 && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemDamagetoMana] >= 12 && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemDamagetoMana] >= 12 && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40) && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40) && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //

// === Resist ====
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [Strength] >= 9 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9) && ([FHR] >= 7 || [ItemReqPercent] == -15 || [ItemDamagetoMana] >= 12) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9) && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15 || [ItemDamagetoMana] >= 12) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [ItemDamagetoMana] >= 12 && ([FHR] >= 7 || [ItemReqPercent] == -15) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15) && ([ItemReqPercent] == -15 || [FHR] >= 7) //
[Type] == jewel && [Quality] == rare # ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15 || [ItemDamagetoMana] >= 12 || [FHR] >= 7 || [ItemReqPercent] == -15) && ([Strength] >= 9 || [Dexterity] >= 9) //
[Type] == jewel && [Quality] == rare # ([ItemReqPercent] == -15 || [FHR] >= 7 || [Strength] >= 9 || [Dexterity] >= 9) && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //

// ==== Magic / Gold ====
[Type] == jewel && [Quality] == rare # [ItemGoldBonus] >= 30 && ([ItemMagicBonus] >= 17 || [Strength] >= 9 || [Dexterity] >= 9 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [MinDamage] >= 8) //
[Type] == jewel && [Quality] == rare # [ItemGoldBonus] >= 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30 || [ItemDamagetoMana] >= 12 || [EnhancedDamage] == 30) //

// ==== ETC ====
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([ItemReqPercent] == -15 || [ItemDamagetoMana] >= 12 || [ItemMagicBonus] >= 17 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100) //
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([MinDamage] >= 15 || [MaxDamage] >= 15 || [Defense] >= 40 || [Tohit] >= 60 || [FHR] >= 7) //


// =============== Unique ===============

[Type] == jewel && [Quality] == Unique //
[Type] == jewel && [Quality] == Unique # [PassiveFireMastery] >= 5 && [PassiveFirePierce] >= 5 // Fire
[Type] == jewel && [Quality] == Unique # [passiveLtngMastery] >= 5 && [PassiveLtngPierce] >= 5 // Lihgtning
[Type] == jewel && [Quality] == Unique # [passiveColdMastery] >= 5 && [PassiveColdPierce] >= 5 // Cold
[Type] == jewel && [Quality] == Unique # [passivePoisMastery] >= 5 && [PassivePoisPierce] >= 5 // Poison




  • sohot-* 2014.05.07 17:54
    현재 이니는 문제가 없어보입니다. 큐빙쪽이나 다른쪽을 보셔야될꺼같습니다.
  • 박지혜 2014.05.07 19:10
    동일 내용이라 아래 제가 올린 댓글을 일부 복사 했습니다. 주얼이 드랍되었을때 문제가 되는 이니를 찾아서 수정해야는데 어디에 있는지 찾기 힘들면.... 아이템 이니검사 모드에서 멈춰있을때 발견한 주얼을 앞마우스로 들고 이니검사를 하면 보관하는 이니가 게임화면에 나타나게 됩니다. 이니검사 방법은 진입점을 AutoItem으로 하시던지 AutoHunt(사냥중) PageUp버턴을 누르면 아이템이니 검사모드로 변하게 됩니다. 이때 문제의 주얼을 앞마우스로 들고있는 상태에서 알파벳 O와P 위의 숫자 0을 누르면 해당 아이템을 보관하는 이니(경로)가 게임화면에 파란색으로 나타납니다. 나타나는 이니(경로)를 찾아서 수정하시면 됩니다. ※아이템 이니검사를 하기전 길잡이>AutoItem>파일>해당 클래스>캐릭명의 캐릭터이니추가>아이템이니>검사 에 AutoHunt(사냥중)에 사용되는 이니항목이 불러와져야(추가되어야) 정상적인 이니검사가 됩니다.
  • 박지혜 2014.05.07 22:26
    방금 정강란에 글을 하나 작성 하였습니다. 해결 해보세요. http://tradia.me/diablo2/diablo2_tips/309973

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