아이템 이니 질문드려 봅니다
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오리 전투링 패캐링 이니를 건들어 봤는데 여기서 좀 더 깔끔하게 가능하련지요?
// =============== Faster Cast Rate ===============
[Type] == ring && [Quality] == rare # [FCR] == 10 && [MaxMana] >= 50 && [MaxHp] >= 30 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30 //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength] >= 10 && [Dexterity] >= 10 //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Dexterity] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30 //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength] >= 10 && ([MaxMana] >= 40 || [MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Dexterity] >= 10 && ([MaxMana] >= 40 || [MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength] >= 10 && ([MaxHp] >= 30 || [MaxMana] >= 40) && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30 //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Dexterity] >= 10 && ([MaxHp] >= 30 || [MaxMana] >= 40) && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30 //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength] >= 10 && [Energy] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30 //
[Type] == ring && [Quality] == rare # [FCR] == 10 && [Dexterity] >= 10 && [Energy] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30 //
// =============== Combat ===============
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [Strength] >= 10 && [Dexterity] >= 10 &&[ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) //
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [MinDamage] >= 7 && [Strength] >= 10 && [Dexterity] >= 10 //
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [MinDamage] >= 7 && [Strength] >= 10 && ([MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) //
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [MinDamage] >= 7 && [Dexterity] >= 10 && ([MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) //
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [MaxDamage] >= 3 && [Strength] >= 10 && [Dexterity] >= 10 //
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [MaxDamage] >= 3 && [Strength] >= 10 && ([MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) //
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [MaxDamage] >= 3 && [Dexterity] >= 10 && ([MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) //
[Type] == ring && [Quality] == rare # [MaxDamage] >= 3 && [Strength] >= 10 && ([Dexterity] >= 10 || [MaxHp] >= 30 || [MaxMana] >= 30) //
[Type] == ring && [Quality] == rare # [MaxDamage] >= 3 && [Dexterity] >= 10 && ([Strength] >= 10 || [MaxHp] >= 30 || [MaxMana] >= 30) //
[Type] == ring && [Quality] == rare # [MinDamage] >= 7 && [Strength] >= 10 && ([Dexterity] >= 10 || [MaxHp] >= 30 || [MaxMana] >= 30) //
[Type] == ring && [Quality] == rare # [MinDamage] >= 7 && [Dexterity] >= 10 && ([Strength] >= 10 || [MaxHp] >= 30 || [MaxMana] >= 30) //
[Type] == ring && [Quality] == rare # [Tohit] >= 100 && [MinDamage] >= 7 && [MaxDamage] == 3 && ([Strength] >= 10 || [Dexterity] >= 10) //

