몬스터 레벨에 따른 레어 아이템의 옵션 제한 -오리지널
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오리지널 유저입니다.
본래 확장 유저였으나 1.10 패치후 캐릭간 발란스를 무너뜨린
엄청난 룬워드(대표적으로 이니그마와 콜투암)들에 식상하여
래더 2기부터 오리지널만 하고 있습니다.
본론으로 들어가서
노말 난이도에서는 디아블로(lv 40) 밖에 조던을 드랍하지 않습니다.
조던은 몬스터 레벨이 39부터 드랍합니다.
레어 아이템도 이처럼 몬스터 레벨로 옵션의 가능 유무가 결정됩니다.
해서 오늘은 몬스터 레벨에 따른 레어 아이템의 가능한 옵션에 대해 적어 보고자 합니다.
얻고자 하는 레어 아이템이 있다면 어떤 몬스터를 사냥해야 할지 결정하는데 도움이 되었으면 좋겠습니다.
아래부터는 글 특성상 존칭은 생략하겠습니다.
표가 작아서 잘 안보이니 클릭해서 보세요
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※ 알아두기
qlvl : 아이템 고유 레벨(드랍시 적용되는 아이템 레벨이 아니라 고유 레벨로 노말은 다 동일)
alvl : 접사 레벨(아리앗 서밋조차도 잘못 기재되어 있는 곳이 있음. 그외 사이트는 더 심함)
TC는 고려 하지 않았음.(드랍한다는 가정하에 계산된 것임)
익셉셔널 주요 무기 증가된 데미지(%)
에이션트 액스(qlvl 51)는 몬스터 레벨이 78이상부터 200% 증가된 데미지 무기를 드랍한다.
78레벨 몬스터부터 접사레벨이 57까지 가능하기 때문이다.(계산상 77레벨은 55가 된다)
레어 무기에 200%가 가능한 이유는 아래의 두개의 옵션이 합쳐져서이다.
고로 200% 증가된 데미지가 되기 위해서는 접사레벨이 56이상이 되어야 하며,
몬스터는 78레벨부터 56이상인 57이 되어 200%가 가능하게 된다.
Merciless 81-100 % Enhanced Damage (alvl 32)
King's 81-100 % Enhanced Damage 121-150 To Attack Rating (alvl 56)

방패 올레지 가능 유무(○, X)
그림쉴드는 몬스터렙 63부터 올레지가 가능합니다.

방패 +2팔라딘 올스킬 가능 유무(○, X)

주요 갑옷 방상(%)
메이지 플레이트, 카오스 아머 : 66레벨 몬스터부터 100방상이 가능하다.(헬 안다리엘은 80방상이 한계)
오네이트 플레이트 : 68레벨 몬스터부터 100방상이 가능하다.
※ 위 갑옷은 어느 몬스터가 드랍을 하건 60피가 가능하며, 65방상이 가능하다.
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글로 적자니 너무 난잡해 지는 부분은 표로 만들어 봤는데 더 헥갈리지나 않았으면 좋겠습니다.
사실 제가 글 쓰기가 표가 편합니다. -.,-
부츠, 벨트, 헬름, 아뮬 그리고 링은 중요도가 덜하여 다음 기회로 미루겠습니다.
사실 한번에 다 적기가 힘듭니다. -ㅠ-
혹시나 확인이 필요한 아이템 옵션 가능 여부 몬스터가 있다면 댓글로 남겨 주시기 바랍니다.
아래 접사레벨은 참고 하시기 바랍니다.
♬ when you wish upon a star -Jesse McCartney(피노키오 OST)
※ 옵션 뒤에 숫자가 접사레벨(alvl)
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Prefixes
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+Attack Rating
| Bronze + 10- 20 to Attack Rating | 1 | Amulets, Rings, Gloves, Weapons, // Staves, Wands
| Iron + 21- 40 to Attack Rating | 4 | Rings, Weapons // Staves, Wands
| Steel + 41- 60 to Attack Rating | 8 | Rings, Weapons // Staves, Wands
| Silver + 61- 80 to Attack Rating | 12 | Rings, Weapons // Staves, Wands
| Gold + 81-100 to Attack Rating | 17 | Rings, Weapons // Staves, Wands
| Platinum +101-120 to Attack Rating | 22 | Rings, Weapons // Staves, Wands
| Meteoric +121-150 to Attack Rating | 27 | Weapons // Staves, Wands
+ Damage
| Jagged +10- 20% Damage | 1 | Weapons // Staves, Wands
| Deadly +21- 30% Damage | 5 | Weapons // Staves, Wands
| Vicious +31- 40% Damage | 8 | Weapons // Staves, Wands
| Brutal +41- 50% Damage | 14 | Weapons // Staves, Wands
| Massive +51- 65% Damage | 20 | Weapons // Staves, Wands
| Savage +66- 80% Damage | 26 | Weapons // Staves, Wands
| Merciless +81-100% Damage | 32 | Weapons // Staves, Wands
+ Damage and + Attack Rating
| Sharp +10- 20% Damage, + 10- 20 to Attack Rating | 5 | Weapons // Staves, Wands
| Fine +21- 30% Damage, + 21- 40 to Attack Rating | 12 | Weapons // Staves, Wands
| Warrior's +31- 40% Damage, + 41- 60 to Attack Rating | 19 | Weapons // Staves, Wands
| Soldier's +41- 50% Damage, + 61- 80 to Attack Rating | 27 | Weapons // Staves, Wands
| Knight's +51- 65% Damage, + 81-100 to Attack Rating | 38 | Weapons // Staves, Wands
| Lord's +66- 80% Damage, +101-120 to Attack Rating | 47 | Weapons // Staves, Wands
| King's +81-100% Damage, +121-150 to Attack Rating | 56 | Weapons // Staves, Wands
+ Defense
| Sturdy + 10- 20% Defense | 1 | Armor
| + 21- 30% Defense | 4 | Armor
| Strong + 31- 40% Defense | 9 | Armor
| Glorious + 41- 50% Defense | 19 | Armor
| Blessed + 51- 65% Defense | 25 | Armor
| Saintly + 66- 80% Defense | 31 | Armor
| Holy + 81-100% Defense | 36 | Armor
+ Mana
| Lizard's + 1- 2 to Mana | 1 | Amulets, Rings, Body Armor, Shields, Belts, Rods
| + 3- 5 to Mana | 3 | Amulets, Rings, Body Armor, Shields, Belts, Rods
| Snake's + 5-10 to Mana | 6 | Amulets, Rings, Shields, Belts ,Rods
| Serpent's +11-20 to Mana | 14 | Amulets, Rings, Shields, Belts, Rods
| +11-20 to Mana | 37 | Body Armor, Gloves, Boots, Weapons // Rods
| Drake's +21-30 to Mana | 20 | Amulets, Rings, Rods
| Dragon's +31-40 to Mana | 24 | Amulets, Rings, Rods
| +31-40 to Mana | 52 | Body Armor, Gloves, Boots
| Wyrm's +41-60 to Mana | 30 | Amulets, Rings, Rods
+ All Skill Levels
| Maiden's +1 to Amazon Skill Levels | 30 | Bows, Crossbows, Javelins, Spears
| Valkyrie's +2 to Amazon Skill Levels | 50 | Bows, Crossbows, Javelins, Spears
| Maiden's +1 to Amazon Skill Levels | 36 | Amulets
| Valkyrie's +2 to Amazon Skill Levels | 90 | Amulets
| Slayer +1 to Barbarian Skill Levels | 30 | Melee Weapons, Throwing Weapons // Rods
| Berserker +2 to Barbarian Skill Levels | 50 | Melee Weapons, Throwing Weapons // Rods
| Slayer +1 to Barbarian Skill Levels | 36 | Amulets
| Berserker +2 to Barbarian Skill Levels | 90 | Amulets
| Monk's +1 to Paladin Skill Levels | 30 | Scepters
| Priest's +2 to Paladin Skill Levels | 50 | Scepters
| Monk's +1 to Paladin Skill Levels | 35 | Shields, Maces, Hammers, Swords
| Priest's +2 to Paladin Skill Levels | 60 | Shields(65), Maces, Hammers, Swords
| Monk's +1 to Paladin Skill Levels | 36 | Amulets
| Priest's +2 to Paladin Skill Levels | 90 | Amulets
| Summoner's +1 to Necromancer Skill Levels | 30 | Daggers, Wands
| Necromancer's +2 to Necromancer Skill Levels | 50 | Daggers, Wands
| Summoner's +1 to Necromancer Skill Levels | 36 | Amulets
| Necromancer's +2 to Necromancer Skill Levels | 90 | Amulets
| Angel's +1 to Sorceress Skill Levels | 30 | Staves
| Arch-Angel's +2 to Sorceress Skill Levels | 50 | Staves
| Angel's +1 to Sorceress Skill Levels | 36 | Amulets
| Arch-Angel's +2 to Sorceress Skill Levels | 90 | Amulets
+ Fire Resist
| Crimson Fire Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| Fire Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Russet Fire Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Garnet Fire Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Ruby Fire Resist +31-40% | 25 | Amulets, Boots, Rods
+ Cold Resist
| Azure Cold Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| Cold Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Lapis Cold Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Cobalt Cold Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Sapphire Cold Resist +31-40% | 25 | Amulets, Boots, Rods
+ Lightning Resist
| Tangerine Lightning Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| Lightning Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Ocher Lightning Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Coral Lightning Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Amber Lightning Resist +31-40% | 25 | Amulets, Boots, Rods
+ Poison Resist
| Beryl Poison Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| Poison Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Viridian Poison Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Jade Poison Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Emerald Poison Resist +31-40% | 25 | Amulets, Boots, Rods
+ Resist all
| Prismatic +16-20% to each Resistance | 42 | Amulets
| +16-20% to each Resistance | 39 | Shields
+ Light Radius
| Glimmering +1 to Light Radius | 1 | Amulets, Rings, Armor, Staves, Wands
| Glowing +2 to Light Radius | 6 | Amulets, Rings, Armor, Staves, Wands
Damage Generates Mana
| Vulpine 7-12% Damage taken Goes to Mana | 9 | Amulets, Shields, Staves
Each Kill Regenerates Mana
| Triumphant +1 Point of Mana After Each Kill | 3 | Rings, Weapons
Better Chance of Getting Magic Items
| Fortuitous 11-15% Better Chance of Getting Magic Item | 12 | Amulets*, Rings*
+ Max Stamina
| Rugged + 5-10 to Max Stamina | 1 | Amulets, Rings, Gloves, Belts, Boots
| +11-20 to Max Stamina | 8 | Amulets, Rings, Belts, Boots
+ Stamina Regeneration
| Tireless Heal Stamina +10% | 1 | Boots
| Heal Stamina +25% | 6 | Boots
| Heal Stamina +50% | 14 | Boots
Make Monsters Flee When Hit
| Howling Hit Causes Monsters to Flee 64% | 16 | Clubs, Hammers, Maces, Daggers, Rods
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Suffixes
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+ Strength
| Strength + 1 to Strength | 1 | Rings, Gloves
| + 1- 2 to Strength | 1 | Amulets, Belts, Clubs, Hammers
| + 1- 2 to Strength | 5 | Rings, Body Armor, Maces, Scepters
| + 1- 2 to Strength | 12 | Shields, Gloves, Axes, Daggers, Polearms, Spears, Swords
| Might + 3- 5 to Strength | 10 | Amulets, Belts, Clubs, Hammers
| | 21 | Rings, Body Armor, Maces, Scepters
| | 33 | Shields, Gloves, Axes, Daggers, Polearms, Spears, Swords
| Ox + 6- 9 to Strength | 26 | Amulets, Belts, Clubs, Hammers
| | 38 | Rings, Body Armor, Maces, Scepters
| | 45 | Shields, Gloves, Axes, Daggers, Polearms, Spears, Swords
| Giant +10-15 to Strength | 42 | Amulets, Belts, Clubs, Hammers
| | 55 | Rings, Body Armor, Maces, Scepters
| Titan +16-20 to Strength | 58 | Amulets, Belts, Clubs, Hammers
+ Dexterity
| Dexterity + 1 to Dexterity | 1 | Rings, Gloves, Body Armor, Boots
| + 1- 2 to Dexterity | 1 | Amulets, Missile Weapons
| | 6 | Rings, Gloves
| + 2- 3 to Dexterity | 13 | Body Armor, Boots
| Skill + 3- 5 to Dexterity | 11 | Amulets, Missile Weapons
| | 22 | Rings, Gloves
| + 4- 5 to Dexterity | 34 | Body Armor, Boots
| Accuracy + 6- 9 to Dexterity | 27 | Amulets, Missile Weapons
| | 39 | Rings, Gloves
| | 46 | Body Armor, Boots
| Precision +10-15 to Dexterity | 43 | Amulets, Missile Weapons
| | 56 | Rings, Gloves
| Perfection +16-20 to Dexterity | 59 | Amulets, Missile Weapons
+ Energy
| Energy + 1 to Energy | 1 | Amulets, Rings, Helms, Staves, Wands
| + 1- 3 to Energy | 1 | Amulets, Staves, Wands
| | 4 | Helms, Scepters
| | 7 | Rings
| Mind + 4- 6 to Energy | 7 | Amulets, Staves, Wands
| | 10 | Helms, Scepters
| | 13 | Rings
| Brilliance + 7-10 to Energy | 13 | Amulets, Staves, Wands
| | 16 | Helms, Scepters
| | 21 | Rings
| Sorcery +11-15 to Energy | 21 | Amulets, Staves, Wands
| | 31 | Rings
| Wizardry +16-20 to Energy | 31 | Amulets, Staves, Wands
+ Life
| Jackal + 1- 5 to Life | 1 | Amulets, Body Armor, Belts
| | 8 | Rings, Helms, Clubs, Hammers, Maces
| Fox + 6-10 to Life | 7 | Amulets, Body Armor, Belts
| | 17 | Rings, Helms, Clubs, Hammers, Maces
| Wolf +11-20 to Life | 15 | Amulets, Body Armor, Belts
| | 34 | Rings, Helms, Clubs, Hammers, Maces
| Tiger +21-30 to Life | 20 | Amulets, Body Armor, Belts
| | 51 | Rings, Helms, Clubs, Hammers, Maces
| Mammoth +31-40 to Life | 25 | Amulets, Body Armor, Belts
| | 68 | Rings, Helms, Clubs, Hammers, Maces
| Colossus | +41-60 to Life | 30 | Amulets, Body Armor, Belts
+ Light Radius
| Light +1 to Light Radius, +10 To Attack Rating | 1 | Amulets, Rings
| Light +1 to Light Radius, +15 To Attack Rating | 6 | Amulets, Rings, Armor, Rods
| Radiance +3 to Light Radius, +30 To Attack Rating | 15 | Amulets, Rings, Helms, Missile Weapons, Rods
| Sun +5 to Light Radius, +5% Bonus To Attack Rating | 17 | Amulets, Rings, Helms, Gloves, Missile Weapons, Rods
+ Minimum Damage
| Worth +1- 2 to Minimum Damage | 1 | Weapons // Staves, Wands
| +2- 3 to Minimum Damage | 15 | Amulets, Rings
| Measure +3- 4 to Minimum Damage | 12 | Weapons // Staves, Wands
| +4- 5 to Minimum Damage | 37 | Amulets, Rings
| Excellence +5- 8 to Minimum Damage | 24 | Weapons // Staves, Wands
| +6- 9 to Minimum Damage | 59 | Amulets, Rings
| Performance +9-14 to Minimum Damage | 48 | Weapons // Staves, Wands
+ Maximum Damage
| Craftsmanship + 1 to Maximum Damage | 1 | Amulets, Rings, Weapons // Staves, Wands
| Quality + 2 to Maximum Damage | 4 | Weapons // Staves, Wands
| Maiming + 3- 4 to Maximum Damage | 7 | Weapons // Staves, Wands
| | 42 | Amulets, Rings, Shields
| Slaying + 5- 7 to Maximum Damage | 11 | Weapons // Staves, Wands
| Gore + 8-10 to Maximum Damage | 14 | Weapons // Staves, Wands
| Carnage +11-14 to Maximum Damage | 19 | Weapons // Staves, Wands
| Slaughter +15-20 to Maximum Damage | 25 | Weapons // Staves, Wands
+ Fire Damage
| Flame Adds 1 Minimum and 2 Maximum Fire Damage | 4 |Weapons // Staves, Wands
| Adds 1 Minimum and 2- 5 Maximum Fire Damage | 4 |Weapons // Wands
| Fire Adds 1-4 Minimum and 6-11 Maximum Fire Damage | 15 |Weapons // Wands
| Burning Adds 5-9 Minimum and 10-20 Maximum Fire Damage | 25 | Weapons // Wands
+ Cold Damage
| Frost Adds 1 Minimum and 1 Maximum Cold Damage over 2 seconds | 1 | Weapons // Staves, Wands
| Adds 1 Minimum and 1- 2 Maximum Cold Damage over 2 seconds | 4 | Weapons // Wands
| Adds 1 Minimum and 3- 6 Maximum Cold Damage over 2 seconds | 55 | Amulets, Belts
| Glacier Adds 2-4 Minimum and 4-15 Maximum Cold Damage over 4 seconds | 27 | Weapons // Wands
+ Lightning Damage
| Shock Adds 1 Minimum and 6- 8 Maximum Lightning Damage | 4 | Weapons
| Lightning Adds 1 Minimum and 9-16 Maximum Lightning Damage | 15 |Weapons // Wands
| Thunder Adds 1 Minimum and 17-40 Maximum Lightning Damage | 25 |Weapons // Wands
+ Poison Damage
| Blight Adds 7 Poison Damage over 3 seconds | 5 | Weapons // Rods
| Venom Adds 21 Poison Damage over 4 Seconds |15 | Weapons // Rods
| Pestilence Adds 50 Poison Damage over 5 Seconds | 25 |Weapons // Rods
Freeze Length Reduction
| Warmth Half Freeze Duration | 10 | Amulets, Rings, Boots, Gloves, Shields
Poison Length Reduction
| Amelioration Poison Length Reduced by 50% | 18 |Amulets, Body Armor, Shields
| Defiance Poison Length Reduced by 75% | 25 |Amulets, Body Armor, Shields
+ Life Stolen
| Leech 4-5% Life Stolen Per Hit | 6 | Weapons
| 3-4% Life Stolen Per Hit | 14 | Rings
| 3 % Life Stolen Per Hit | 34 | Gloves
| Locust 6-7% Life Stolen Per Hit | 20 | Melee Weapons
| 5-6% Life Stolen Per Hit | 47 | Rings
+ Mana Stolen
| Bat 4-5% Mana Stolen Per Hit | 7 | Weapons
| 3-4% Mana Stolen Per Hit | 15 | Amulets
| 2-3% Mana Stolen Per Hit | 25 | Rings
| 3 % Mana Stolen Per Hit | 35 | Gloves
| Wraith 6-7% Mana Stolen Per Hit | 21 | Melee Weapons
| 5-6% Mana Stolen Per Hit | 58 | Amulets
| 4-5% Mana Stolen Per Hit | 58 | Rings
+ Life Regeneration
| Regeneration Replenish Life +2 | 2 | Amulets
| Replenish Life +3- 5 | 10 | Amulets, Rings, Belts, Scepters
| | 40 | Shields, Gloves
| | 70 | Body Armor, Boots, Weapons // Scepters
| Regrowth Replenish Life +6-10 | 17 | Amulets, Scepters
| Replenish Life +6- 9 | 55 | Rings, Belts
+ Weapon Speeds
| Readiness 10% Attack Speed Increase | 5 | Weapons // Wands
| | 20 | Gloves
| Alacrity 20% Attack Speed Increase | 25 | Weapons // Wands
| Swiftness 30% Attack Speed Increase | 34 | Melee Weapons // Staves, Wands
| Quickness 40% Attack Speed Increase | 46 | Melee Weapons // Staves, Wands
+ Chance to Block
| Blocking +10% Increased Blocking, 15% Faster Block Rate | 1 | Shields
| Deflecting +20% Increased Blocking, 30% Faster Block Rate | 11 | Shields
Faster Hit Recovery
| Balance 10% Faster Hit Recovery | 5 | Armor // Gloves
| Equilibrium 17% Faster Hit Recovery | 9 | Body Armor, Shields, Belts
| Stability 24% Faster Hit Recovery | 18 | Body Armor, Belts
Damage Reduction
| Health Damage Reduced by 1 | 7 | Amulets, Rings, Body Armor, Shields
| Protection Damage Reduced by 2 | 18 | Amulets, Rings
| | 24 | Body Armor, Shields
| Absorption Damage Reduced by 3 | 26 | Amulets
| | 32 | Body Armor, Shields
| Life Damage Reduced by 4 | 35 | Amulets
| Damage Reduced by 4-7 | 41 | Body Armor, Shields
Magic Damage Reduction
| Warding Magic Damage Reduced by 1 | 7 | Amulets, Rings, Body Armor, Shields
| Sentinel Magic Damage Reduced by 2 | 18 | Amulets, Rings
| | 24 | Body Armor, Shields
| Guarding Magic Damage Reduced by 3 | 26 | Amulets
| | 32 | Body Armor, Shields
More Gold
| Greed 25-40% Extra Gold From Monsters | 1 | Amulets, Rings
| Wealth 41-80% Extra Gold From Monsters | 17 | Amulets, Gloves, Belts, Boots
Better Chance of Getting Magic Items
| Chance 5-15% Better Chance of Getting Magic Item | 12 | Amulets, Rings, Gloves, Boots
| Fortune 16-25% Better Chance of Getting Magic Item | 16 | Amulets, Gloves, Boots
| | 42 | Rings*
Cast Time
| Apprentice 10% Faster Cast Rate | 5 | Amulets, Rings, Rods
| Magus 20% Faster Cast Rate | 17 | Rods
Attacker Takes Damage
| Thorns Attacker Takes Damage of 1 | 1 | Body Armor, Shields, Belts
| Attacker Takes Damage of 1-3 | 14 | Body Armor, Shields, Belts
| Spikes Attacker Takes Damage of 4-6 | 21 | Body Armor, Shields, Belts
%Item Requirements
| Ease Requirements -20% | 15 | Body Armor, Shields, Weapons
| Simplicity Requirements -30% | 25 | Body Armor, Shields, Weapons
Faster Walking/Running Speed
| Pacing 10% Faster Run/Walk | 2 | Boots
| Haste 20% Faster Run/Walk | 22 | Boots
| Speed 30% Faster Run/Walk | 37 | Boots
Monster Knockback
| Bear Knockback Melee Weapons | 8 | Melee Weapons
Attack Ignores Target's Defense
| Piercing Ignores Target's Defense | 25 | Daggers, Rods
Prevent Monster Healing
| Vileness Prevent Monster Heal Melee | 9 | Weapons
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