mm봇 5.44파이널버전//맨땅 파볼오브 시퀀스. 핀들.엘드
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맨땅으로 쉔크가 빡세서 쉔크빼고 엘드리치 루트로 변경했습니다.
가람 미르님의 파볼 오브 시퀀스에 스크립트 전혀 모르시는분을 위해
그냥 주석처리만 했습니다. ^^; 혹시나 필요하신분 잇나 해서 올립니다 (저처럼)
스킬창만 자기 옵션대로 해주시면 될거같네요
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Sequences are starting from the Act 5 downstairs (near Stash and Cain)
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
; Know CTA switch, internal functions calls & scripts executions are possible
; throught this advanced sequencer. Read more about it in the damn manual.
;##############################################################################
; SETTINGS:
;==============================================================================
; Default sequence is the light sorce one, but you can replace it or edit it
; by whatever you want. Refers the MANUAL to know more about light sorce & merc.
; Lightning sorce is the easiest & cheapest character to proceed Pindle +
; and Eldritch runs for MFing. BUT Much others builts are possible, of course!
; Dont forget to check your keys settings in \Config\mm.BOT.ini !
;==============================================================================
; Replace below the keys your character use in game for these skills:
; Note; All skills are at right click in these sequences:
;==============================================================================
@Fire_Ball_Key = f2 ; 파이어 볼
@Static_Field_key = f6 ; 스태틱 필드
@Meteor_Key = f5 ; 메테오
@Telekinesis_key = f4 ; 텔레키네스
@Frozen_Orb_Key = f3 ; 오브
@Shiver_Armor_Key = f7 ; 쉬버 아머
@Teleport_Key = f1 ; 텔레포트
@Tome_of_Townportal_Key = f8 ; 타운포탈
@Battle_Command_Key = d ; 배틀 커맨드
@Battle_Orders_Key = f ; 배틀 오더스
;==============================================================================
; Eventually change the settings below to resolve problems or increase speed.
;==============================================================================
@Random_Delay_Before_Eldritch = 10000,15000 ; 사냥시작전 대기시간 [렐따 걱정 되시는분 조정 ex;30000,50000 /30~50초]
@Random_Delay_Before_Pindle = 3000,6000 ; 생크 제거후 핀들잡기전 대기시간 [마나재생시간 확보]
@Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
@Timeout_Eldritch_Pre_Attack1 = 3000 ; 3초면 5회이상 가능 하겠죠~
@Timeout_Eldritch_Pre_Attack2 = 5000 ; 5초동안 메테오 시전
@Timeout_Shenk_Pre_Attack1 = 3000 ; 3초면 5회이상 가능 하겠죠~
@Timeout_Shenk_Pre_Attack2 = 4000 ; 4초동안 메테오 시전
@Timeout_Pindle_Pre_Attack = 5000 ; 핀들 파볼 난사후
@Timeout_Eldritch_Attack = 20000 ; 파이어,콜드 내성일경우 대비 용병이 제거할 시간 확보
@Timeout_Shenk_Attack = 20000 ; "상동"
@Timeout_Pindle_Attack = 18000 ; 오브로 정리 "상동" [그런데 보통 핀들경우는 파볼로 거의 제거 되더군요]
@Pre-Cast_Random_Delay = 300,400
@Attack_Loop_Delay = 100 ; 공격스킬키 딜레이
@Key_Push_Delay = 60 ; 마우스 오른쪽 버튼 딜레이
@WP_Menu_Delay = 1200 ; 웨이포인트 딜레이 조금 늘림 [간혹 랙이나 핑에의한 오류 보완차원]
;==============================================================================
; CODE & much comments (it's an example...)
;===============
; CL Sorce MAIN
;===============
[MAIN]
Mir_Delay, 0
CL_Sorc_Pre_Cast, 0
CL_Sorc_Goto_Anya_TP, 0
CL_Sorc_Will_Use_Cta, 0
CL_Sorc_GoTo_Pindle, 0
CL_Sorc_Attack_Pindle, 3000
CL_Sorc_Pre_Attack_Pindle, 5000
CL_Sorc_Attack_Pindle, 3000
CL_Sorc_Pre_Attack_Pindle, 3000
CL_Sorc_Attack_Pindle, 3000
CL_Sorc_Pre_Attack_Pindle, 3000
CL_Sorc_Pindle_Pickit, 0
Pindle_GOTO_Town, 0
CL_Sorc_Pre_Cast, 0
CL_Sorc_Goto_Eldritch_Wp, 0
CL_Sorc_Will_Use_Cta, 0
CL_Sorc_GoTo_Eldritch, 0
CL_Sorc_Pre_Attack_Eldritch1, 3000
CL_Sorc_Pre_Attack_Eldritch2, 3000
CL_Sorc_Attack_Eldritch, 5000
CL_Sorc_Eldritch_Pickit , 0
;CL_Sorc_GoTo_Shenk, 0
;CL_Sorc_Pre_Attack_Shenk1, 3000
;CL_Sorc_Pre_Attack_Shenk2, 10000
;CL_Sorc_Attack_Shenk, 15000
;CL_Sorc_Pre_Attack_Shenk2, 6000
;CL_Sorc_Attack_Shenk, 3000
;CL_Sorc_Shenk_Pickit, 0
;CL_Sorc_GoTo_Home, 0
;=================
; Delay Befor Run
;=================
[Mir_Delay]
S(3000) ; Wait ; 1분 대기
K(@Shiver_Armor_Key) ; 쉬버아머 키선택
RC(400,60)
S(@Key_Push_Delay)
EXIT ; End of the sequence;
;===============
; Optional: CTA
;===============
[CL_Sorc_Will_Use_Cta]
S(@WP_Menu_Delay) ; Wait a bit before switch (entering Frigid Highlands).
SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
K(@Battle_Command_Key) ; Push Battle Commands Skill Key.
S(@Key_Push_Delay) ; Little delay to let the Skill appears at right click.
RC(500,60) ; Right Click to cast Battle Commands.
K(@Battle_Command_Key) ; Push Battle Commands Skill Key.
S(@Key_Push_Delay) ; Little delay to let the Skill appears at right click.
RC(500,60) ; Right Click to cast Battle Commands.
SR(@Pre-Cast_Random_Delay) ; Sleep a little random time (Casting delay).
K(@Battle_Orders_Key) ; Push Battle Orders Skill Key
S(@Key_Push_Delay) ; Little delay to let the Skill appears at right click.
RC(500,60) ; Right Click to cast Battle Commands.
K(@Battle_Orders_Key) ; Push Battle Orders Skill Key
S(@Key_Push_Delay) ; Little delay to let the Skill appears at right click.
RC(500,60) ; Right Click to cast Battle Commands.
SR(@Pre-Cast_Random_Delay) ; Sleep a little random time (Casting delay).
SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
EXIT ; End of the sequence; it's a no loop sequence.
;=====================================
; CL Sorce will precast at downstairs
;=====================================
[CL_Sorc_Pre_Cast]
SR(@Random_Delay_Before_Eldritch)
K(@Shiver_Armor_Key) ; 쉬버아머 키선택
S(@Key_Push_Delay)
RC(400,60) ; 오른쪽 버튼으로 쉬버아머 시전
SR(@Pre-Cast_Random_Delay) ; Sleep a little random time (Casting delay).
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
EXIT
;==============================================
; CL Sorce Goto Frigid Highlands (Eldritch WP)
;==============================================
[CL_Sorc_Goto_Eldritch_Wp]
FUNC:A5EWP ; 웨이 포인트로부터 시작 함/ 핀들용 경우는 앤야포탈로...
EXIT
;===============
; Optional: CTA
;===============
[CL_Sorc_Will_Use_Cta]
S(@WP_Menu_Delay) ; Wait a bit before switch (entering Frigid Highlands).
SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
K(@Battle_Command_Key) ; Push Battle Commands Skill Key.
S(@Key_Push_Delay) ; Little delay to let the Skill appears at right click.
RC(500,60) ; Right Click to cast Battle Commands.
SR(@Pre-Cast_Random_Delay) ; Sleep a little random time (Casting delay).
K(@Battle_Orders_Key) ; Push Battle Orders Skill Key
S(@Key_Push_Delay) ; Little delay to let the Skill appears at right click.
RC(500,60) ; Right Click to cast Battle Commands.
SR(@Pre-Cast_Random_Delay) ; Sleep a little random time (Casting delay).
SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
EXIT ; End of the sequence; it's a no loop sequence.
;================
; Go to Eldritch
;================
[CL_Sorc_GoTo_Eldritch]
K(@Teleport_Key) ; Push the Teleport Skill Key.
S(@Key_Push_Delay) ; Little delay to let the Skill appears at right click.
BRC(155,-85) ; Teleport to these coordinates (relative to Green Block).
WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
;CLM ; 라이프/마나 체크
;CML ; 용병 라이프 체크
BRC(85,-330); Teleport to these coordinates (relative to Green Block).
WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
;CLM
;CML
K(@Static_Field_Key)
S(@Key_Push_Delay)
EXIT
;=====================================
; Eldritch "Static" Attack
;=====================================
[CL_Sorc_Pre_Attack_Eldritch1]
K(@Fire_Ball_Key) ; 파볼
RCD(450,50)
S(@Attack_Loop_Delay)
;CLM
;CML
CMDEAD ; 몬스터 상태 체크
CTOE
;=============================
; Eldritch "Meteor" Attack
;=============================
[CL_Sorc_Pre_Attack_Eldritch2]
K(@Meteor_Key) ; 메테오
RCD(MFOC,OUT) ; 몬스터체크 오른쪽버튼 시전
S(@Attack_Loop_Delay)
;CLM
;CML
CMDEAD
CTOE
;=============================
; Eldritch "Fireball" Attack
;=============================
[CL_Sorc_Attack_Eldritch]
K(@Fire_Ball_Key) ; 파볼
RCD(MFOC,OUT)
S(@Attack_Loop_Delay)
;CLM
;CML
CMDEAD
CTOE
;=================
; Eldritch Pickit
;=================
[CL_Sorc_Eldritch_Pickit]
S(@Key_Push_Delay)
K(@Teleport_Key)
S(@Key_Push_Delay)
; 엘드리치 제거후 텔레 설정을 제거
; 몹이 바로 앞에서 죽는데 텔레 했다가 다시 내려와서 아이템 줍는오류 수정
;CLM
;CML
PICKIT(800)
EXIT
;================
; GoTo Shenk
;================
[CL_Sorc_GoTo_Shenk]
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(275,515)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(550,550)
WEOT(@Wait_End_Of_Teleport_Delay)
BRC(400,110)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(700,520)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(700,520)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(600,550)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(700,520)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(690,350)
WEOT(@Wait_End_Of_Teleport_Delay)
;RC(700,520)
;WEOT(@Wait_End_Of_Teleport_Delay)
K(@Static_Field_Key)
S(@Key_Push_Delay)
;CLM
;CML
EXIT
;======================
; Attack "Static" Shenk
;======================
[CL_Sorc_Pre_Attack_Shenk1]
S(@Key_Push_Delay)
RC(680,510)
S(@Attack_Loop_Delay)
;CLM
CMDEAD
CTOE
;==========================
; Attack "Meteor" Shenk
;==========================
[CL_Sorc_Pre_Attack_Shenk2]
K(@Meteor_Key)
RCD(400,300)
S(@Attack_Loop_Delay)
;CLM
;CML
CMDEAD
CTOE
;=============================
; Shenk "Fireball" Attack
;=============================
[CL_Sorc_Attack_Shenk]
K(@Fire_Ball_Key)
RCD(MFOC,OUT)
S(@Attack_Loop_Delay)
;CLM
;CML
CMDEAD
CTOE
;=================
; Shenk Pickit
;=================
[CL_Sorc_Shenk_Pickit]
S(@Key_Push_Delay)
K(@Teleport_Key)
S(@Key_Push_Delay)
;CLM
;CML
PICKIT(800)
EXIT
;====================
; GoTo Home
;====================
[CL_Sorc_GoTo_Home]
;CLM
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(75,115)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(75,115)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(75,115)
WEOT(@Wait_End_Of_Teleport_Delay)
;CLM
;CML
RC(75,115)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(75,115)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(200,200)
WEOT(@Wait_End_Of_Teleport_Delay)
K(@Telekinesis_Key)
S(@Key_Push_Delay)
BRC(175,175)
S(@WP_Menu_Delay)
LC(117,158)
S(@WP_Menu_Delay)
SR(@Random_Delay_Before_Pindle)
;CLM
;CML
EXIT
;==============================================
; CL Sorce Goto Anya TP
;==============================================
[CL_Sorc_Goto_Anya_TP]
;RC(510,220)
FUNC:A5WPtoATP ; 앤야포탈로부터 시작
EXIT
;==============
; Go to Pindle
;==============
[CL_Sorc_GoTo_Pindle]
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(400,-310)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(735,35)
WEOT(@Wait_End_Of_Teleport_Delay)
BRC(600,-30)
WEOT(@Wait_End_Of_Teleport_Delay)
K(@Frozen_orb_Key) ; 오브
S(@Key_Push_Delay)
EXIT
;=================================
; PindleSkin "Fire_Ball" Attack
;=================================
[CL_Sorc_Pre_Attack_Pindle]
K(@Fire_Ball_Key) ; 파볼
BRCD(285,-13)
S(@Attack_Loop_Delay)
;CLM
CMDEAD
CTOE
;=====================
; Pindle "Frozen orb" Attack
;=====================
[CL_Sorc_Attack_Pindle]
K(@Frozen_orb_Key) ; 오브
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
;CLM
CMDEAD
CTOE
;===============
; Pindle Pickit
;===============
[CL_Sorc_Pindle_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(60,90) ; 핀들경우는 멀리서 누워 있는경우가 있으므로 여긴 보존
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
PICKIT(600)
SR(200, 300)
EXIT
;==================
; Pindle Town Back
;==================
[Pindle_GOTO_Town]
K(@Tome_of_Townportal_Key)
S(Key_Push_Delay)
RCD(300,200)
S(Key_Push_Delay)
FUNC:TOWNTP
FUNC:A5TownPoint
EXIT
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&