[펌] 오리지날에 대해서 알아보자 (3부)
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원작자 : 두루네 룰루팡님과 메피스토님
오리지날에서 가능한 접두/접미사들은 확장의 일부분에 해당하고 그 목록은 아래와 같다.
The Arreat Summit http://www.battle.net/diablo2exp/
Patch_d2.mpq 파일의 MagicPrefix.txt, MagicSuffix.txt 참조
아리앗 서밋의 자료를 기본으로 하여 MPQ파일과 대조해보며 오리지날에서만 가능한 접사들만 골라내고
아리앗 서밋의 잘못된 부분을 수정하기도 하였다.
참고로 텍스트 문서 안에서 version 0으로 된 접사들은 확장팩 이전의 오리에서 사용했던 것들이고
1은 오리/확장 공통, 100은 확장에서만 가능한 것들이다.
스탠에 남아 있는 일명 국템이라고 불리는 것들은 바로 version 0 옵션들의 조합으로 이루어져 있고
대부분 1 옵션들에 비해 좋은 편이다.
그래서 현재 오리에서 나오는 아이템들로는 과거 오리 때의 화려함을 따라가기가 사실상 어렵다고 할 수 있다.
어쨌든 아래의 자료들은 현재 오리에서 가능한 레어아이템이 어떤 것인지 가늠할 수 있는 잣대가 될 것이다.
확장에 비해 붙을 수 있는 옵션이 제한적이긴 하지만 Procing(마법시전)이나 차지옵션이 없기 때문에
확률상으로 볼 때 오히려 괜찮은 아이템이 나올 가능성은 높다고 할 수 있다. (특히 장신구 쪽이...)
형식은 아리앗 서밋처럼 접사를 기준으로 구성했는데 좀 더 알아보기 쉽게 하기 위해 접사레벨에 따라 세부적으로 분류하였다.
아이템 계열은 아래를 참조하면 될 것이고 "//" 표시 뒤에 붙은 아이템 계열은
해당 아이템이 속해 있는 상위 계열에서 제외시켜야 한다.
예를 들자면 어레는 Weapons // Staves, Wands라고 되어 있는데
이는 지팡이와 완드를 제외한 모든 무기류에 붙는다는 뜻이다.
Armor = Helms, Body Armor, Shields, Gloves, Belts, Boots
Weapons = Melee Weapons, Missile Weapons
Melee Weapons = Axes, Clubs, Hammers, Maces, Daggers, Polearms, Spears, Swords, Throwing Weapons, Rods
Missile Weapons = Bows, Crossbows
Throwing Weapons = Throwing Knives, Throwing Axes, Javelins
Rods = Scepters, Staves, Wands
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Prefixes
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+Attack Rating
| Bronze | + 10- 20 to Attack Rating | 1 | Amulets, Rings, Gloves, Weapons, // Staves, Wands
| Iron | + 21- 40 to Attack Rating | 4 | Rings, Weapons // Staves, Wands
| Steel | + 41- 60 to Attack Rating | 8 | Rings, Weapons // Staves, Wands
| Silver | + 61- 80 to Attack Rating | 12 | Rings, Weapons // Staves, Wands
| Gold | + 81-100 to Attack Rating | 17 | Rings, Weapons // Staves, Wands
| Platinum | +101-120 to Attack Rating | 22 | Rings, Weapons // Staves, Wands
| Meteoric | +121-150 to Attack Rating | 27 | Weapons // Staves, Wands
+ Damage
| Jagged | +10- 20% Damage | 1 | Weapons // Staves, Wands
| Deadly | +21- 30% Damage | 5 | Weapons // Staves, Wands
| Vicious | +31- 40% Damage | 8 | Weapons // Staves, Wands
| Brutal | +41- 50% Damage | 14 | Weapons // Staves, Wands
| Massive | +51- 65% Damage | 20 | Weapons // Staves, Wands
| Savage | +66- 80% Damage | 26 | Weapons // Staves, Wands
| Merciless | +81-100% Damage | 32 | Weapons // Staves, Wands
+ Damage and + Attack Rating
| Sharp | +10- 20% Damage, + 10- 20 to Attack Rating | 5 | Weapons // Staves, Wands
| Fine | +21- 30% Damage, + 21- 40 to Attack Rating | 12 | Weapons // Staves, Wands
| Warrior's | +31- 40% Damage, + 41- 60 to Attack Rating | 19 | Weapons // Staves, Wands
| Soldier's | +41- 50% Damage, + 61- 80 to Attack Rating | 27 | Weapons // Staves, Wands
| Knight's | +51- 65% Damage, + 81-100 to Attack Rating | 38 | Weapons // Staves, Wands
| Lord's | +66- 80% Damage, +101-120 to Attack Rating | 47 | Weapons // Staves, Wands
| King's | +81-100% Damage, +121-150 to Attack Rating | 56 | Weapons // Staves, Wands
+ Defense
| Sturdy | + 10- 20% Defense | 1 | Armor
| | + 21- 30% Defense | 4 | Armor
| Strong | + 31- 40% Defense | 9 | Armor
| Glorious | + 41- 50% Defense | 19 | Armor
| Blessed | + 51- 65% Defense | 25 | Armor
| Saintly | + 66- 80% Defense | 31 | Armor
| Holy | + 81-100% Defense | 36 | Armor
+ Mana
| Lizard's | + 1- 2 to Mana | 1 | Amulets, Rings, Body Armor, Shields, Belts, Rods
| | + 3- 5 to Mana | 3 | Amulets, Rings, Body Armor, Shields, Belts, Rods
| Snake's | + 5-10 to Mana | 6 | Amulets, Rings, Shields, Belts ,Rods
| Serpent's | +11-20 to Mana | 14 | Amulets, Rings, Shields, Belts, Rods
| | +11-20 to Mana | 37 | Body Armor, Gloves, Boots, Weapons // Rods
| Drake's | +21-30 to Mana | 20 | Amulets, Rings, Rods
| Dragon's | +31-40 to Mana | 24 | Amulets, Rings, Rods
| | +31-40 to Mana | 52 | Body Armor, Gloves, Boots
| Wyrm's | +41-60 to Mana | 30 | Amulets, Rings, Rods
+ All Skill Levels
| Maiden's | +1 to Amazon Skill Levels | 30 | Bows, Crossbows, Javelins, Spears
| Valkyrie's | +2 to Amazon Skill Levels | 50 | Bows, Crossbows, Javelins, Spears
| Maiden's | +1 to Amazon Skill Levels | 36 | Amulets
| Valkyrie's | +2 to Amazon Skill Levels | 90 | Amulets
| Slayer | +1 to Barbarian Skill Levels | 30 | Melee Weapons, Throwing Weapons // Rods
| Berserker | +2 to Barbarian Skill Levels | 50 | Melee Weapons, Throwing Weapons // Rods
| Slayer | +1 to Barbarian Skill Levels | 36 | Amulets
| Berserker | +2 to Barbarian Skill Levels | 90 | Amulets
| Monk's | +1 to Paladin Skill Levels | 30 | Scepters
| Priest's | +2 to Paladin Skill Levels | 50 | Scepters
| Monk's | +1 to Paladin Skill Levels | 35 | Shields, Maces, Hammers, Swords
| Priest's | +2 to Paladin Skill Levels | 60 | Shields, Maces, Hammers, Swords
| Monk's | +1 to Paladin Skill Levels | 36 | Amulets
| Priest's | +2 to Paladin Skill Levels | 90 | Amulets
| Summoner's | +1 to Necromancer Skill Levels | 30 | Daggers, Wands
| Necromancer's | +2 to Necromancer Skill Levels | 50 | Daggers, Wands
| Summoner's | +1 to Necromancer Skill Levels | 36 | Amulets
| Necromancer's | +2 to Necromancer Skill Levels | 90 | Amulets
| Angel's | +1 to Sorceress Skill Levels | 30 | Staves
| Arch-Angel's | +2 to Sorceress Skill Levels | 50 | Staves
| Angel's | +1 to Sorceress Skill Levels | 36 | Amulets
| Arch-Angel's | +2 to Sorceress Skill Levels | 90 | Amulets
+ Fire Resist
| Crimson | Fire Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| | Fire Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Russet | Fire Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Garnet | Fire Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Ruby | Fire Resist +31-40% | 25 | Amulets, Boots, Rods
+ Cold Resist
| Azure | Cold Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| | Cold Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Lapis | Cold Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Cobalt | Cold Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Sapphire | Cold Resist +31-40% | 25 | Amulets, Boots, Rods
+ Lightning Resist
| Tangerine | Lightning Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| | Lightning Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Ocher | Lightning Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Coral | Lightning Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Amber | Lightning Resist +31-40% | 25 | Amulets, Boots, Rods
+ Poison Resist
| Beryl | Poison Resist + 5 % | 1 | Amulets, Rings, Armor, Weapons
| | Poison Resist + 5-10% | 5 | Amulets, Rings, Armor, Weapons
| Viridian | Poison Resist +11-20% | 12 | Amulets, Rings, Armor, Weapons
| Jade | Poison Resist +21-30% | 18 | Amulets, Rings, Armor, Weapons
| Emerald | Poison Resist +31-40% | 25 | Amulets, Boots, Rods
+ Resist all
| Prismatic | +16-20% to each Resistance | 42 | Amulets
| | +16-20% to each Resistance | 39 | Shields
+ Light Radius
| Glimmering | +1 to Light Radius | 1 | Amulets, Rings, Armor, Staves, Wands
| Glowing | +2 to Light Radius | 6 | Amulets, Rings, Armor, Staves, Wands
Damage Generates Mana
| Vulpine | 7-12% Damage taken Goes to Mana | 9 | Amulets, Shields, Staves
Each Kill Regenerates Mana
| Triumphant | +1 Point of Mana After Each Kill | 3 | Rings, Weapons
Better Chance of Getting Magic Items
| Fortuitous | 11-15% Better Chance of Getting Magic Item | 12 | Amulets*, Rings*
+ Max Stamina
| Rugged | + 5-10 to Max Stamina | 1 | Amulets, Rings, Gloves, Belts, Boots
| | +11-20 to Max Stamina | 8 | Amulets, Rings, Belts, Boots
+ Stamina Regeneration
| Tireless | Heal Stamina +10% | 1 | Boots
| | Heal Stamina +25% | 6 | Boots
| | Heal Stamina +50% | 14 | Boots
Make Monsters Flee When Hit
| Howling | Hit Causes Monsters to Flee 64% | Clubs, Hammers, Maces, Daggers, Rods
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접두사 부분은 예전의 오리 때와 거의 유사하다.
증뎀200%가 최상이라는 건 기존과 같고 소드류에 팔라스킬이 붙을 수 있는 건 좋아진 점이라고 할 수 있다.
(이건 뭐 바뀐지 꽤 되긴 했지만...)
하지만 확장과 비교하여 안좋은 점이 있는데 링에 올레지가 붙지 못한다는 것이다.
예전 오리 때는 올레지15 고정이었고 확장에서는 레어11, 매직15까지 가능한데 지금의 오리는 올레지 자체가 붙지 못한다.
가뜩이나 오리에서는 레지를 맞추는게 중요한데 부분 레지로만 만족해야 한다는 건 참으로 불만스럽다.
그리고 매찬 부분을 보면 * 표시를 해놓았는데 이건 매직전용이라는 뜻이다.
확장에서는 5-10% 매찬이 레어에 붙을 수 있는데 오리에서는 매직에 한해서만 11-15%가 붙을 수 있다.
매찬 옵션에 대해서는 뒤에 접미사 부분에서 다시 얘기하도록 하겠다.
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Suffixes
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+ Strength
| Strength | + 1 to Strength | 1 | Rings, Gloves
| | + 1- 2 to Strength | 1 | Amulets, Belts, Clubs, Hammers
| | + 1- 2 to Strength | 5 | Rings, Body Armor, Maces, Scepters
| | + 1- 2 to Strength | 12 | Shields, Gloves, Axes, Daggers, Polearms, Spears, Swords
| Might | + 3- 5 to Strength | 10 | Amulets, Belts, Clubs, Hammers
| | | 21 | Rings, Body Armor, Maces, Scepters
| | | 33 | Shields, Gloves, Axes, Daggers, Polearms, Spears, Swords
| Ox | + 6- 9 to Strength | 26 | Amulets, Belts, Clubs, Hammers
| | | 38 | Rings, Body Armor, Maces, Scepters
| | | 45 | Shields, Gloves, Axes, Daggers, Polearms, Spears, Swords
| Giant | +10-15 to Strength | 42 | Amulets, Belts, Clubs, Hammers
| | | 55 | Rings, Body Armor, Maces, Scepters
| Titan | +16-20 to Strength | 58 | Amulets, Belts, Clubs, Hammers
+ Dexterity
| Dexterity | + 1 to Dexterity | 1 | Rings, Gloves, Body Armor, Boots
| | + 1- 2 to Dexterity | 1 | Amulets, Missile Weapons
| | | 6 | Rings, Gloves
| | + 2- 3 to Dexterity | 13 | Body Armor, Boots
| Skill | + 3- 5 to Dexterity | 11 | Amulets, Missile Weapons
| | | 22 | Rings, Gloves
| | + 4- 5 to Dexterity | 34 | Body Armor, Boots
| Accuracy | + 6- 9 to Dexterity | 27 | Amulets, Missile Weapons
| | | 39 | Rings, Gloves
| | | 46 | Body Armor, Boots
| Precision | +10-15 to Dexterity | 43 | Amulets, Missile Weapons
| | | 56 | Rings, Gloves
| Perfection | +16-20 to Dexterity | 59 | Amulets, Missile Weapons
+ Energy
| Energy | + 1 to Energy | 1 | Amulets, Rings, Helms, Staves, Wands
| | + 1- 3 to Energy | 1 | Amulets, Staves, Wands
| | | 4 | Helms, Scepters
| | | 7 | Rings
| Mind | + 4- 6 to Energy | 7 | Amulets, Staves, Wands
| | | 10 | Helms, Scepters
| | | 13 | Rings
| Brilliance | + 7-10 to Energy | 13 | Amulets, Staves, Wands
| | | 16 | Helms, Scepters
| | | 21 | Rings
| Sorcery | +11-15 to Energy | 21 | Amulets, Staves, Wands
| | | 31 | Rings
| Wizardry | +16-20 to Energy | 31 | Amulets, Staves, Wands
+ Life
| Jackal | + 1- 5 to Life | 1 | Amulets, Body Armor, Belts
| | | 8 | Rings, Helms, Clubs, Hammers, Maces
| Fox | + 6-10 to Life | 7 | Amulets, Body Armor, Belts
| | | 17 | Rings, Helms, Clubs, Hammers, Maces
| Wolf | +11-20 to Life | 15 | Amulets, Body Armor, Belts
| | | 34 | Rings, Helms, Clubs, Hammers, Maces
| Tiger | +21-30 to Life | 20 | Amulets, Body Armor, Belts
| | | 51 | Rings, Helms, Clubs, Hammers, Maces
| Mammoth | +31-40 to Life | 25 | Amulets, Body Armor, Belts
| | | 68 | Rings, Helms, Clubs, Hammers, Maces
| Colossus | +41-60 to Life | 30 | Amulets, Body Armor, Belts
+ Light Radius
| Light | +1 to Light Radius, +10 To Attack Rating | 1 | Amulets, Rings
| Light | +1 to Light Radius, +15 To Attack Rating | 6 | Amulets, Rings, Armor, Rods
| Radiance | +3 to Light Radius, +30 To Attack Rating | 15 | Amulets, Rings, Helms, Missile Weapons, Rods
| Sun | +5 to Light Radius, +5% Bonus To Attack Rating | 17 | Amulets, Rings, Helms, Gloves, Missile Weapons, Rods
+ Minimum Damage
| Worth | +1- 2 to Minimum Damage | 1 | Weapons // Staves, Wands
| | +2- 3 to Minimum Damage | 15 | Amulets, Rings
| Measure | +3- 4 to Minimum Damage | 12 | Weapons // Staves, Wands
| | +4- 5 to Minimum Damage | 37 | Amulets, Rings
| Excellence | +5- 8 to Minimum Damage | 24 | Weapons // Staves, Wands
| | +6- 9 to Minimum Damage | 59 | Amulets, Rings
| Performance | +9-14 to Minimum Damage | 48 | Weapons // Staves, Wands
+ Maximum Damage
| Craftsmanship | + 1 to Maximum Damage | 1 | Amulets, Rings, Weapons // Staves, Wands
| Quality | + 2 to Maximum Damage | 4 | Weapons // Staves, Wands
| Maiming | + 3- 4 to Maximum Damage | 7 | Weapons // Staves, Wands
| | | 42 | Amulets, Rings, Shields
| Slaying | + 5- 7 to Maximum Damage | 11 | Weapons // Staves, Wands
| Gore | + 8-10 to Maximum Damage | 14 | Weapons // Staves, Wands
| Carnage | +11-14 to Maximum Damage | 19 | Weapons // Staves, Wands
| Slaughter | +15-20 to Maximum Damage | 25 | Weapons // Staves, Wands
+ Fire Damage
| Flame | Adds 1 Minimum and 2 Maximum Fire Damage | Weapons // Staves, Wands
| | Adds 1 Minimum and 2- 5 Maximum Fire Damage | Weapons // Wands
| Fire | Adds 1-4 Minimum and 6-11 Maximum Fire Damage | Weapons // Wands
| Burning | Adds 5-9 Minimum and 10-20 Maximum Fire Damage | Weapons // Wands
+ Cold Damage
| Frost | Adds 1 Minimum and 1 Maximum Cold Damage over 2 seconds | 1 | Weapons // Staves, Wands
| | Adds 1 Minimum and 1- 2 Maximum Cold Damage over 2 seconds | 4 | Weapons // Wands
| | Adds 1 Minimum and 3- 6 Maximum Cold Damage over 2 seconds | 55 | Amulets, Belts
| Glacier | Adds 2-4 Minimum and 4-15 Maximum Cold Damage over 4 seconds | 27 | Weapons // Wands
+ Lightning Damage
| Shock | Adds 1 Minimum and 6- 8 Maximum Lightning Damage | Weapons // Staves, Wands
| | Adds 1 Minimum and 6- 8 Maximum Lightning Damage | Weapons // Wands
| Lightning | Adds 1 Minimum and 9-16 Maximum Lightning Damage | Weapons // Wands
| Thunder | Adds 1 Minimum and 17-40 Maximum Lightning Damage | Weapons // Wands
+ Poison Damage
| Blight | Adds 7 Poison Damage over 3 seconds | Weapons // Rods
| Venom | Adds 21 Poison Damage over 4 Seconds | Weapons // Rods
| Pestilence | Adds 50 Poison Damage over 5 Seconds | Weapons // Rods
Freeze Length Reduction
| Warmth | Half Freeze Duration | Amulets, Rings, Boots, Gloves, Shields
Poison Length Reduction
| Amelioration | Poison Length Reduced by 50% | Amulets, Body Armor, Shields
| Defiance | Poison Length Reduced by 75% | Amulets, Body Armor, Shields
+ Life Stolen
| Leech | 4-5% Life Stolen Per Hit | 6 | Weapons
| | 3-4% Life Stolen Per Hit | 14 | Rings
| | 3 % Life Stolen Per Hit | 34 | Gloves
| Locust | 6-7% Life Stolen Per Hit | 20 | Melee Weapons
| | 5-6% Life Stolen Per Hit | 47 | Rings
+ Mana Stolen
| Bat | 4-5% Mana Stolen Per Hit | 7 | Weapons
| | 3-4% Mana Stolen Per Hit | 15 | Amulets
| | 2-3% Mana Stolen Per Hit | 25 | Rings
| | 3 % Mana Stolen Per Hit | 35 | Gloves
| Wraith | 6-7% Mana Stolen Per Hit | 21 | Melee Weapons
| | 5-6% Mana Stolen Per Hit | 58 | Amulets
| | 4-5% Mana Stolen Per Hit | 58 | Rings
+ Life Regeneration
| Regeneration | Replenish Life +2 | 2 | Amulets
| | Replenish Life +3- 5 | 10 | Amulets, Rings, Belts, Scepters
| | | 40 | Shields, Gloves
| | | 70 | Body Armor, Boots, Weapons // Scepters
| Regrowth | Replenish Life +6-10 | 17 | Amulets, Scepters
| | Replenish Life +6- 9 | 55 | Rings, Belts
+ Weapon Speeds
| Readiness | 10% Attack Speed Increase | 5 | Weapons // Wands
| | | 20 | Gloves
| Alacrity | 20% Attack Speed Increase | 25 | Weapons // Wands
| Swiftness | 30% Attack Speed Increase | 34 | Melee Weapons // Staves, Wands
| Quickness | 40% Attack Speed Increase | 46 | Melee Weapons // Staves, Wands
+ Chance to Block
| Blocking | +10% Increased Blocking, 15% Faster Block Rate | 1 | Shields
| Deflecting | +20% Increased Blocking, 30% Faster Block Rate | 11 | Shields
Faster Hit Recovery
| Balance | 10% Faster Hit Recovery | 5 | Armor // Gloves
| Equilibrium | 17% Faster Hit Recovery | 9 | Body Armor, Shields, Belts
| Stability | 24% Faster Hit Recovery | 18 | Body Armor, Belts
Damage Reduction
| Health | Damage Reduced by 1 | 7 | Amulets, Rings, Body Armor, Shields
| Protection | Damage Reduced by 2 | 18 | Amulets, Rings
| | | 24 | Body Armor, Shields
| Absorption | Damage Reduced by 3 | 26 | Amulets
| | | 32 | Body Armor, Shields
| Life | Damage Reduced by 4 | 35 | Amulets
| | Damage Reduced by 4-7 | 41 | Body Armor, Shields
Magic Damage Reduction
| Warding | Magic Damage Reduced by 1 | 7 | Amulets, Rings, Body Armor, Shields
| Sentinel | Magic Damage Reduced by 2 | 18 | Amulets, Rings
| | | 24 | Body Armor, Shields
| Guarding | Magic Damage Reduced by 3 | 26 | Amulets
| | | 32 | Body Armor, Shields
More Gold
| Greed | 25-40% Extra Gold From Monsters | 1 | Amulets, Rings
| Wealth | 41-80% Extra Gold From Monsters | 17 | Amulets, Gloves, Belts, Boots
Better Chance of Getting Magic Items
| Chance | 5-15% Better Chance of Getting Magic Item | 12 | Amulets, Rings, Gloves, Boots
| Fortune | 16-25% Better Chance of Getting Magic Item | 16 | Amulets, Gloves, Boots
| | | 42 | Rings*
Cast Time
| Apprentice | 10% Faster Cast Rate | 5 | Amulets, Rings, Rods
| Magus | 20% Faster Cast Rate | 17 | Rods
Attacker Takes Damage
| Thorns | Attacker Takes Damage of 1 | 1 | Body Armor, Shields, Belts
| | Attacker Takes Damage of 1-3 | 14 | Body Armor, Shields, Belts
| Spikes | Attacker Takes Damage of 4-6 | 21 | Body Armor, Shields, Belts
%Item Requirements
| Ease | Requirements -20% | 15 | Body Armor, Shields, Weapons
| Simplicity | Requirements -30% | 25 | Body Armor, Shields, Weapons
Faster Walking/Running Speed
| Pacing | 10% Faster Run/Walk | 2 | Boots
| Haste | 20% Faster Run/Walk | 22 | Boots
| Speed | 30% Faster Run/Walk | 37 | Boots
Monster Knockback
| Bear | Knockback Melee Weapons | 8 | Melee Weapons
Attack Ignores Target's Defense
| Piercing | Ignores Target's Defense | 25 | Daggers, Rods
Prevent Monster Healing
| Vileness | Prevent Monster Heal Melee | 9 | Weapons
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접미사도 기존 오리 때와 거의 비슷하다.
특이할 만한 점이라면 에너지 옵션이 붙을 수 있다는 정도다.
한 가지 흥미로운 사실은 기존 오리와 확장에서는 독시간 감소 25% 옵션이 있었는데 지금의 오리는 이 옵션 자체가 없다는 것이다.
왜 붙지 못하게 했는지 의아할 따름이다.
그리고 아뮬/링에는 라잎/마나스틸이 6%까지 가능한데 링에는 마나스틸이 붙을 수 있지만 아뮬에는 라잎스틸이 붙지 못한다.
1.10되면서 페널티를 주긴 했지만 아뮬과 링에 듀얼스틸이 가능하게 했었는데 오리에서는 아뮬에 제한을 시켜버렸다.
법사 계열 캐릭에게는 별로 중요한 사실이 아니지만 이것 또한 이해하기가 어렵다.
아뮬에는 힘/덱스가 20/20, 링에는 15/15까지 가능하다.
장갑에는 10공속 밖에 붙지 못한다.
장갑과 벨트 신발에 각각 소량의 파뎀, 콜뎀, 라뎀이 붙을 수 있었는데 파뎀과 라뎀은 없애버리고 콜뎀만 남겨놨다.
다시 매찬 이야기로 넘어와서 최대 15%까지 레어에 붙을 수 있고 매직에 한해서 25%까지 붙을 수 있다.
접두까지 합하면 매직링에서 40%까지 가능하지만 앵벌시에는 일반적으로 나겔링을 사용하는게 무난할 듯 싶고
옵좋은 레어링이 있다면 사용해도 무방할 것이다.
p.s 끝까지 읽어주셔서 감사합니다. ^^
(끝)