http://gigafile.empas.com/download/sid=27&info=821271d08aaf38c26958605e35e927fdad3378c6ebe6c62cf6954521d3fe405eed42260ceb74452d0ca8be23d0667aa1dc4789
예전에 본네크 허접하게 해봤었는데,
이번엔 바바리안이 땡겨서 팔라딘 부분을 복사해서 만들어봤습니다.
<NTAttack.dbl>
============================
function NTA_GetDamageType(skillid)
{
switch(skillid)
{
case 74: // Corpse Explosion
case 106: // Zeal
case 107: // Charge
case 151: // Whirlwind
return NTA_DAMAGE_PHYSICAL;
case 112: // Blessed Hammer
case 152: // Berserk
//case 74: // Corpse Explosion (nec)
return NTA_DAMAGE_NONE;
============================
============================
function NTA_BarbarianAttackInt(target, boss, maxattacks)
{
var _attackprimary;
var _maxattacks = 0;
var _usehand1, _usehand2;
var _damagetype1, _damagetype2;
var _range1, _range2;
var _prehp1, _prehp2;
var _nohit = true;
_attackprimary = boss ? NTConfig_AttackBoss : NTConfig_AttackOthers;
_usehand1 = NTC_IsLeftSkill(_attackprimary) ? 2 : NTC_HAND_RIGHT;
_damagetype1 = NTA_GetDamageType(_attackprimary);
if(NTConfig_AttackSecondary > 0)
{
_usehand2 = NTC_IsLeftSkill(NTConfig_AttackSecondary) ? 2 : NTC_HAND_RIGHT;
_damagetype2 = NTA_GetDamageType(NTConfig_AttackSecondary);
}
switch(_attackprimary)
{
// case 101: // Holy Bolt
// case 121: // Fist of the Heavens
// _range1 = 20;
// break;
default:
_range1 = 2;
break;
}
switch(NTConfig_AttackSecondary)
{
// case 101: // Holy Bolt
// case 121: // Fist of the Heavens
// _range2 = 20;
// break;
default:
_range2 = 2;
break;
}
_prehp1 = target.hp;
while(_maxattacks++ < maxattacks && NTA_IsValidTarget(target, true))
{
if(checkCollision(me, target, 3))
{
if(boss)
{
if(_attackprimary == 101 || _attackprimary == 121)
NTA_MoveCloseInt(target, Math.round(getDistance(me, target)/2));
}
else if(me.area != 131)
return false;
}
_prehp2 = target.hp;
if(NTA_GetResistance(target, _damagetype1) < 100)
{
if((_maxattacks % 2) == 1 && _nohit)
{
if(_attackprimary == 112)
{
if(!NTM_MoveTo(target.x+1, target.y, 0) && !boss)
return false;
}
else
{
if(!NTA_MoveCloseInt(target, _range1) && !boss)
return false;
}
//if(NTConfig_PutAura > 0)
// NTC_PutSkill(NTConfig_PutAura, NTC_HAND_RIGHT);
}
NTC_DoCast(_attackprimary, _usehand1, target);
}
else if(NTConfig_AttackSecondary > 0 && NTA_GetResistance(target, _damagetype2) < 100)
{
if((_maxattacks % 2) == 1 && _nohit)
{
if(NTConfig_AttackSecondary == 112)
{
if(!NTM_MoveTo(target.x+1, target.y, 0) && !boss)
return false;
}
else
{
if(!NTA_MoveCloseInt(target, _range2) && !boss)
return false;
}
//if(NTConfig_PutAura > 0)
// NTC_PutSkill(NTConfig_PutAura, NTC_HAND_RIGHT);
}
NTC_DoCast(NTConfig_AttackSecondary, _usehand2, target);
}
else
{
if(boss)
{
if((_maxattacks % 2) == 1 && _nohit)
{
if(_attackprimary == 112)
NTM_MoveTo(target.x+1, target.y, 0);
else
NTA_MoveCloseInt(target, _range1);
//if(NTConfig_PutAura > 0)
// NTC_PutSkill(NTConfig_PutAura, NTC_HAND_RIGHT);
}
NTC_DoCast(_attackprimary, _usehand1, target);
}
else
return false;
}
if(boss)
{
if((_maxattacks % 8) == 0)
{
if(target.hp < _prehp1)
_prehp1 = target.hp;
else
return false;
}
}
else
{
if((_maxattacks % 4) == 0)
{
if(target.hp < _prehp1)
_prehp1 = target.hp;
else
return false;
}
}
_nohit = (target.hp >= _prehp2);
if(NTConfig_CheckSafe)
{
if(!NTTMGR_CheckSafe(1))
return false;
}
}
return true;
}
=====================================
윗부분에서 버서크 추가해주고
아랫부분에서 팔라딘 스크립트를 바바리안으로 복사해주고
오라부분같은거는 지웠습니다.
<NTConfig_Barbarian_.dbl>
=================================================
NTConfig_AttackFirst = 146; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 151; // Cast your primary spell to boss.
NTConfig_AttackOthers = 151; // Cast your primary spell to others.
NTConfig_AttackSecondary = 152; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
}
/*
146: 배틀크라이
143: 리프어택
151: 휠윈드
152: 버서크
*/
==================================================
NTConfig_AttackFirst =
이부분에 리프어택이나 배틀크라이 넣어주면 될거같습니다.
마나가 많이 딸려서 통찰용병이 꼭필요한듯 보이고
물리공격이라 디아,바알같은곳은 안가게 설정해서 몇번 돌려보니깐.
허접하지만 되긴 되네요. ㅎㅎ
반격
mickymouse
시스코
시스코
武道™
mickymouse
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