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질문을 못 해서 여따가 해욤~~~

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//##############################################################################
// 만능 큐빙
//==============================================================================

//##############################################################################
// 보석 큐빙
//==============================================================================
//[Name] == ChippedAmethyst # ['{Total:Keep}?{< 0}'] //
//[Name] == ChippedTopaz # ['{Total:Keep}?{< 0}'] //
//[Name] == ChippedSapphire # ['{Total:Keep}?{< 0}'] //
//[Name] == ChippedEmerald # ['{Total:Keep}?{< 0}'] //
//[Name] == ChippedRuby # ['{Total:Keep}?{< 0}'] //
//[Name] == ChippedDiamond # ['{Total:Keep}?{< 0}'] //
//[Name] == ChippedSkull # ['{Total:Keep}?{< 0}'] //

//[Name] == FlawedAmethyst # ['{Total:Keep}?{< 0}'] //
//[Name] == FlawedTopaz # ['{Total:Keep}?{< 0}'] //
//[Name] == FlawedSapphire # ['{Total:Keep}?{< 0}'] //
//[Name] == FlawedEmerald # ['{Total:Keep}?{< 0}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @ // 렘룬이3개 이상이면 하급에메랄드1개를 큐빙용으로 보관. 렘룬설정은 별도로 돼있어야 하고, 결과물인 풀룬의 설정도 별도로 돼있어야 합니다.
//[Name] == FlawedRuby # ['{Total:Keep}?{< 0}'] //
//[Name] == FlawedDiamond # ['{Total:Keep}?{< 0}'] && ['{Total:Keep}[Name] == PulRune{>= 2}'] @ //
//[Name] == FlawedSkull # ['{Total:Keep}?{< 0}'] //

//[Name] == Amethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @ // 말룬이2개 이상이면 자수정1개 큐빙용으로 보관.큐빙용 말룬설정은 별도로 돼있어야하고, 결과물인 이스트룬의 설정도 별도로 돼있어야 합니다.
//[Name] == Topaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @ //
//[Name] == Sapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @ //
//[Name] == Emerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == VexRune{>= 2}'] //
//[Name] == Ruby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == GulRune{>= 2}'] @ //
//[Name] == Diamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == OhmRune{>= 2}'] @ //
//[Name] == Skull # ['{Total:Keep}?{< 1}']
 
//[Name] == FlawlessAmethyst # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectAmethyst{< 2}'] @ // 최상급자수정이 0개면 상급자수정3개를 큐빙용으로 보관. 결과물인 최상급자수정 설정은 별도로 돼있어야 합니다. 창고지기호출시 3개남기고 넘김.(3개만 줍게 했기때문에 넘겨줄건없을겁니다.)
//[Name] == FlawlessTopaz # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectTopaz{< 2}'] @ //
//[Name] == FlawlessSapphire # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectSapphire{< 2}'] @ //
//[Name] == FlawlessEmerald # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectEmerald{< 2}'] @ //
//[Name] == FlawlessRuby # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectRuby{< 2}'] @ //
//[Name] == FlawlessDiamond # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectDiamond{< 1}'] @ //
//[Name] == FlawlessSkull # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectSkull{< 2}'] @ //

//[Name] == PerfectAmethyst # ['{Total:Keep}?{< 2}'] @ //최상급자수정 1개 큐빙용으로 보관. 창고지기 호출시1개 남기고 넘김.(1개만 줍게 했기때문에 넘겨줄것도없을겁니다.)
//[Name] == PerfectTopaz # ['{Total:Keep}?{< 2}'] @ //
//[Name] == PerfectSapphire # ['{Total:Keep}?{< 2}'] @ //
//[Name] == PerfectEmerald # ['{Total:Keep}?{< 2}'] @ //
//[Name] == PerfectRuby # ['{Total:Keep}?{< 2}'] @ //
//[Name] == PerfectDiamond # ['{Total:Keep}?{< 2}'] @ //
//[Name] == PerfectSkull # ['{Total:Keep}?{< 2}'] @ //


//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == ElRune # ['{Total:Keep}?{< 0}'] //
//[Name] == EldRune # ['{Total:Keep}?{< 0}'] //
//[Name] == TirRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}']  //큐빙용으로 티르룬 1개보관.창고지기호출시 1개만 남기고 넘김.(1개만 줍게 했기때문에 넘겨줄것도없을겁니다.)
//[Name] == NefRune # ['{Total:Keep}?{< 0}'] //
//[Name] == EthRune # ['{Total:Keep}?{< 0}'] //
//[Name] == IthRune # ['{Total:Keep}?{< 0}'] //
//[Name] == TalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == RalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == OrtRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == ThulRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == AmnRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == SolRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == ShaelRune # ['{Total:Keep}?{< 0}'] //
//[Name] == DolRune # ['{Total:Keep}?{< 0}'] //
//[Name] == HelRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == IoRune # ['{Total:Keep}?{< 1}'] //
//[Name] == LumRune # ['{Total:Keep}?{< 1}'] //
//[Name] == KoRune # ['{Total:Keep}?{< 1}'] //
//[Name] == FalRune # ['{Total:Keep}?{< 1}'] //
//[Name] == LemRune # ['{Total:Keep}?{< 1}'] //
//[Name] == PulRune # ['{Total:Keep}?{< 1}'] //
//[Name] == UmRune # ['{Total:Keep}?{< 1}'] //
//[Name] == MalRune # ['{Total:Keep}?{< 1}'] //
//[Name] == IstRune # ['{Total:Keep}?{< 1}'] //
//[Name] == GulRune # ['{Total:Keep}?{< 1}'] //
//[Name] == VexRune # ['{Total:Keep}?{< 1}'] //
//[Name] == OhmRune # ['{Total:Keep}?{< 1}'] //
//[Name] == LoRune # ['{Total:Keep}?{< 1}'] //
//[Name] == SurRune # ['{Total:Keep}?{< 1}'] //
//[Name] == BerRune # ['{Total:Keep}?{< 1}'] //
//[Name] == JahRune # ['{Total:Keep}?{< 1}'] //
//[Name] == ChamRune # ['{Total:Keep}?{< 1}'] //
//[Name] == ZodRune # ['{Total:Keep}?{< 1}'] //


//##############################################################################
// 크래프트 큐빙
//==============================================================================
//[Name] == SharkskinGloves && [Quality] == Magic && [CharacterItemLevel] >= 78 # ['{Total:Keep}?@{< 1}'] //
//[Name] == VampireboneGloves && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}?@{< 1}'] //

//[Name] == HeavyBracers && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}?@{< 1}'] //
//[Name] == Vambraces && [Quality] == Magic && [CharacterItemLevel] >= 79 # ['{Total:Keep}?@{< 1}'] //

//[Name] == Casque && [Quality] == Magic && [CharacterItemLevel] >= 84 # ['{Total:Keep}?@{< 1}'] //
//[Name] == Armet && [Quality] == Magic && [CharacterItemLevel] >= 84 # ['{Total:Keep}?@{< 1}'] //

//[Name] == SharkskinBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}?@{< 1}'] //
//[Name] == VampirefangBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}?@{< 1}'] //

//[Name] == MeshBelt && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}?@{< 1}'] //
//[Name] == MithrilCoil && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}?@{< 1}'] //

//[Name] == BattleBoots && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}?@{< 1}'] //
//[Name] == MirroredBoots && [Quality] == Magic && [CharacterItemLevel] >= 85 # ['{Total:Keep}?@{< 1}'] //

//[Name] == Ring && [Quality] == Magic && [CharacterItemLevel] >= 86 # ['{Total:Keep}?@{< 4}'] @ //
//[Name] == Amulet && [Quality] == Magic && [CharacterItemLevel] >= 86 # ['{Total:Keep}?@{< 4}'] @ //

//[Name] == Monarch && [Quality] == Magic && [CharacterItemLevel] >= 82 # ['{Total:Keep}?@{< 1}'] //

//[Name] == Jewel # ['{Total:Keep}?@{< 3}'] && ['{Total:warehouse}?@{> 3}'] @ //


//##############################################################################
// 매직 아이템 큐빙
//==============================================================================
//[Name] == SmallCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}?@{< 2}'] && ['{Total:warehouse}?@{> 2}'] // 숨렙 94이상 매직스몰참 2개까지 큐빙용보관. 창고지기 호출시 2개를 남기고 창고지기에게 넘김.
//[Name] == LargeCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}?@{< 1}'] && ['{Total:warehouse}?@{> 1}'] //
//[Name] == GrandCharm && [Quality] == Magic && [Level] >= 94 # ['{Total:Keep}?@{< 1}'] && ['{Total:warehouse}?@{> 2}'] //
//[Name] == Monarch && [Quality] == Magic && [Level] >= 99 # ['{Total:Keep}?@{< 1}'] //

 

 

// 방패 엘리트방패 올레지 40이상 에테벅큐빙용
//[Name] == sacredtarge && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Sockets] == 0  @ //
//[Name] == sacredrondache && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Sockets] == 0  @ //
//[Name] == kurastshield && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Sockets] == 0  @ //
//[Name] == zakarumshield && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Sockets] == 0  @ //
//[Name] == vortexshield && [Quality] == normal && [Flag] == ethereal # [FireResist] >= 40 && [Sockets] == 0  @ //


//##############################################################################
// 매직 링/아뮬렛 큐빙
//==============================================================================
//[Type] == Ring && [Quality] == Magic && [Level] >= 90 # ['{Total:Keep}?@{< 2}']  @ //
//[Type] == Amulet && [Quality] == Magic && [Level] >= 90 # ['{Total:Keep}?@{< 2}'] @ //


//##############################################################################
// 정수 큐빙
//==============================================================================
//창고의 공간 확보차원에서 이니가좀 길어졌습니다.
//정수 큐빙설정을 하실경우 길잡이-캐릭터이니-큐빙-정수큐빙을 체크하시고,아래 큐빙용 정수이니및 면죄이니의 주석을 해제 해주시면 바로 큐빙이 됩니다.(별도로 일반이니에 정수 설정이 돼있으면 일반이니의 정수설정에는 주석처리를 해주세요. ) 
//------------------------------------------------------------------------------
//[Name] == TwistedEssenceOfSuffering # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == FesteringEssenceOfDestruction{>= 1}'] && ['{Total:Keep}[Name] == BurningEssenceOfTerror{>= 1}'] && ['{Total:Keep}[Name] == TokenOfAbsolution{< 1}'] //면죄0개 && 파괴정수1개이상 && 공포정수1개이상 이면 고통의정수1개를 큐빙용으로 보관.
//[Name] == ChargedEssenseOfHatred # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == FesteringEssenceOfDestruction{>= 1}'] && ['{Total:Keep}[Name] == BurningEssenceOfTerror{>= 1}'] && ['{Total:Keep}[Name] == TokenOfAbsolution{< 1}'] //
//[Name] == BurningEssenceOfTerror # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == TokenOfAbsolution{< 1}'] && ['{Total:warehouse}?{> 1}'] //
//[Name] == FesteringEssenceOfDestruction # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == TokenOfAbsolution{< 1}'] && ['{Total:warehouse}?{> 1}'] //

//[Name] == TokenOfAbsolution # ['{Total:Keep}?{< 1}'] // 면죄의증표 1개 보관

 

 

 

제기 수정 하구 수정 한 큐빙 인이 인데요 안 돼요 모가 문제 인지 모르겠어욤 알려 주세염

가입한지는 오래 된것 같은 데
물어 볼게 있는데 등급이 안 습입니다.
 
자주 올게요~~~

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