흰여울 이니 질문 좀 드려요
흰여울꺼쓰고있는데 너무 하드하게조여놔서 전부건들기는 어렵더라구요
그래서 다른 이니를 밑에추가해서 같이쓰고있는데
잘이해가가지않아서요
이니가겹칠시 짧은문장이나 낮은수치를 우선시한다던데
[Name] == WarScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == WarScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == WarScepter && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillConviction] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == WarScepter && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == Caduceus && [quality] <= superior # [SkillFanaticism] >= 3 && ([SkillFistoftHeheavens] == 3 || [SkillBlessedHammer] == 3 || [SkillRedemption] == 3 || [SkillZeal] == 3) && ([Sockets] == 0 || [Sockets] >= 3) //
// =============== Call To Arms / Phoenix / Fortitude ===============
[Name] == WarScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == WarScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
// =============== Call To Arms / Phoenix / Fortitude ===============
[Name] == WarScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == WarScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
[Name] == DivineScepter && [quality] <= superior # [SkillBlessedHammer]+[SkillConcentration] >= 5 && ([Sockets] == 0 || [Sockets] >= 3) //
--------------------------------
새로 추가한 이니
([name] == warscepter || [name] == divinescepter || [name] == caduceus) && [quality] <= superior # ([sockets] == 0 || [sockets] == 5) && [skillfistoftheheavens]+[skillconviction] >= 6
([name] == warscepter || [name] == divinescepter || [name] == caduceus) && [quality] <= superior # ([sockets] == 0 || [sockets] == 5) && [skillholyshield] >= 3
([name] == warscepter || [name] == divinescepter || [name] == caduceus) && [quality] <= superior # ([sockets] == 0 || [sockets] == 5) && [skillblessedhammer]+[skillconcentration] >= 6
이런식으로 되어있으면 어떤셉터를 주워오는건가요 ㅠㅠ? 아래이니개념이이해가가지않아서요
&& [skillfistoftheheavens]+[skillconviction] >= 6 이런식으로되어있으면 합이6이상만주워오는건가요?
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또 흰여울님꺼
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//[Name] == BattleBoots && [Quality] == Unique && [Flag] != ethereal // War Traveler
[Name] == BattleBoots && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 190 && [ItemAttackerTakesDamage] >= 10 // War Traveler
[Name] == BattleBoots && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 180 && [ItemAttackerTakesDamage] >= 10 // War Traveler
[Name] == BattleBoots && [Quality] == Unique && [Flag] != ethereal # [ItemMagicBonus] >= 50 // War Traveler
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배추가 이런식으로 되어있는데 50배추아닐시 전부다 버린다는뜻인가요?
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[Name] == BattleBoots && [Quality] == Unique // War Traveler
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만약 이것을 위항목에 추가하면 미확인 물품도 전부 보관하게되는건가요? 어떤식으로 적용되는지 궁금합니다
긴 글읽어주셔서 감사합니다