저 이내용에서요 에테리얼만 들게 할라면 어떻게 해야 하나요
아무리 해도 안돼네요
([Name] == ColossusVoulge || [Name] == CrypticAxe) && [Quality] == superior && [Flag] == ethereal # [Sockets] == 0 && [EnhancedDamage] >= 15 && [ToHit] >= 3
// 슈페리어 && 에테리얼 # 노소켓 && 15증뎀 && 3어레
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 && [EnhancedDamage] >= 10
// 슈페리어 && 에테리얼 # 4소켓 && 증뎀 10이상
([Name] == Thresher || [Name] == CrypticAxe || [Name] == GreatPoleaxe) && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 && [EnhancedDamage] >= 15
// 슈페리어 && 에테리얼 # 4소켓 && 15증뎀
[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3
// 슈페리어 && 에테리얼 # 4소켓 && 15증뎀 && 3어레
([Name] == CrypticAxe || [Name] == GreatPoleaxe || [Name] == GiantThresher) && [Quality] == superior && [Flag] == ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 && [ToHit] >= 3
// 슈페리어 && 에테리얼 # 5소켓 && 15증뎀 && 3어레
([Name] == GreatPoleaxe || [Name] == GiantThresher) && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 15 && [ToHit] >= 3
// 슈페리어 && 에테리얼 # 6소켓 && 15증뎀 && 3어레
[Name] == ColossusVoulge && [Quality] <= superior # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Thresher&& [Quality] <= superior # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] <= superior # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] <= superior # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] <= superior # [Sockets] == 4 //
[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 0) //
[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == ColossusVoulge && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 0) //
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == Thresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == CrypticAxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5 || [Sockets] == 0) //
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GiantThresher && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 4 //
[Name] == GreatPoleaxe && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Tohit] == 3 && ([Sockets] == 4 || [Sockets] == 5) //
//[Name] == Scythe && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
//[Name] == Voulge && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 //
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