통찰력, 스피릿 이니좀 봐주세요 ㅠㅠ 안만드네요...
재료는 전부다 있고 이니 설정도 했는데 도통 만들지를 않네요... 어디가 잘못된거지 봐주세요 ㅠ 번호는 임의로 보기편하게 붙였습니다. 보석큐빙도 잘만하고 방어구 벅큐빙도 잘하는데 얘네가 안되네요... 룬큐빙도 안되서 룬큐빙은 뺴버렷습니다.
1. 보석
[Name] == PerfectAmethyst # ['{Total:Keep}[Name] == PerfectAmethyst {< 2}'] && ['{Total:Warehouse}[Name] == PerfectAmethyst {> 1}'] @
[Name] == PerfectTopaz # ['{Total:Keep}[Name] == PerfectTopaz {< 2}'] && ['{Total:Warehouse}[Name] == PerfectTopaz {> 1}'] @
[Name] == PerfectSapphire # ['{Total:Keep}[Name] == PerfectSapphire {< 2}'] && ['{Total:Warehouse}[Name] == PerfectSapphire {> 1}'] @
[Name] == PerfectEmerald # ['{Total:Keep}[Name] == PerfectEmerald {< 2}'] && ['{Total:Warehouse}[Name] == PerfectEmerald {> 1}'] @
[Name] == PerfectRuby # ['{Total:Keep}[Name] == PerfectRuby {< 2}'] && ['{Total:Warehouse}[Name] == PerfectRuby {> 1}'] @
[Name] == PerfectDiamond # ['{Total:Keep}[Name] == PerfectDiamond {< 2}'] && ['{Total:Warehouse}[Name] == PerfectDiamond {> 1}'] @
[Name] == PerfectSkull # ['{Total:Keep}[Name] == PerfectSkull {< 2}'] && ['{Total:Warehouse}[Name] == PerfectSkull {> 1}'] @
2. 룬
[Name] == TirRune # ['{Total:Keep}[Name] == TirRune {< 2}'] && ['{Total:Warehouse}[Name] == TirRune {> 1}'] @
[Name] == TalRune # ['{Total:Keep}[Name] == TalRune {< 2}'] && ['{Total:Warehouse}[Name] == TalRune {> 1}'] @
[Name] == RalRune # ['{Total:Keep}[Name] == RalRune {< 2}'] && ['{Total:Warehouse}[Name] == RalRune {> 1}'] @
[Name] == OrtRune # ['{Total:Keep}[Name] == OrtRune {< 2}'] && ['{Total:Warehouse}[Name] == OrtRune {> 1}'] @
[Name] == ThulRune # ['{Total:Keep}[Name] == ThulRune {< 2}'] && ['{Total:Warehouse}[Name] == ThulRune {> 1}'] @
[Name] == AmnRune # ['{Total:Keep}[Name] == AmnRune {< 2}'] && ['{Total:Warehouse}[Name] == AmnRune {> 1}'] @
[Name] == SolRune # ['{Total:Keep}[Name] == SolRune {< 2}'] && ['{Total:Warehouse}[Name] == SolRune {> 1}'] @
[Name] == HelRune # ['{Total:Keep}[Name] == HelRune {< 3}'] && ['{Total:Warehouse}[Name] == HelRune {> 1}'] @
3. 벅큐빙재료
[Name] == ColossusVoulge && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}']
[Name] == Thresher && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}'] @
[Name] == GreatPoleaxe && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}'] @
[Name] == GiantThresher && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}'] @
4. 룬워드제작
[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}'] @
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}'] @
[Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}'] @
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 && ['{Total:Keep}?@{< 1}'] && ['{Total:Warehouse}?{> 1}'] @
[Name] == Monarch && [Quality] <= superior # [Defense] >= 148 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
5. 결과물
[Type] == Polearm && [Flag] == Runeword # (['{0}메디테이션'] >= 17 || ['{0}Meditation'] >= 17) //17메디
[Name] == Monarch && [Flag] == Runeword # [FCR] >= 35 @
여기까지가 이니 설정해둔것입니다. 참고로 흰여울님 화이트이니 및 룬워드이니에서는 겹치는거 모두 제거하거나 주석처리했습니다. 방어구의 경우에는 벽큐빙 잘만하는데 왜 통찰재료는 벅큐빙도안하고 만들지도않죠.. ㅠㅠ
아래는 방어구 설정입니다. 방어구는 벅큐빙만 하게 설정햇습니다.
1. 재료
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 @ //(최고값:900) 벅큐빙시 방어력 1100이상
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 800 && [Sockets] == 0 @ //(최고값:835)
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 780 && [Sockets] == 0 @ //(최고값:811)
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 780 && [Sockets] == 0 @ //(최고값:795)
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 750 && [Sockets] == 0 @ //(최고값:784)
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 750 && [Sockets] == 0 @ //(최고값:786)
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 750 && [Sockets] == 0 @ //(최고값:775)
2. 결과물
[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @
[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1100 && [Sockets] == 4 && ['{Total:Warehouse}?{> 1}'] @

