룬 업그레이드 큐빙이니 질문입니다 고수분들 많은 답 주세요 ㅠ
// 보석 큐빙
//==============================================================================
[Name] == ChippedAmethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == AmnRune{>= 3}'] @
[Name] == ChippedTopaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @
[Name] == ChippedSapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == SolRune{>= 3}'] @
[Name] == ChippedEmerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == DolRune{>= 3}'] @
[Name] == ChippedRuby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == ShaelRune{>= 3}'] @
[Name] == ChippedDiamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == HelRune{>= 3}'] @
//[Name] == ChippedSkull # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 3}'] @
[Name] == FlawedAmethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == LumRune{>= 3}'] @
[Name] == FlawedTopaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == IoRune{>= 3}'] @
[Name] == FlawedSapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == KoRune{>= 3}'] @
//[Name] == FlawedEmerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @
[Name] == FlawedEmerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @
[Name] == FlawedRuby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == FalRune{>= 2}'] @
[Name] == FlawedDiamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @
//[Name] == FlawedSkull # ['{Total:Keep}?{< 1}'] @
[Name] == Amethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] @
[Name] == Topaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @
[Name] == Sapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}'] @
//[Name] == Emerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == VexRune{> 1}'] @
//[Name] == Ruby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == GulRune{> 1}'] @
//[Name] == Diamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == OhmRune{> 1}'] @
//[Name] == Skull @
//##############################################################################
// 룬 큐빙
//==============================================================================
[Name] == TalRune @
[Name] == RalRune @
[Name] == OrtRune @
[Name] == ThulRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == AmnRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == SolRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == ShaelRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == DolRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == HelRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == IoRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == LumRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == KoRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == FalRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == LemRune # ['{Total:Keep}?{< 3}'] && ['{Total:warehouse}?{> 3}'] @
[Name] == PulRune # ['{Total:Keep}?{< 2}'] && ['{Total:warehouse}?{> 2}'] @
[Name] == UmRune # ['{Total:Keep}?{< 2}'] && ['{Total:warehouse}?{> 2}'] @
[Name] == MalRune # ['{Total:Keep}?{< 2}'] && ['{Total:warehouse}?{> 2}'] @
[Name] == IstRune # ['{Total:Keep}?{< 2}'] && ['{Total:warehouse}?{> 2}'] @
제가 지금 막타님꺼와 기타꺼 만져서 수정해놓은것입니다
위에 보석은 업글할룬 3개를 줏으면 보석을 1개 줏어 보관하는 이니이고
밑에 룬 큐빙 이니는 3개를 줏어 큐빙하고 창고지기한테는 주지않는다는 이니로 만들어봤는데요
예를들어 탈룬 3개를 먹으면 한번 큐빙을하여 랄룬을 만듭니다 그 후에 만약 랄룬이 3개가됬다면
바로 랄룬을 큐빙해야되는데 랄룬을 계속 모읍니다 이런식으로 룬이 창고에쌓이면
창고지기로 넘어가서 해당안되는 룬,보석을 넘겨버립니다 이니에는 문제가없어서 알바들은 잘돌아가는데
큐빙을 했다 안했다해서 창고 효율이 안좋네요 어디가 문제일까요