40차 막타님이니의 큐빙 질문좀 하겠습니다
// 보석 큐빙
//==============================================================================
[Name] == ChippedAmethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == AmnRune{>= 3}'] @
[Name] == ChippedTopaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == ThulRune{>= 3}'] @
[Name] == ChippedSapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == SolRune{>= 3}'] @
[Name] == ChippedEmerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == DolRune{>= 3}'] @
[Name] == ChippedRuby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == ShaelRune{>= 3}'] @
[Name] == ChippedDiamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == HelRune{>= 3}'] @
//[Name] == ChippedSkull # ['{Total:Keep}?{< 1}'] @
[Name] == FlawedAmethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == LumRune{>= 3}'] @
[Name] == FlawedTopaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == IoRune{>= 3}'] @
[Name] == FlawedSapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == KoRune{>= 3}'] @
[Name] == FlawedEmerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == LemRune{>= 3}'] @ // 렘룬이3개 이상이면 하급에메랄드1개를 큐빙용으로 보관. 렘룬설정은 별도로 돼있어야 하고, 결과물인 풀룬의 설정도 별도로 돼있어야 합니다.
[Name] == FlawedRuby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == FalRune{>= 3}'] @
[Name] == FlawedDiamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == PulRune{>= 3}'] @
//[Name] == FlawedSkull # ['{Total:Keep}?{< 1}'] @
//[Name] == Amethyst # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == MalRune{>= 2}'] // 말룬이2개 이상이면 자수정1개 큐빙용으로 보관.큐빙용 말룬설정은 별도로 돼있어야하고, 결과물인 이스트룬의 설정도 별도로 돼있어야 합니다.
[Name] == Topaz # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == UmRune{>= 2}'] @
//[Name] == Sapphire # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == IstRune{>= 2}']
//[Name] == Emerald # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == VexRune{>= 2}']
//[Name] == Ruby # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == GulRune{>= 2}']
//[Name] == Diamond # ['{Total:Keep}?{< 1}'] && ['{Total:Keep}[Name] == OhmRune{>= 2}']
//[Name] == Skull # ['{Total:Keep}?{< 1}'] @
[Name] == FlawlessAmethyst # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectAmethyst{< 1}'] && ['{Total:warehouse}?{> 3}'] @ // 최상급자수정이 0개면 상급자수정3개를 큐빙용으로 보관. 결과물인 최상급자수정 설정은 별도로 돼있어야 합니다. 창고지기호출시 3개남기고 넘김.(3개만 줍게 했기때문에 넘겨줄건없을겁니다.)
[Name] == FlawlessTopaz # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectTopaz{< 1}'] && ['{Total:warehouse}?{> 3}'] @
//[Name] == FlawlessSapphire # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectSapphire{< 1}'] @
//[Name] == FlawlessEmerald # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectEmerald{< 1}'] @
[Name] == FlawlessRuby # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectRuby{< 1}'] && ['{Total:warehouse}?{> 3}'] @
//[Name] == FlawlessDiamond # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectDiamond{< 1}'] @
//[Name] == FlawlessSkull # ['{Total:Keep}?{< 3}'] && ['{Total:Keep}[Name] == PerfectSkull{< 1}'] @
[Name] == PerfectAmethyst # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @ //최상급자수정 1개 큐빙용으로 보관. 창고지기 호출시1개 남기고 넘김.(1개만 줍게 했기때문에 넘겨줄것도없을겁니다.)
[Name] == PerfectTopaz # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == PerfectSapphire # ['{Total:Keep}?{< 1}'] @
//[Name] == PerfectEmerald # ['{Total:Keep}?{< 1}'] @
[Name] == PerfectRuby # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == PerfectDiamond # ['{Total:Keep}?{< 1}'] @
//[Name] == PerfectSkull # ['{Total:Keep}?{< 1}'] @
//##############################################################################
// 룬 큐빙
//==============================================================================
//[Name] == ElRune # ['{Total:Keep}?{< 1}'] @
//[Name] == EldRune # ['{Total:Keep}?{< 1}'] @
//[Name] == TirRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @ //큐빙용으로 티르룬 1개보관.창고지기호출시 1개만 남기고 넘김.(1개만 줍게 했기때문에 넘겨줄것도없을겁니다.)
//[Name] == NefRune # ['{Total:Keep}?{< 1}'] @
//[Name] == EthRune # ['{Total:Keep}?{< 1}'] @
//[Name] == IthRune # ['{Total:Keep}?{< 1}'] @
//[Name] == TalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == RalRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
//[Name] == OrtRune # ['{Total:Keep}?{< 1}'] && ['{Total:warehouse}?{> 1}'] @
[Name] == ThulRune # ['{Total:Keep}?{< 3}'] @
[Name] == AmnRune # ['{Total:Keep}?{< 3}'] @
[Name] == SolRune # ['{Total:Keep}?{< 3}'] @
[Name] == ShaelRune # ['{Total:Keep}?{< 3}'] @
[Name] == DolRune # ['{Total:Keep}?{< 3}'] @
[Name] == HelRune # ['{Total:Keep}?{< 3}'] @
[Name] == IoRune # ['{Total:Keep}?{< 3}'] @
[Name] == LumRune # ['{Total:Keep}?{< 3}'] @
[Name] == KoRune # ['{Total:Keep}?{< 3}'] @
[Name] == FalRune # ['{Total:Keep}?{< 3}'] @
[Name] == LemRune # ['{Total:Keep}?{< 3}'] @
[Name] == PulRune # ['{Total:Keep}?{< 2}'] @
[Name] == UmRune # ['{Total:Keep}?{< 2}'] @
//[Name] == MalRune # ['{Total:Keep}?{< 2}']
//[Name] == IstRune # ['{Total:Keep}?{< 2}']
//[Name] == GulRune # ['{Total:Keep}?{< 2}']
//[Name] == VexRune # ['{Total:Keep}?{< 2}']
//[Name] == OhmRune # ['{Total:Keep}?{< 2}']
//[Name] == LoRune
//[Name] == SurRune # ['{Total:Keep}?{< 2}']
//[Name] == BerRune
//[Name] == JahRune
//[Name] == ChamRune
[Name] == ZodRune
// ################ 룬 ################
//[Name] == ElRune // 1. 엘룬
//[Name] == EldRune // 2. 엘드룬
//[Name] == TirRune // 3. 티르룬
//[Name] == NefRune // 4. 네프룬
//[Name] == EthRune // 5. 에드룬
//[Name] == IthRune // 6. 아이드룬
//[Name] == TalRune // 7. 탈룬
//[Name] == RalRune // 8. 랄룬
//[Name] == OrtRune // 9. 오르트룬
[Name] == ThulRune // 10. 주울룬
[Name] == AmnRune // 11. 앰룬
[Name] == SolRune // 12. 솔룬
[Name] == ShaelRune // 13. 샤에룬
[Name] == DolRune // 14. 돌룬
[Name] == HelRune // 15. 헬룬
[Name] == IoRune // 16. 포룬
[Name] == LumRune // 17. 럼룬
[Name] == KoRune // 18. 코룬
[Name] == FalRune // 19. 팔룬
[Name] == LemRune // 20. 렘룬
[Name] == PulRune // 21. 풀룬
[Name] == UmRune // 22. 움룬
[Name] == MalRune // 23. 말룬
[Name] == IstRune // 24. 아이스트룬
[Name] == GulRune // 25. 굴룬
[Name] == VexRune // 26. 벡스룬
[Name] == OhmRune // 27. 오움룬
[Name] == LoRune // 28. 로룬
[Name] == SurRune // 29. 수르룬
[Name] == BerRune // 30. 베르룬
[Name] == JahRune // 31. 조룬
[Name] == ChamRune // 32. 차암룬
[Name] == ZodRune // 33. 조드룬
막타님 큐빙을 조금수정 하여 대부분의 룬들을 습득하여 상급룬으로 큐빙을 하도록 설정 하였는대요
보시다시피 하위룬들은 3개가 모이면 1개의 보석을 주워서 큐빙하도록 설정했어요(말룬부터 제외)
그리고 습득가능 룬들은 위와 같이 설정 해놨구요
길잡이>오토헌트>큐빙에서 룬큐빙에서 주얼~우움 까지 체크했습니다
이후 오토헌트를 돌려본결과
룬은 잘먹고 합니다
하지만 위와같이 설정해놓은 룬3개를 먹고 보석이 있어도 상위룬으로 큐빙을 하지않네요
창고는 보관용위치 에는 룬을 넣어놨구요 큐빙용위치에는 보석을 넣어놨네요..
그리고 큐빙을하지않아요 어디가 잘못된걸까요?..
그리고 다른 질문하나 더 드리자면
보석큐빙에 상위루비를 모아서 최상급루비로 큐빙하도록 설정되어있고
길잡이에도 보석큐빙에 체크가 되어있는대도 상급루비를 습득하고 상점에 팔아버리네요;;
d2nt를 처음 접해봐서 너무어렵네요 답변부탁드려요^^


[Name] == FalRune # ['{Total:Keep}?{< 3}'] @
[Name] == LemRune # ['{Total:Keep}?{< 3}'] @
[Name] == PulRune # ['{Total:Keep}?{< 2}'] @
[Name] == UmRune # ['{Total:Keep}?{< 2}'] @
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune
밑에 룬 부분은 삭제하세요
루비는 읽기만해도 이해가 되네요 최상급 보석 1개만 보관 나머지 창고지기 설명대로 잘 되고 있는겁니다
[Name] == PerfectAmethyst @
[Name] == PerfectTopaz @
[Name] == PerfectSapphire @
[Name] == PerfectEmerald @
[Name] == PerfectRuby @
[Name] == PerfectDiamond @
[Name] == PerfectSkull @
이게 아니라면 룬 부분의 # ['{Total:Keep}?{< 2}']
토탈 갯수를 보석 뒤에 주면 되겠네요 마찬가지로 위에 룬도 복사해서 킵부분을 주면 갯수만큼 적용 됩니다