클러를 아예 줍지를 않네요
분류
질문
조회 수
195
추천 수
0
매직이나 레어 클러를 보면 최소한 까보기라도 해봐야 할거 같은데
봇이 아예 클러류는 줍지를 않는군요
제 이니가 이런데 뭐가 잘못됐을까요?
// ##### Assassin Katars ###############
[Type] Assassinkatar && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
[Type] Assassinkatar && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
[Type] Assassinkatar && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] Assassinkatar && [Quality] == magic # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] Assassinkatar && [Quality] == rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) && [sockets] == 2 //
[Type] Assassinkatar && [Quality] == rare # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) && [sockets] == 2 //
[Type] Assassinkatar && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] Assassinkatar && [Quality] == magic # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] Assassinkatar && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 //
[Type] Assassinkatar & [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && ([SkillWeaponBlock] ==3 || [SkillShadowMaster] == 3 || [SkillMindBlast ] == 3) //
([Name] == RunicTalons || [name] == FeralClaws || [Name] == GreaterTalons) && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 //
([Name] == RunicTalons || [name] == FeralClaws || [Name] == GreaterTalons) && [Quality] == rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 //
[Type] handtohand && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
[Type] handtohand && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
[Type] handtohand && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] handtohand && [Quality] == magic # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] handtohand && [Quality] == rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) && [sockets] == 2 //
[Type] handtohand && [Quality] == rare # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) && [sockets] == 2 //
[Type] handtohand && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] handtohand && [Quality] == magic # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] handtohand && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 //
[Type] handtohand & [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && ([SkillWeaponBlock] ==3 || [SkillShadowMaster] == 3 || [SkillMindBlast ] == 3) //
[Type] assassinclaw && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
[Type] assassinclaw && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
[Type] assassinclaw && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] assassinclaw && [Quality] == magic # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] assassinclaw && [Quality] == rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) && [sockets] == 2 //
[Type] assassinclaw && [Quality] == rare # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) && [sockets] == 2 //
[Type] assassinclaw && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] assassinclaw && [Quality] == magic # [TrapsSkillTabs] >= 2 && [SkillLightningSentry] == 3 && [SkillWeaponBlock] ==3 || [SkillVenom] >= 3 || [SkillMindBlast] >= 3) //
[Type] Assassinkatar && [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 //
[Type] assassinclaw & [Quality] == magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 && ([SkillWeaponBlock] ==3 || [SkillShadowMaster] == 3 || [SkillMindBlast ] == 3) //
하도 답답한 마음에 이렇게 넣었는데도 클러류는 아예 줍지를 않네요
뭐가 문제일까요? ㅠㅠ

