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XP봇] 피트1층까지만 몬스터를 잡는 스크립트

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피트2층 도는 부분이 달려햄딘한테는 쥐약이라 찾아서 지웠습니다.
피트2층까지 몹안잡고 가서 뚜껑만 따시는 분들이 계실것같아 스크립 전체를 올립니다.
\script\bots\PtiXP.d2j 파일을 열어서 내용을 모두 삭제하신후에 붙여넣기하시면 됩니다.

//-아래부터-//
//////////////////////////////////////////////////////////////////////
//
// Xizeta's PitXP script
// The Pit runs bot script.
//
// The script will use any char.
//
// It is suggested to keep a Tome of Identification in
// inventory to make it work better.
//
// Version 2.3b
// Updated on 2005/07/01
//
// Original authors : Xizeta
// Collaboration : Ven0m, Muellsammler, Darien, Killkeeper, Damoon, HellNucleus,
// DaBeerMan, Gill_105, Syadasti, Smoke and others :)
//
// Legal stuff :
// 1. D2jsp is NOT free, to use it you MUST pay 25$ to njaguar ( see details at www.d2jsp.org ) and d2jsp software
// must ONLY be used with a legit and paid for d2jsp.key which can only be obtained by paying.
// 2. You may NOT redistribute this or any files which resides on the site www.d2jsp.org in any way what so ever
// including but not limited to making it available for download/upload to anyone without the expressed consent
// ( in writing or otherwise ) of the authors of the files. All headers and text documents must remain and contents stay intact.
// The usage of scripts, part of scripts and/or files are permitted as long as they are used for scripts
// which is being hosted at www.d2jsp.org with credit of the authors which made the parts of the scripts or files used.
// 3. MODIFICATIONS for redistribution can only be done by submitting to the core scripters team for approval. If you don't
// want to submit the modifications you may not redistribute any files from the d2jsp core or scripts
// 4. You may not modify or change the existing code other than for your own personal use.
// 5. Any copies of this software must always be compatible with the current d2jsp-common libs
// 6. The sale of this software is strictly forbidden
// 7. Only a person which has paid for ( or otherwise proven that key was paid for) the d2jsp key
// to njaguar ( mr Paul Taulborg) may use the scripts and/or files from www.d2jsp.org
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY
// or FITNESS FOR A PARTICULAR PURPOSE.
//
//////////////////////////////////////////////////////////////////////
var TPXP_Version = "2.3b";










//////////////////////////////////////////////////////////////////////
// ***** NO EDITION BELOW THIS POINT *****
// MESSING WITH THE CODE BELOW WILL MAKE THE SCRIPT
// WORK DIFFERENTLY, WITH BAD RESULTS !!
//////////////////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////////
// Script public variables
//////////////////////////////////////////////////////////////////////

// General variables
var TPXP_MoveFromOuterWP=true; // Set to true to move from Outer Cloister waypoint
var TPXP_ClearLevel1=true; // Clear level 1 while pathing to the next level
var TPXP_ClearingRadius=25; // Radius of each clearing call


//////////////////////////////////////////////////////////////////////
// Script private variables
//////////////////////////////////////////////////////////////////////

var _TPXP_UseLoader = false;

// Classes
var commPather = false;


//////////////////////////////////////////////////////////////////////
// PitXP functions
//////////////////////////////////////////////////////////////////////

function TPXP_GoToThePit() {

 // Display a overhead while moving
 if (XP_UseOverheads) { me.overhead("Going to The Pit"); }

 // If we are in the Outer Cloister area, use this part (Deprecated code, delete when crossarea pathing is added)
 if (me.area == 27) {

 // Move from Outer Cloister WP to Monastary Gate
 if (me.y > 4950) {

 DM_MoveTo(15140,4972,true);
 DM_MoveTo(15145,4991,true);
 }
 else if (me.y > 4930) {

 DM_MoveTo(15155,4956,true);
 DM_MoveTo(15156,4970,true);
 DM_MoveTo(15159,4993,true);
 }
 else {

 DM_MoveTo(15170,4936,true);
 DM_MoveTo(15160,4952,true);
 DM_MoveTo(15156,4970,true);
 DM_MoveTo(15159,4993,true);
 }

 // Enter Monastary Gate and Goto Tamahoe Highlands
 DM_MoveTo(15155,5012,true);
 DM_MoveTo(15140,5021,true);
 DM_MoveTo(15138,5044,true);
 DM_MoveTo(15138,5066,true);

 // Enter Tamahoe Highlands
 DM_MoveTo(15139,5091,true);
 DM_MoveTo(15139,5113,true);
 }
 // End -> (Deprecated code, delete when crossarea pathing is added)

 // Move from current position to the entrance of The Pit
 DC_Print("
댓글 5
  • 댓글 #121344

    기존 스크립트에서 피트2층부분만 지웠습니다. 클래스는 XP_Config_####_#### 이것만으로도 충분하죠 달려햄딘은 2층에서 텔레가 없기때문에 에러가 많이나서 2층부분만 지운것뿐입니다.
  • 댓글 #121347

    2층까지 전부 잡으시려면 디아블러네 님의 링크된 자료중에서 XP(2.3b)Scripts.zip 파일을 받아서 피트부분만 교체해주면 됩니다.
권한이 없습니다.
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