방만들기에 실패확률이 많다고 하시는데^^
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저같은 경우에는 스샷과 같이 방만들기가 하나도 안생깁니다.
사실 몇일에 한번 정도 생길까 말까합니다..
이유는 저는 다른분과 다르게 방만들기 딜레이를 많이 줍니다.
제꺼 autostarter.d2j 입니다.
var unableToConnectRetry = 5; // time in minutes to retry connecting on connection fail (real value is +/- 1 min)
var realmDownRetry = 70; // time in minutes to retry connecting on a realm down (default is 70 minutes.. no short realm downs, these days..)
var disconnectedRetry = 5; // time in minutes to retry on a disconnection (usually ip ban related)
var cdkeyInUseRetry = 5; // time in minutes to retry on a cdkey in use error message (set to 0 to stop)
var connectingToBnetTimeout = 20000; // time in milliseconds to wait for a login to time out and click cancel and retry
var characterScreenTimeout = 10000; // time in milliseconds to wait for character screen to appear
var pleaseWaitTimeout = 10000; // time in milliseconds to wait for a please wait popup
var createGameThreshold = 10000; // time in milliseconds to wait between making games
var createGameThresholdRandom = 5000; // time in milliseconds to randomly add +/- to the game create time
var createGameTimeout = 15000; // time in milliseconds to register a failed to create game
var waitInLineTimeout = 60000; // time in milliseconds to wait in lines for a create game (60 second default)
var characterSelectDelay = 2000; // time in milliseconds to wait before selecting a character on the char screen
var loginDelay = 2000; // time in milliseconds to wait before submitting login information
var clickDelay = 2000; // wait X milliseconds before next action after a click event
var textDelay = 1000; // wait X milliseconds before next action after inserting text into a textbox
var clickDelayRandom = 1000; // random amount of time to add to a click
var textDelayRandom = 1000; // random amount of time to add to a text set
var minimumGameNameChars = 4; // minimum number of characters in a random game name
var maximumGameNameChars = 6; // maximum number of characters in a random game name
var minimumGamePassChars = 2; // minimum number of characters in a random game password
var maximumGamePassChars = 3; // maximum number of characters in a random game password
var gameLengthThreshold = 100000; // amount of time each game + wait should take minimum, 100 seconds default (3 games/5 minutes)
var beepOnRealmDown = true; // beep on realm down?
var logGameLength = false; // log each games length
var logRealmDown = true; // log realm downs
var gamesToPauseMin = 15;
var gamesToPauseMax = 20;
var timeToPauseMin = 0;//5*60*1000; // time to wait min when the games to Pause is reached. set to 0 to turn off
var timeToPauseMax = 0;//10*60*1000; // time to wait max when the games to Pause is reached. set to 0 to turn off
var gameDoesNotExistDelayMin = 600000; // how long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes
var gameDoesNotExistDelayMax = 900000; // how long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes\
var gameDoesNotExistTimeout = 30*1000; // how long to wait for the dialog to disappear (default 30 seconds, don't change this)
var joinChatAfterGame = false; // join chat after leaving a game?
var joinRandomChannel = false; // if this is true, will join a random channel, otherwise it will use the channel below..
var joinChannelInChat = "azo"; // leave blank to not join a private channel
var randomChatTalk = false; // set this to true to enter random lines in chat between games.
실제로 딜레이를 조금 더준다고 봇돌아가는데 많은 차이가 없습니다.
다만 안정적으로 되어서 제입장에서는 이걸 더 선호합니다..
방만들기 실패하는 이유가 딜레이에있지 않을까 해서 올려봅니다.